فهرست منبع

gpu: make macro's function-like using do-while-0

Anonymous Maarten 4 ماه پیش
والد
کامیت
e4215a04d9
3فایلهای تغییر یافته به همراه182 افزوده شده و 165 حذف شده
  1. 56 51
      src/gpu/d3d12/SDL_gpu_d3d12.c
  2. 30 26
      src/gpu/metal/SDL_gpu_metal.m
  3. 96 88
      src/gpu/vulkan/SDL_gpu_vulkan.c

+ 56 - 51
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -55,26 +55,32 @@
 
 // Macros
 
-#define SET_ERROR(fmt, msg)                           \
-    if (renderer->debug_mode) {                       \
-        SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
-    }                                                 \
-    SDL_SetError(fmt, msg);
-
-#define SET_ERROR_AND_RETURN(fmt, msg, ret)           \
-    if (renderer->debug_mode) {                       \
-        SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
-    }                                                 \
-    SDL_SetError(fmt, msg);                           \
-    return ret;                                       \
+#define SET_ERROR(fmt, msg)                               \
+    do {                                                  \
+        if (renderer->debug_mode) {                       \
+            SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
+        }                                                 \
+        SDL_SetError(fmt, msg);                           \
+    } while (0)
+
+#define SET_ERROR_AND_RETURN(fmt, msg, ret)               \
+    do {                                                  \
+        if (renderer->debug_mode) {                       \
+            SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
+        }                                                 \
+        SDL_SetError(fmt, msg);                           \
+        return ret;                                       \
+    } while (0)
 
 #define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
 
-#define CHECK_D3D12_ERROR_AND_RETURN(msg, ret)                           \
-    if (FAILED(res)) {                                       \
-        D3D12_INTERNAL_SetError(renderer, msg, res); \
-        return ret;                                          \
-    }
+#define CHECK_D3D12_ERROR_AND_RETURN(msg, ret)           \
+    do {                                                 \
+        if (FAILED(res)) {                               \
+            D3D12_INTERNAL_SetError(renderer, msg, res); \
+            return (ret);                                \
+        }                                                \
+    } while (0)
 
 // Defines
 #if defined(_WIN32)
@@ -2543,7 +2549,7 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
 
     if (rootSignature == NULL) {
         SDL_free(bytecode);
-        SET_STRING_ERROR_AND_RETURN("Could not create root signature!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Could not create root signature!", NULL);
     }
 
     D3D12_COMPUTE_PIPELINE_STATE_DESC pipelineDesc;
@@ -3353,7 +3359,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
         }
         heapFlags = D3D12_HEAP_FLAG_NONE;
     } else {
-        SET_STRING_ERROR_AND_RETURN("Unrecognized buffer type!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Unrecognized buffer type!", NULL);
     }
 
     desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
@@ -6190,7 +6196,7 @@ static bool D3D12_SupportsSwapchainComposition(
 
     D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false)
+        SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false);
     }
 
     // Check the color space support if necessary
@@ -6482,7 +6488,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
         0, // use client window height
         DXGI_FORMAT_UNKNOWN, // Keep the old format
         renderer->supportsTearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
-    CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false);
 
     // Create texture object for the swapchain
     for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
@@ -6498,7 +6504,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
 
     DXGI_SWAP_CHAIN_DESC1 swapchainDesc;
     IDXGISwapChain3_GetDesc1(windowData->swapchain, &swapchainDesc);
-    CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false);
 
     windowData->width = swapchainDesc.Width;
     windowData->height = swapchainDesc.Height;
@@ -6646,7 +6652,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
     }
 
     IDXGISwapChain3_GetDesc1(swapchain3, &swapchainDesc);
-    CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false);
 
     // Initialize the swapchain data
     windowData->swapchain = swapchain3;
@@ -6726,10 +6732,10 @@ static bool D3D12_ClaimWindow(
             return true;
         } else {
             SDL_free(windowData);
-            SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false)
+            SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false);
         }
     } else {
-        SET_STRING_ERROR_AND_RETURN("Window already claimed", false)
+        SET_STRING_ERROR_AND_RETURN("Window already claimed", false);
         return false;
     }
 }
@@ -6742,8 +6748,7 @@ static void D3D12_ReleaseWindow(
     D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
 
     if (windowData == NULL) {
-        SET_ERROR("Window already unclaimed!")
-        return;
+        SET_STRING_ERROR_AND_RETURN("Window already unclaimed!", );
     }
 
