|
@@ -245,6 +245,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
|
|
* While capturing is enabled, the current window will have the
|
|
|
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
|
|
*
|
|
|
+ * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture"
|
|
|
+ * the mouse while the user is pressing a button; this is to try and make
|
|
|
+ * mouse behavior more consistent between platforms, and deal with the common
|
|
|
+ * case of a user dragging the mouse outside of the window. This means that
|
|
|
+ * if you are calling SDL_CaptureMouse() only to deal with this situation,
|
|
|
+ * you no longer have to (although it is safe to do so). If this causes
|
|
|
+ * problems for your app, you can disable auto capture by setting the
|
|
|
+ * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
|
|
|
+ *
|
|
|
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
|
|
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
|
|
* information.
|