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Added color scale info for the GPU renderer TODO item

Sam Lantinga 6 months ago
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commit
e2254b1045
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/render/gpu/SDL_render_gpu.c

+ 1 - 0
src/render/gpu/SDL_render_gpu.c

@@ -432,6 +432,7 @@ static bool GPU_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
         }
 
         // FIXME: The Vulkan backend doesn't multiply by color_scale. GL does. I'm not sure which one is wrong.
+        // ANSWER: The color scale should be applied in linear space when using the scRGB colorspace. This is done in shaders in the Vulkan backend.
         *(verts++) = col_.r * color_scale;
         *(verts++) = col_.g * color_scale;
         *(verts++) = col_.b * color_scale;