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WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT

David Ludwig 10 years ago
parent
commit
df3299627d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/video/winrt/SDL_winrtopengles.cpp

+ 2 - 2
src/video/winrt/SDL_winrtopengles.cpp

@@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
 static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
 #define EGL_PLATFORM_ANGLE_ANGLE                0x3201
 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE           0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE   0x3203
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE   0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3207
 
 /*
  * SDL/EGL top-level implementation