فهرست منبع

Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.

The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
Alex Szpakowski 10 سال پیش
والد
کامیت
d89620a809
2فایلهای تغییر یافته به همراه0 افزوده شده و 48 حذف شده
  1. 0 6
      src/video/uikit/SDL_uikitview.h
  2. 0 42
      src/video/uikit/SDL_uikitview.m

+ 0 - 6
src/video/uikit/SDL_uikitview.h

@@ -24,12 +24,6 @@
 
 #include "SDL_touch.h"
 
-#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
-
-#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-#define MAX_SIMULTANEOUS_TOUCHES 5
-#endif
-
 #if SDL_IPHONE_KEYBOARD
 @interface SDL_uikitview : UIView <UITextFieldDelegate>
 #else

+ 0 - 42
src/video/uikit/SDL_uikitview.m

@@ -41,9 +41,6 @@ void _uikit_keyboard_init();
 
     SDL_TouchID touchId;
     UITouch *leftFingerDown;
-#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-    UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
-#endif
 
 #if SDL_IPHONE_KEYBOARD
     UITextField *textField;
@@ -99,24 +96,8 @@ void _uikit_keyboard_init();
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
-#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-        /* FIXME: TODO: Using touch as the fingerId is potentially dangerous
-         * It is also much more efficient than storing the UITouch pointer
-         * and comparing it to the incoming event.
-         */
         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
                       SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
-#else
-        int i;
-        for(i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
-            if (finger[i] == NULL) {
-                finger[i] = touch;
-                SDL_SendTouch(touchId, i,
-                              SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
-                break;
-            }
-        }
-#endif
     }
 }
 
@@ -130,20 +111,8 @@ void _uikit_keyboard_init();
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
-#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
                       SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
-#else
-        int i;
-        for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
-            if (finger[i] == touch) {
-                SDL_SendTouch(touchId, i,
-                              SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
-                finger[i] = NULL;
-                break;
-            }
-        }
-#endif
     }
 }
 
@@ -168,19 +137,8 @@ void _uikit_keyboard_init();
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
-#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
         SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
                             locationInView.x, locationInView.y, 1.0f);
-#else
-        int i;
-        for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
-            if (finger[i] == touch) {
-                SDL_SendTouchMotion(touchId, i,
-                                    locationInView.x, locationInView.y, 1.0f);
-                break;
-            }
-        }
-#endif
     }
 }