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@@ -338,7 +338,6 @@ SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return)
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-SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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@@ -411,10 +410,8 @@ SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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-SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetTouchName,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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@@ -1012,3 +1009,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
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