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@@ -36,10 +36,8 @@ static SDL_Cursor *DirectFB_CreateDefaultCursor(void);
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static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface,
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int hot_x, int hot_y);
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static int DirectFB_ShowCursor(SDL_Cursor * cursor);
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-static void DirectFB_MoveCursor(SDL_Cursor * cursor);
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static void DirectFB_FreeCursor(SDL_Cursor * cursor);
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static void DirectFB_WarpMouse(SDL_Window * window, int x, int y);
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-static void DirectFB_FreeMouse(SDL_Mouse * mouse);
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static const char *arrow[] = {
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/* pixels */
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@@ -248,8 +246,10 @@ DirectFB_WarpMouse(SDL_Window * window, int x, int y)
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#if USE_MULTI_API
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+static void DirectFB_MoveCursor(SDL_Cursor * cursor);
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static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window,
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int x, int y);
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+static void DirectFB_FreeMouse(SDL_Mouse * mouse);
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static int id_mask;
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