     D3D12_Wait(driverData);
@@ -6784,15 +6789,15 @@ static bool D3D12_SetSwapchainParameters(
     D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false)
+        SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false);
     }
 
     if (!D3D12_SupportsSwapchainComposition(driverData, window, swapchainComposition)) {
-        SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false)
+        SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false);
     }
 
     if (!D3D12_SupportsPresentMode(driverData, window, presentMode)) {
-        SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false)
+        SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false);
     }
 
     if (
@@ -6859,7 +6864,7 @@ static SDL_GPUTextureFormat D3D12_GetSwapchainTextureFormat(
     D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID)
+        SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID);
     }
 
     return windowData->textureContainers[windowData->frameCounter].header.info.format;
@@ -6918,7 +6923,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
 
     commandBuffer = (D3D12CommandBuffer *)SDL_calloc(1, sizeof(D3D12CommandBuffer));
     if (!commandBuffer) {
-        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
+        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
     }
 
     res = ID3D12Device_CreateCommandAllocator(
@@ -7004,7 +7009,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
         (!commandBuffer->usedUniformBuffers) ||
         (!commandBuffer->textureDownloads)) {
         D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer);
-        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
+        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
     }
 
     D3D12CommandBuffer **resizedAvailableCommandBuffers = (D3D12CommandBuffer **)SDL_realloc(
@@ -7013,7 +7018,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
 
     if (!resizedAvailableCommandBuffers) {
         D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer);
-        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
+        SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
     }
     // Add to inactive command buffer array
     renderer->availableCommandBufferCapacity += 1;
@@ -7142,7 +7147,7 @@ static bool D3D12_AcquireSwapchainTexture(
 
     windowData = D3D12_INTERNAL_FetchWindowData(window);
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot acquire swapchain texture from an unclaimed window!", false)
+        SET_STRING_ERROR_AND_RETURN("Cannot acquire swapchain texture from an unclaimed window!", false);
     }
 
     if (windowData->needsSwapchainRecreate) {
@@ -7308,7 +7313,7 @@ static bool D3D12_INTERNAL_CopyTextureDownload(
         NULL,
         (void **)&sourcePtr);
 
-    CHECK_D3D12_ERROR_AND_RETURN("Failed to map temporary buffer", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Failed to map temporary buffer", false);
 
     res = ID3D12Resource_Map(
         download->destinationBuffer->handle,
@@ -7316,7 +7321,7 @@ static bool D3D12_INTERNAL_CopyTextureDownload(
         NULL,
         (void **)&destPtr);
 
-    CHECK_D3D12_ERROR_AND_RETURN("Failed to map destination buffer", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Failed to map destination buffer", false);
 
     for (Uint32 sliceIndex = 0; sliceIndex < download->depth; sliceIndex += 1) {
         for (Uint32 rowIndex = 0; rowIndex < download->height; rowIndex += 1) {
@@ -7365,13 +7370,13 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
     }
 
     res = ID3D12CommandAllocator_Reset(commandBuffer->commandAllocator);
-    CHECK_D3D12_ERROR_AND_RETURN("Could not reset command allocator", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Could not reset command allocator", false);
 
     res = ID3D12GraphicsCommandList_Reset(
         commandBuffer->graphicsCommandList,
         commandBuffer->commandAllocator,
         NULL);
-    CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false)
+    CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false);
 
     // Return descriptor heaps to pool
     D3D12_INTERNAL_ReturnDescriptorHeapToPool(
@@ -7521,7 +7526,7 @@ static bool D3D12_Submit(
         (void **)&commandLists[0]);
     if (FAILED(res)) {
         SDL_UnlockMutex(renderer->submitLock);
-        CHECK_D3D12_ERROR_AND_RETURN("Failed to convert command list!", false)
+        CHECK_D3D12_ERROR_AND_RETURN("Failed to convert command list!", false);
     }
 
     // Submit the command list to the queue
@@ -7690,12 +7695,12 @@ static bool D3D12_Wait(
                 fence->handle,
                 D3D12_FENCE_SIGNAL_VALUE,
                 fence->event);
-            CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false)
+            CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false);
 
