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@@ -125,10 +125,10 @@ static void loop(void *arg)
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/* "positive to the right and negative to the left" */
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wheel_x += event.wheel.x * 10.0f;
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}
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- if (event.wheel.x != 0.0f) {
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+ if (event.wheel.y != 0.0f) {
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wheel_y_active = SDL_TRUE;
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/* "positive away from the user and negative towards the user" */
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- wheel_y -= event.wheel.x * 10.0f;
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+ wheel_y -= event.wheel.y * 10.0f;
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}
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break;
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