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@@ -695,7 +695,7 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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if (errorCode != Success) { /* uhoh, an X error was thrown! */
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return -1; /* the error handler called SDL_SetError() already. */
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- } else if (!rc) { /* glxMakeCurrent() failed without throwing an X error */
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+ } else if (!rc) { /* glXMakeCurrent() failed without throwing an X error */
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return SDL_SetError("Unable to make GL context current");
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}
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@@ -703,10 +703,10 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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}
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/*
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- 0 is a valid argument to glxSwapInterval(MESA|EXT) and setting it to 0
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+ 0 is a valid argument to glXSwapInterval(MESA|EXT) and setting it to 0
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will undo the effect of a previous call with a value that is greater
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than zero (or at least that is what the docs say). OTOH, 0 is an invalid
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- argument to glxSwapIntervalSGI and it returns an error if you call it
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+ argument to glXSwapIntervalSGI and it returns an error if you call it
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with 0 as an argument.
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*/
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@@ -742,14 +742,14 @@ X11_GL_SetSwapInterval(_THIS, int interval)
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} else if (_this->gl_data->glXSwapIntervalMESA) {
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status = _this->gl_data->glXSwapIntervalMESA(interval);
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if (status != 0) {
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- SDL_SetError("glxSwapIntervalMESA failed");
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+ SDL_SetError("glXSwapIntervalMESA failed");
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} else {
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swapinterval = interval;
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}
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} else if (_this->gl_data->glXSwapIntervalSGI) {
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status = _this->gl_data->glXSwapIntervalSGI(interval);
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if (status != 0) {
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- SDL_SetError("glxSwapIntervalSGI failed");
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+ SDL_SetError("glXSwapIntervalSGI failed");
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} else {
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swapinterval = interval;
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}
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