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@@ -26,17 +26,21 @@
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/* System dependent filesystem routines */
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#include "../../core/windows/SDL_windows.h"
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-#include <errhandlingapi.h>
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-#include <fileapi.h>
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#include <shlobj.h>
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-#include <libloaderapi.h>
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-/* Lowercase is necessary for Wine */
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-#include <knownfolders.h>
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-#include <initguid.h>
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-#include <windows.h>
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-char *
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-SDL_GetBasePath(void)
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+/* These aren't all defined in older SDKs, so define them here */
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+DEFINE_KNOWN_FOLDER(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB);
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+DEFINE_KNOWN_FOLDER(FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7);
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+DEFINE_KNOWN_FOLDER(FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC);
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+
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+char *SDL_GetBasePath(void)
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{
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DWORD buflen = 128;
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WCHAR *path = NULL;
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@@ -86,8 +90,7 @@ SDL_GetBasePath(void)
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return retval;
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}
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-char *
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-SDL_GetPrefPath(const char *org, const char *app)
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+char *SDL_GetPrefPath(const char *org, const char *app)
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{
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/*
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* Vista and later has a new API for this, but SHGetFolderPath works there,
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@@ -173,177 +176,160 @@ SDL_GetPrefPath(const char *org, const char *app)
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return retval;
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}
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-char *
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-SDL_GetPath(SDL_Folder folder)
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+char *SDL_GetPath(SDL_Folder folder)
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{
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- typedef HRESULT (*SHGKFP)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *);
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- char *retval;
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+ typedef HRESULT (*pfnSHGetKnownFolderPath)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *);
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HMODULE lib = LoadLibrary(L"Shell32.dll");
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- SHGKFP SHGetKnownFolderPath_ = (SHGKFP) GetProcAddress(lib,
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- "SHGetKnownFolderPath");
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+ pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL;
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+ char *retval = NULL;
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- if (!SHGetKnownFolderPath_)
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- {
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- int type;
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+ if (lib) {
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+ pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath");
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+ }
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+
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+ if (pSHGetKnownFolderPath) {
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+ KNOWNFOLDERID type;
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HRESULT result;
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- wchar_t path[MAX_PATH];
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-
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- switch (folder)
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- {
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- case SDL_FOLDER_HOME:
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- type = CSIDL_PROFILE;
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- break;
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-
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- case SDL_FOLDER_DESKTOP:
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- type = CSIDL_DESKTOP;
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- break;
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-
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- case SDL_FOLDER_DOCUMENTS:
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- type = CSIDL_MYDOCUMENTS;
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- break;
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-
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- case SDL_FOLDER_DOWNLOADS:
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- SDL_SetError("Downloads folder unavailable before Vista");
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- return NULL;
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-
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- case SDL_FOLDER_MUSIC:
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- type = CSIDL_MYMUSIC;
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- break;
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-
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- case SDL_FOLDER_PICTURES:
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- type = CSIDL_MYPICTURES;
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- break;
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-
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- case SDL_FOLDER_PUBLICSHARE:
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- SDL_SetError("Public share unavailable on Windows");
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- return NULL;
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-
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- case SDL_FOLDER_SAVEDGAMES:
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- SDL_SetError("Saved games unavailable before Vista");
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- return NULL;
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-
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- case SDL_FOLDER_SCREENSHOTS:
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- SDL_SetError("Screenshots folder unavailable before Vista");
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- return NULL;
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-
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- case SDL_FOLDER_TEMPLATES:
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- type = CSIDL_TEMPLATES;
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- break;
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-
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- case SDL_FOLDER_VIDEOS:
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- type = CSIDL_MYVIDEO;
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- break;
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-
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- default:
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- SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d",
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- (int) folder);
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- return NULL;
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- };
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+ wchar_t *path;
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- /* Create the OS-specific folder if it doesn't already exist */
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- type |= CSIDL_FLAG_CREATE;
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+ switch (folder) {
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+ case SDL_FOLDER_HOME:
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+ type = FOLDERID_Profile;
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+ break;
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-#if 0
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- /* Apparently the oldest, but not supported in modern Windows */
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- HRESULT result = SHGetSpecialFolderPath(NULL, path, type, TRUE);
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-#endif
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+ case SDL_FOLDER_DESKTOP:
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+ type = FOLDERID_Desktop;
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+ break;
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- /* Windows 2000/XP and later, deprecated as of Windows 10 (still
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- available), available in Wine (tested 6.0.3) */
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- result = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
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+ case SDL_FOLDER_DOCUMENTS:
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+ type = FOLDERID_Documents;
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+ break;
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- /* use `!= TRUE` for SHGetSpecialFolderPath */
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- if (result != S_OK)
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- {
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- SDL_SetError("Couldn't get folder, windows-specific error: %ld",
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- result);
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- return NULL;
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- }
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+ case SDL_FOLDER_DOWNLOADS:
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+ type = FOLDERID_Downloads;
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+ break;
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- retval = (char *) SDL_malloc((SDL_wcslen(path) + 1) * 2);
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- if (retval == NULL)
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- {
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- SDL_OutOfMemory();
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- return NULL;
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+ case SDL_FOLDER_MUSIC:
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+ type = FOLDERID_Music;
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+ break;
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+
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+ case SDL_FOLDER_PICTURES:
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+ type = FOLDERID_Pictures;
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+ break;
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+
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+ case SDL_FOLDER_PUBLICSHARE:
