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@@ -535,9 +535,9 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
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dispdata->modeset_pending = SDL_FALSE;
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dispdata->cursor_bo = NULL;
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- /* Since we create and show the default cursor on KMSDRM_InitMouse() and
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- we call KMSDRM_InitMouse() everytime we create a new window, we have
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- to be sure to create and show the default cursor only the first time.
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+ /* Since we create and show the default cursor on KMSDRM_InitMouse(),
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+ and we call KMSDRM_InitMouse() when we create a window, we have to know
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+ if the display used by the window already has a default cursor or not.
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If we don't, new default cursors would stack up on mouse->cursors and SDL
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would have to hide and delete them at quit, not to mention the memory leak... */
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dispdata->set_default_cursor_pending = SDL_TRUE;
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@@ -1087,8 +1087,12 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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/* Destroy GBM surface and buffers. */
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KMSDRM_DestroySurfaces(_this, window);
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- /* Unload library and deinit GBM, but only if this is the last remaining window.*/
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- if ((viddata->num_windows - 1) == 0) {
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+ /* Unload library and deinit GBM, but only if this is the last window.
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+ Note that this is the right comparision because num_windows could be 1
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+ if there is a complete window, or 0 if we got here from SDL_CreateWindow()
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+ because KMSDRM_CreateWindow() returned an error so the window wasn't
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+ added to the windows list. */
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+ if (viddata->num_windows <= 1) {
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/* Unload EGL/GL library and free egl_data. */
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if (_this->egl_data) {
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@@ -1152,8 +1156,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* Allocate window internal data */
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windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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if (!windata) {
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- ret = SDL_OutOfMemory();
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- goto cleanup;
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+ return(SDL_OutOfMemory());
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}
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/* Setup driver data for this window */
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@@ -1185,25 +1188,30 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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but only when we come here for the first time,
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and only if it's not a VK window. */
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if ((ret = KMSDRM_GBMInit(_this, dispdata))) {
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- goto cleanup;
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+ return (SDL_SetError("Can't init GBM on window creation."));
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}
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+ }
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- /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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- been called by SDL_CreateWindow() but we don't do anything there,
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- out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
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- If we let SDL_CreateWindow() load the lib, it would be loaded
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- before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
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- if (!_this->egl_data) {
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- egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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- if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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- goto cleanup;
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- }
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+ /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
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+ been called by SDL_CreateWindow() but we don't do anything there,
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+ out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
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+ If we let SDL_CreateWindow() load the lib, it would be loaded
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+ before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
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+ if (!_this->egl_data) {
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+ egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
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+ if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
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+ return (SDL_SetError("Can't load EGL/GL library on window creation."));
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+ }
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- _this->gl_config.driver_loaded = 1;
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+ _this->gl_config.driver_loaded = 1;
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- }
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+ }
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- /* Create the cursor BO for the display of this window,
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+ /* Init the cursor stuff for the window display, but ONLY if we haven't done so
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+ on this display before. */
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+ if (!dispdata->set_default_cursor_pending) {
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+
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+ /* Create the cursor BO for the display of this window,
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now that we know this is not a VK window. */
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KMSDRM_CreateCursorBO(display);
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@@ -1217,6 +1225,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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destruction/creation cycles. So we must manually re-show the
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visible cursors, if necessary, when we create a window. */
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KMSDRM_InitCursor();
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+
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+ dispdata->set_default_cursor_pending = SDL_TRUE;
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}
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/* The FULLSCREEN flags are cut out from window->flags at this point,
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@@ -1244,7 +1254,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* Create the window surfaces with the size we have just chosen.
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Needs the window diverdata in place. */
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if ((ret = KMSDRM_CreateSurfaces(_this, window))) {
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- goto cleanup;
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+ return (SDL_SetError("Can't window GBM/EGL surfaces on window creation."));
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}
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/* Tell app about the size we have determined for the window,
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@@ -1264,8 +1274,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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viddata->max_windows = new_max_windows;
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if (!viddata->windows) {
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- ret = SDL_OutOfMemory();
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- goto cleanup;
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+ return (SDL_OutOfMemory());
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}
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}
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@@ -1278,12 +1287,9 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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-cleanup:
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-
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- if (ret) {
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- /* Allocated windata will be freed in KMSDRM_DestroyWindow */
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- KMSDRM_DestroyWindow(_this, window);
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- }
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+ /* Allocated windata will be freed in KMSDRM_DestroyWindow,
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+ and KMSDRM_DestroyWindow() will be called by SDL_CreateWindow()
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+ if we return error on any of the previous returns of the function. */
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return ret;
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}
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