@@ -722,10 +722,10 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
MathSincos(degToRad(angle), &s, &c);
- float cw = c * width;
- float sw = s * width;
- float ch = c * height;
- float sh = s * height;
+ cw = c * width;
+ sw = s * width;
+ ch = c * height;
+ sh = s * height;
if (flip & SDL_FLIP_VERTICAL) {
Swap(&v0, &v1);