             DWORD waitResult = WaitForSingleObject(fence->event, INFINITE);
             if (waitResult == WAIT_FAILED) {
                 SDL_UnlockMutex(renderer->submitLock);
-                SET_STRING_ERROR_AND_RETURN("Wait failed", false) // TODO: is there a better way to report this?
+                SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this?
             }
         }
     }
@@ -7738,7 +7743,7 @@ static bool D3D12_WaitForFences(
             fence->handle,
             D3D12_FENCE_SIGNAL_VALUE,
             fence->event);
-        CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false)
+        CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false);
 
         events[i] = fence->event;
     }
@@ -7751,7 +7756,7 @@ static bool D3D12_WaitForFences(
 
     if (waitResult == WAIT_FAILED) {
         SDL_UnlockMutex(renderer->submitLock);
-        SET_STRING_ERROR_AND_RETURN("Wait failed", false) // TODO: is there a better way to report this?
+        SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this?
     }
 
     bool result = true;
@@ -8379,7 +8384,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         CREATE_DXGI_FACTORY1_FUNC);
     if (CreateDXGIFactoryFunc == NULL) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        SET_STRING_ERROR_AND_RETURN("Could not load function: " CREATE_DXGI_FACTORY1_FUNC, NULL)
+        SET_STRING_ERROR_AND_RETURN("Could not load function: " CREATE_DXGI_FACTORY1_FUNC, NULL);
     }
 
     // Create the DXGI factory
@@ -8481,7 +8486,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         "D3D12XboxCreateDevice");
     if (D3D12XboxCreateDeviceFunc == NULL) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        SET_STRING_ERROR_AND_RETURN("Could not load function: D3D12XboxCreateDevice", NULL)
+        SET_STRING_ERROR_AND_RETURN("Could not load function: D3D12XboxCreateDevice", NULL);
     }
 #else
     D3D12CreateDeviceFunc = (PFN_D3D12_CREATE_DEVICE)SDL_LoadFunction(
@@ -8489,7 +8494,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         D3D12_CREATE_DEVICE_FUNC);
     if (D3D12CreateDeviceFunc == NULL) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_CREATE_DEVICE_FUNC, NULL)
+        SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_CREATE_DEVICE_FUNC, NULL);
     }
 #endif
 
@@ -8498,7 +8503,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC);
     if (renderer->D3D12SerializeRootSignature_func == NULL) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC, NULL)
+        SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC, NULL);
     }
 
     // Initialize the D3D12 debug layer, if applicable
@@ -8655,7 +8660,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         (void **)&renderer->indirectDrawCommandSignature);
     if (FAILED(res)) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect draw command signature", NULL)
+        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect draw command signature", NULL);
     }
 
     indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED;
@@ -8670,7 +8675,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         (void **)&renderer->indirectIndexedDrawCommandSignature);
     if (FAILED(res)) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect indexed draw command signature", NULL)
+        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect indexed draw command signature", NULL);
     }
 
     indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
@@ -8685,7 +8690,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
         (void **)&renderer->indirectDispatchCommandSignature);
     if (FAILED(res)) {
         D3D12_INTERNAL_DestroyRenderer(renderer);
-        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect dispatch command signature", NULL)
+        CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect dispatch command signature", NULL);
     }
 
     // Initialize pools

+ 30 - 26
src/gpu/metal/SDL_gpu_metal.m

@@ -34,31 +34,35 @@
 #define WINDOW_PROPERTY_DATA           "SDL_GPUMetalWindowPropertyData"
 #define SDL_GPU_SHADERSTAGE_COMPUTE    2
 
-#define TRACK_RESOURCE(resource, type, array, count, capacity) \
-    Uint32 i;                                                  \
-                                                               \
-    for (i = 0; i < commandBuffer->count; i += 1) {            \
-        if (commandBuffer->array[i] == resource) {             \
-            return;                                            \
-        }                                                      \
-    }                                                          \
-                                                               \
-    if (commandBuffer->count == commandBuffer->capacity) {     \
-        commandBuffer->capacity += 1;                          \
-        commandBuffer->array = SDL_realloc(                    \
-            commandBuffer->array,                              \
-            commandBuffer->capacity * sizeof(type));           \
-    }                                                          \
-    commandBuffer->array[commandBuffer->count] = resource;     \
-    commandBuffer->count += 1;                                 \
-    SDL_AtomicIncRef(&resource->referenceCount);
-
-#define SET_ERROR_AND_RETURN(fmt, msg, ret)           \
-    if (renderer->debugMode) {                        \
-        SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
-    }                                                 \
-    SDL_SetError(fmt, msg);                           \
-    return ret;                                       \
+#define TRACK_RESOURCE(resource, type, array, count, capacity)   \
+    do {                                                         \
+        Uint32 i;                                                \
+                                                                 \
+        for (i = 0; i < commandBuffer->count; i += 1) {          \
+            if (commandBuffer->array[i] == (resource)) {         \
+                return;                                          \
+            }                                                    \
+        }                                                        \
+                                                                 \
+        if (commandBuffer->count == commandBuffer->capacity) {   \
+            commandBuffer->capacity += 1;                        \
+            commandBuffer->array = SDL_realloc(                  \
+                commandBuffer->array,                            \
+                commandBuffer->capacity * sizeof(type));         \
+        }                                                        \
+        commandBuffer->array[commandBuffer->count] = (resource); \
+        commandBuffer->count += 1;                               \
+        SDL_AtomicIncRef(&(resource)->referenceCount);           \
+    } while (0)
+
+#define SET_ERROR_AND_RETURN(fmt, msg, ret)               \
+    do {                                                  \
+        if (renderer->debugMode) {                        \
+            SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
+        }                                                 \
+        SDL_SetError(fmt, msg);                           \
+        return ret;                                       \
+    } while (0)
 
