@@ -432,6 +432,7 @@ static bool GPU_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
}
// FIXME: The Vulkan backend doesn't multiply by color_scale. GL does. I'm not sure which one is wrong.
+ // ANSWER: The color scale should be applied in linear space when using the scRGB colorspace. This is done in shaders in the Vulkan backend.
*(verts++) = col_.r * color_scale;
*(verts++) = col_.g * color_scale;
*(verts++) = col_.b * color_scale;