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Sync SDL3 wiki -> header

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SDL Wiki Bot 5 months ago
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commit
e0d019c941
1 changed files with 4 additions and 4 deletions
  1. 4 4
      include/SDL3/SDL_gpu.h

+ 4 - 4
include/SDL3/SDL_gpu.h

@@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode
  *   this present mode, AcquireGPUSwapchainTexture will block if too many
  *   frames are in flight.
  * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
- *   occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
- *   if too many frames are in flight.
+ *   occur. When using this mode, AcquireGPUSwapchainTexture will fill the
+ *   swapchain texture pointer with NULL if too many frames are in flight.
  * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
  *   there is a pending image to present, the pending image is replaced by the
  *   new image. Similar to VSYNC, but with reduced visual latency. When using
- *   this mode, AcquireGPUSwapchainTexture will return NULL if too many frames
- *   are in flight.
+ *   this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
+ *   pointer with NULL if too many frames are in flight.
  *
  * \since This enum is available since SDL 3.1.3
  *