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@@ -144,7 +144,7 @@ SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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+SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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@@ -184,13 +184,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
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SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
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-SDL_DYNAPI_PROC(int,SDL_DestroyPalette,(SDL_Palette *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_DestroyRenderer,(SDL_Renderer *a),(a),return)
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+SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
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+SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
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+SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
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-SDL_DYNAPI_PROC(int,SDL_DestroyTexture,(SDL_Texture *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_DestroyWindow,(SDL_Window *a),(a),return)
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+SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
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+SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),)
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@@ -722,7 +722,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
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-SDL_DYNAPI_PROC(int,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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+SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
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