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@@ -822,13 +822,13 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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fullscreen_mode.refresh_rate = state->refresh_rate;
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state->windows =
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- (SDL_Window **) SDL_malloc(state->num_windows *
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+ (SDL_Window **) SDL_calloc(state->num_windows,
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sizeof(*state->windows));
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state->renderers =
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- (SDL_Renderer **) SDL_malloc(state->num_windows *
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+ (SDL_Renderer **) SDL_calloc(state->num_windows,
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sizeof(*state->renderers));
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state->targets =
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- (SDL_Texture **) SDL_malloc(state->num_windows *
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+ (SDL_Texture **) SDL_calloc(state->num_windows,
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sizeof(*state->targets));
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if (!state->windows || !state->renderers) {
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SDL_Log("Out of memory!\n");
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@@ -881,9 +881,6 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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SDL_ShowWindow(state->windows[i]);
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- state->renderers[i] = NULL;
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- state->targets[i] = NULL;
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-
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if (!state->skip_renderer
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&& (state->renderdriver
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|| !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
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