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@@ -1849,6 +1849,129 @@ video_getSetWindowData(void *arg)
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return returnValue;
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}
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+/**
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+* @brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN_DESKTOP.
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+*
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+* Espeically useful when run on a multi-monitor system with different DPI scales per monitor,
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+* to test that the window size is maintained when moving between monitors.
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+*/
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+int
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+video_setWindowCenteredOnDisplay(void *arg)
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+{
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+ SDL_Window *window;
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+ const char *title = "video_setWindowCenteredOnDisplay Test Window";
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+ int x, y, w, h;
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+ int xVariation, yVariation;
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+ int displayNum;
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+ int result;
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+ SDL_Rect display0, display1;
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+
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+ displayNum = SDL_GetNumVideoDisplays();
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+
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+ /* Get display bounds */
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+ result = SDL_GetDisplayBounds(0 % displayNum, &display0);
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+ SDLTest_AssertPass("SDL_GetDisplayBounds()");
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+ SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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+ if (result != 0)
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+ return TEST_ABORTED;
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+
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+ result = SDL_GetDisplayBounds(1 % displayNum, &display1);
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+ SDLTest_AssertPass("SDL_GetDisplayBounds()");
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+ SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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+ if (result != 0)
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+ return TEST_ABORTED;
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+
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+ for (xVariation = 0; xVariation < 2; xVariation++) {
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+ for (yVariation = 0; yVariation < 2; yVariation++) {
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+ int currentX = 0, currentY = 0;
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+ int currentW = 0, currentH = 0;
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+ int expectedX = 0, expectedY = 0;
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+ int currentDisplay;
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+ int expectedDisplay;
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+ SDL_Rect expectedDisplayRect;
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+
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+ /* xVariation is the display we start on */
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+ expectedDisplay = xVariation % displayNum;
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+ x = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
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+ y = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
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+ w = SDLTest_RandomIntegerInRange(640, 800);
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+ h = SDLTest_RandomIntegerInRange(400, 600);
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+ expectedDisplayRect = (xVariation == 0) ? display0 : display1;
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+ expectedX = (expectedDisplayRect.x + ((expectedDisplayRect.w - w) / 2));
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+ expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
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+
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+ window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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+ SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
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+ SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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+
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+ /* Check the window is centered on the requested display */
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+ currentDisplay = SDL_GetWindowDisplayIndex(window);
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+ SDL_GetWindowSize(window, ¤tW, ¤tH);
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+ SDL_GetWindowPosition(window, ¤tX, ¤tY);
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+
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+ SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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+ SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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+ SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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+ SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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+ SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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+
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+ /* Enter fullscreen desktop */
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+ result = SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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+ SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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+
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+ /* Check we are filling the full display */
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+ currentDisplay = SDL_GetWindowDisplayIndex(window);
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+ SDL_GetWindowSize(window, ¤tW, ¤tH);
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+ SDL_GetWindowPosition(window, ¤tX, ¤tY);
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+
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+ SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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+ SDLTest_AssertCheck(currentW == expectedDisplayRect.w, "Validate width (current: %d, expected: %d)", currentW, expectedDisplayRect.w);
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+ SDLTest_AssertCheck(currentH == expectedDisplayRect.h, "Validate height (current: %d, expected: %d)", currentH, expectedDisplayRect.h);
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+ SDLTest_AssertCheck(currentX == expectedDisplayRect.x, "Validate x (current: %d, expected: %d)", currentX, expectedDisplayRect.x);
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+ SDLTest_AssertCheck(currentY == expectedDisplayRect.y, "Validate y (current: %d, expected: %d)", currentY, expectedDisplayRect.y);
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+
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+ /* Leave fullscreen desktop */
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+ result = SDL_SetWindowFullscreen(window, 0);
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+ SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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+
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+ /* Check window was restored correctly */
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+ currentDisplay = SDL_GetWindowDisplayIndex(window);
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+ SDL_GetWindowSize(window, ¤tW, ¤tH);
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+ SDL_GetWindowPosition(window, ¤tX, ¤tY);
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+
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+ SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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+ SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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+ SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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+ SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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+ SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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+
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+ /* Center on display yVariation, and check window properties */
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+
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+ expectedDisplay = yVariation % displayNum;
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+ x = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
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+ y = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
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+ expectedDisplayRect = (expectedDisplay == 0) ? display0 : display1;
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+ expectedX = (expectedDisplayRect.x + ((expectedDisplayRect.w - w) / 2));
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+ expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
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+ SDL_SetWindowPosition(window, x, y);
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+
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+ currentDisplay = SDL_GetWindowDisplayIndex(window);
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+ SDL_GetWindowSize(window, ¤tW, ¤tH);
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+ SDL_GetWindowPosition(window, ¤tX, ¤tY);
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+
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+ SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
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+ SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
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+ SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
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+ SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
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+ SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
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+
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+ /* Clean up */
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+ _destroyVideoSuiteTestWindow(window);
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+ }
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+ }
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+
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+ return TEST_COMPLETED;
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+}
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/* ================= Test References ================== */
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@@ -1922,13 +2045,16 @@ static const SDLTest_TestCaseReference videoTest22 =
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static const SDLTest_TestCaseReference videoTest23 =
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{ (SDLTest_TestCaseFp)video_getSetWindowData, "video_getSetWindowData", "Checks SDL_SetWindowData and SDL_GetWindowData positive and negative cases", TEST_ENABLED };
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+static const SDLTest_TestCaseReference videoTest24 =
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+ { (SDLTest_TestCaseFp) video_setWindowCenteredOnDisplay, "video_setWindowCenteredOnDisplay", "Checks using SDL_WINDOWPOS_CENTERED_DISPLAY centers the window on a display", TEST_ENABLED };
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+
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/* Sequence of Video test cases */
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static const SDLTest_TestCaseReference *videoTests[] = {
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&videoTest1, &videoTest2, &videoTest3, &videoTest4, &videoTest5, &videoTest6,
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&videoTest7, &videoTest8, &videoTest9, &videoTest10, &videoTest11, &videoTest12,
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&videoTest13, &videoTest14, &videoTest15, &videoTest16, &videoTest17,
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&videoTest18, &videoTest19, &videoTest20, &videoTest21, &videoTest22,
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- &videoTest23, NULL
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+ &videoTest23, &videoTest24, NULL
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};
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/* Video test suite (global) */
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