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XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.

For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
Ryan C. Gordon 10 years ago
parent
commit
db1dd7560e
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/audio/xaudio2/SDL_xaudio2.c

+ 2 - 2
src/audio/xaudio2/SDL_xaudio2.c

@@ -241,14 +241,14 @@ XAUDIO2_WaitDone(_THIS)
     SDL_assert(!this->enabled);  /* flag that stops playing. */
     IXAudio2SourceVoice_Discontinuity(source);
 #if SDL_XAUDIO2_WIN8
-    IXAudio2SourceVoice_GetState(source, &state, 0);
+    IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
 #else
     IXAudio2SourceVoice_GetState(source, &state);
 #endif
     while (state.BuffersQueued > 0) {
         SDL_SemWait(this->hidden->semaphore);
 #if SDL_XAUDIO2_WIN8
-        IXAudio2SourceVoice_GetState(source, &state, 0);
+        IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
 #else
         IXAudio2SourceVoice_GetState(source, &state);
 #endif