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Fixed bug 5481 - iOS-specific main sources not used for CMake build.

Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
Sam Lantinga 4 years ago
parent
commit
de1c19b3f5
1 changed files with 1 additions and 0 deletions
  1. 1 0
      CMakeLists.txt

+ 1 - 0
CMakeLists.txt

@@ -1691,6 +1691,7 @@ elseif(APPLE)
 
   if(IOS OR TVOS)
     file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m)
+    file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c)
   else()
     file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m)
   endif()