 #define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
 
@@ -3624,7 +3628,7 @@ static bool METAL_ClaimWindow(
                 SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window", false);
             }
         } else {
-            SET_ERROR_AND_RETURN("Window already claimed!", false)
+            SET_ERROR_AND_RETURN("%s", "Window already claimed!", false);
         }
     }
 }

+ 96 - 88
src/gpu/vulkan/SDL_gpu_vulkan.c

@@ -86,23 +86,27 @@ typedef struct VulkanExtensions
 #define NULL_RENDER_PASS     (SDL_GPURenderPass *)0
 
 #define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
-    if (arr->count == arr->capacity) {                     \
-        if (arr->capacity == 0) {                          \
-            arr->capacity = initialValue;                  \
-        } else {                                           \
-            arr->capacity *= 2;                            \
+    do {                                                   \
+        if (arr->count == arr->capacity) {                 \
+            if (arr->capacity == 0) {                      \
+                arr->capacity = initialValue;              \
+            } else {                                       \
+                arr->capacity *= 2;                        \
+            }                                              \
+            arr->elements = (type *)SDL_realloc(           \
+                arr->elements,                             \
+                arr->capacity * sizeof(type));             \
         }                                                  \
-        arr->elements = (type *)SDL_realloc(               \
-            arr->elements,                                 \
-            arr->capacity * sizeof(type));                 \
-    }
+    } while (0)
 
 #define MOVE_ARRAY_CONTENTS_AND_RESET(i, dstArr, dstCount, srcArr, srcCount) \
-    for (i = 0; i < srcCount; i += 1) {                                      \
-        dstArr[i] = srcArr[i];                                               \
-    }                                                                        \
-    dstCount = srcCount;                                                     \
-    srcCount = 0;
+    do {                                                                     \
+        for ((i) = 0; (i) < (srcCount); (i) += 1) {                          \
+            (dstArr)[i] = (srcArr)[i];                                       \
+        }                                                                    \
+        (dstCount) = (srcCount);                                             \
+        (srcCount) = 0;                                                      \
+    while (0)
 
 // Conversions
 
@@ -1250,23 +1254,27 @@ static inline const char *VkErrorMessages(VkResult code)
 #undef ERR_TO_STR
 }
 
-#define SET_ERROR_AND_RETURN(fmt, msg, ret)           \
-    if (renderer->debugMode) {                        \
-        SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
-    }                                                 \
-    SDL_SetError(fmt, msg);                           \
-    return ret;                                       \
+#define SET_ERROR_AND_RETURN(fmt, msg, ret)               \
+    do {                                                  \
+        if (renderer->debugMode) {                        \
+            SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
+        }                                                 \
+        SDL_SetError((fmt), (msg));                       \
+        return ret;                                       \
+    } while (0)
 
 #define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
 
-#define CHECK_VULKAN_ERROR_AND_RETURN(res, fn, ret)                                 \
-    if (res != VK_SUCCESS) {                                                        \
-        if (renderer->debugMode) {                                                  \
-            SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", #fn, VkErrorMessages(res)); \
-        }                                                                           \
-        SDL_SetError("%s %s", #fn, VkErrorMessages(res));                           \
-        return ret;                                                                 \
-    }
+#define CHECK_VULKAN_ERROR_AND_RETURN(res, fn, ret)                                     \
+    do {                                                                                \
+        if ((res) != VK_SUCCESS) {                                                      \
+            if (renderer->debugMode) {                                                  \
+                SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", #fn, VkErrorMessages(res)); \
+            }                                                                           \
+            SDL_SetError("%s %s", #fn, VkErrorMessages(res));                           \
+            return (ret);                                                               \
+        }                                                                               \
+    } while (0)
 
