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audio: Commented out a currently-incorrect assert.

Fixes #8326.
Ryan C. Gordon 1 éve
szülő
commit
de5068f4e4
1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      src/audio/SDL_audio.c

+ 1 - 1
src/audio/SDL_audio.c

@@ -1264,7 +1264,7 @@ int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *
 // this expects the device lock to be held.  !!! FIXME: no it doesn't...?
 static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
 {
-    SDL_assert(current_audio.impl.ProvidesOwnCallbackThread || ((device->thread == NULL) == (SDL_AtomicGet(&device->thread_alive) == 0)));
+    //SDL_assert(current_audio.impl.ProvidesOwnCallbackThread || ((device->thread == NULL) == (SDL_AtomicGet(&device->thread_alive) == 0)));
 
     if (SDL_AtomicGet(&device->thread_alive)) {
         SDL_AtomicSet(&device->shutdown, 1);