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SDL_MUSTLOCK() should return true if the surface needs locking even if it's currently locked.

There's a bunch of code that assumes this in SDL, and presumably in applications as well.
Sam Lantinga 9 months ago
parent
commit
de6595bda6
1 changed files with 1 additions and 1 deletions
  1. 1 1
      include/SDL3/SDL_surface.h

+ 1 - 1
include/SDL3/SDL_surface.h

@@ -61,7 +61,7 @@ typedef Uint32 SDL_SurfaceFlags;
  *
  * \since This macro is available since SDL 3.0.0.
  */
-#define SDL_MUSTLOCK(S) (((S)->flags & (SDL_SURFACE_LOCK_NEEDED | SDL_SURFACE_LOCKED)) == SDL_SURFACE_LOCK_NEEDED)
+#define SDL_MUSTLOCK(S) ((((S)->flags & SDL_SURFACE_LOCK_NEEDED)) == SDL_SURFACE_LOCK_NEEDED)
 
 /**
  * The scaling mode.