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+ SDL_SetError("Public share unavailable on Windows");
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+ goto done;
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+
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+ case SDL_FOLDER_SAVEDGAMES:
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+ type = FOLDERID_SavedGames;
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+ break;
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+
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+ case SDL_FOLDER_SCREENSHOTS:
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+ type = FOLDERID_Screenshots;
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+ break;
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+
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+ case SDL_FOLDER_TEMPLATES:
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+ type = FOLDERID_Templates;
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+ break;
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+
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+ case SDL_FOLDER_VIDEOS:
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+ type = FOLDERID_Videos;
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+ break;
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+
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+ default:
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+ SDL_SetError("Invalid SDL_Folder: %d", (int)folder);
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+ goto done;
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+ };
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+
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+ result = pSHGetKnownFolderPath(&type, 0x00008000 /* KF_FLAG_CREATE */, NULL, &path);
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+ if (SUCCEEDED(result)) {
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+ retval = WIN_StringToUTF8W(path);
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+ } else {
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+ WIN_SetErrorFromHRESULT("Couldn't get folder", result);
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}
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- retval = WIN_StringToUTF8W(path);
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- return retval;
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- }
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- else
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- {
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- KNOWNFOLDERID type;
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+
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+ } else {
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+ int type;
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HRESULT result;
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- wchar_t *path;
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+ wchar_t path[MAX_PATH];
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- switch (folder)
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- {
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- case SDL_FOLDER_HOME:
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- type = FOLDERID_Profile;
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- break;
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+ switch (folder) {
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+ case SDL_FOLDER_HOME:
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+ type = CSIDL_PROFILE;
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+ break;
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- case SDL_FOLDER_DESKTOP:
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- type = FOLDERID_Desktop;
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- break;
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+ case SDL_FOLDER_DESKTOP:
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+ type = CSIDL_DESKTOP;
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+ break;
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- case SDL_FOLDER_DOCUMENTS:
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- type = FOLDERID_Documents;
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- break;
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+ case SDL_FOLDER_DOCUMENTS:
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+ type = CSIDL_MYDOCUMENTS;
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+ break;
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- case SDL_FOLDER_DOWNLOADS:
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- type = FOLDERID_Downloads;
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- break;
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+ case SDL_FOLDER_DOWNLOADS:
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+ SDL_SetError("Downloads folder unavailable before Vista");
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+ goto done;
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- case SDL_FOLDER_MUSIC:
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- type = FOLDERID_Music;
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- break;
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+ case SDL_FOLDER_MUSIC:
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+ type = CSIDL_MYMUSIC;
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+ break;
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- case SDL_FOLDER_PICTURES:
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- type = FOLDERID_Pictures;
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- break;
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+ case SDL_FOLDER_PICTURES:
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+ type = CSIDL_MYPICTURES;
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+ break;
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- case SDL_FOLDER_PUBLICSHARE:
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- SDL_SetError("Public share unavailable on Windows");
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- return NULL;
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+ case SDL_FOLDER_PUBLICSHARE:
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+ SDL_SetError("Public share unavailable on Windows");
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+ goto done;
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- case SDL_FOLDER_SAVEDGAMES:
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- type = FOLDERID_SavedGames;
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- break;
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+ case SDL_FOLDER_SAVEDGAMES:
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+ SDL_SetError("Saved games unavailable before Vista");
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+ goto done;
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- case SDL_FOLDER_SCREENSHOTS:
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- type = FOLDERID_Screenshots;
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- break;
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+ case SDL_FOLDER_SCREENSHOTS:
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+ SDL_SetError("Screenshots folder unavailable before Vista");
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+ goto done;
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- case SDL_FOLDER_TEMPLATES:
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- type = FOLDERID_Templates;
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- break;
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+ case SDL_FOLDER_TEMPLATES:
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+ type = CSIDL_TEMPLATES;
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+ break;
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- case SDL_FOLDER_VIDEOS:
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- type = FOLDERID_Videos;
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- break;
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+ case SDL_FOLDER_VIDEOS:
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+ type = CSIDL_MYVIDEO;
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+ break;
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- default:
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- SDL_SetError("Invalid SDL_Folder: %d", (int) folder);
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- return NULL;
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+ default:
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+ SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d",
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+ (int)folder);
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+ goto done;
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};
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- result = SHGetKnownFolderPath_(&type, KF_FLAG_CREATE, NULL, &path);
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+ /* Create the OS-specific folder if it doesn't already exist */
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+ type |= CSIDL_FLAG_CREATE;
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- if (result != S_OK)
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- {
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- SDL_SetError("Couldn't get folder, windows-specific error: %ld",
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- result);
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- return NULL;
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- }
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+#if 0
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+ /* Apparently the oldest, but not supported in modern Windows */
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+ HRESULT result = SHGetSpecialFolderPath(NULL, path, type, TRUE);
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+#endif
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- retval = (char *) SDL_malloc((SDL_wcslen(path) + 1) * 2);
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- if (retval == NULL)
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- {
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- SDL_OutOfMemory();
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- return NULL;
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+ /* Windows 2000/XP and later, deprecated as of Windows 10 (still
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+ available), available in Wine (tested 6.0.3) */
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+ result = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
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+
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+ /* use `== TRUE` for SHGetSpecialFolderPath */
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+ if (SUCCEEDED(result)) {
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+ retval = WIN_StringToUTF8W(path);
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+ } else {
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+ WIN_SetErrorFromHRESULT("Couldn't get folder", result);
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}
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- retval = WIN_StringToUTF8W(path);
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- return retval;
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}
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+
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+done:
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+ if (lib) {
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+ FreeLibrary(lib);
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+ }
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+ return retval;
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}
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#endif /* SDL_FILESYSTEM_WINDOWS */
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