 // Utility
 
@@ -1846,7 +1854,7 @@ static Uint8 VULKAN_INTERNAL_AllocateMemory(
             VK_WHOLE_SIZE,
             0,
             (void **)&allocation->mapPointer);
-        CHECK_VULKAN_ERROR_AND_RETURN(result, vkMapMemory, 0)
+        CHECK_VULKAN_ERROR_AND_RETURN(result, vkMapMemory, 0);
     } else {
         allocation->mapPointer = NULL;
     }
@@ -1879,7 +1887,7 @@ static Uint8 VULKAN_INTERNAL_BindBufferMemory(
 
     SDL_UnlockMutex(usedRegion->allocation->memoryLock);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindBufferMemory, 0)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindBufferMemory, 0);
 
     return 1;
 }
@@ -1902,7 +1910,7 @@ static Uint8 VULKAN_INTERNAL_BindImageMemory(
 
     SDL_UnlockMutex(usedRegion->allocation->memoryLock);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindImageMemory, 0)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindImageMemory, 0);
 
     return 1;
 }
@@ -3598,7 +3606,7 @@ static bool VULKAN_INTERNAL_AllocateDescriptorSets(
 
     SDL_stack_free(descriptorSetLayouts);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateDescriptorSets, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateDescriptorSets, false);
 
     return true;
 }
@@ -3671,7 +3679,7 @@ static bool VULKAN_INTERNAL_AllocateDescriptorsFromPool(
         NULL,
         &pool);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorPool, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorPool, false);
 
     descriptorSetPool->poolCount += 1;
     descriptorSetPool->descriptorPools = SDL_realloc(
@@ -3810,7 +3818,7 @@ static DescriptorSetLayout *VULKAN_INTERNAL_FetchDescriptorSetLayout(
         NULL,
         &descriptorSetLayout);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL);
 
     layout = SDL_malloc(sizeof(DescriptorSetLayout));
     layout->descriptorSetLayout = descriptorSetLayout;
@@ -3938,7 +3946,7 @@ static VulkanGraphicsPipelineResourceLayout *VULKAN_INTERNAL_FetchGraphicsPipeli
 
     if (vulkanResult != VK_SUCCESS) {
         VULKAN_INTERNAL_DestroyGraphicsPipelineResourceLayout(renderer, pipelineResourceLayout);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
     }
 
     GraphicsPipelineResourceLayoutHashTableKey *allocedKey = SDL_malloc(sizeof(GraphicsPipelineResourceLayoutHashTableKey));
@@ -4039,7 +4047,7 @@ static VulkanComputePipelineResourceLayout *VULKAN_INTERNAL_FetchComputePipeline
 
     if (vulkanResult != VK_SUCCESS) {
         VULKAN_INTERNAL_DestroyComputePipelineResourceLayout(renderer, pipelineResourceLayout);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
     }
 
     ComputePipelineResourceLayoutHashTableKey *allocedKey = SDL_malloc(sizeof(ComputePipelineResourceLayoutHashTableKey));
@@ -4121,7 +4129,7 @@ static VulkanBuffer *VULKAN_INTERNAL_CreateBuffer(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(buffer);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateBuffer, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateBuffer, NULL);
     }
 
     bindResult = VULKAN_INTERNAL_BindMemoryForBuffer(
@@ -4244,7 +4252,7 @@ static bool VULKAN_INTERNAL_CreateRenderTargetView(
 
     if (vulkanResult != VK_SUCCESS) {
         *pView = (VkImageView)VK_NULL_HANDLE;
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false);
     }
 
     return true;
@@ -4284,7 +4292,7 @@ static bool VULKAN_INTERNAL_CreateSubresourceView(
 
     if (vulkanResult != VK_SUCCESS) {
         *pView = (VkImageView)VK_NULL_HANDLE;
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false);
     }
 
     return true;
@@ -4312,7 +4320,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
     outputDetails->presentModesLength = 0;
 
     if (!supportsPresent) {
-        SET_STRING_ERROR_AND_RETURN("This surface does not support presenting!", false)
+        SET_STRING_ERROR_AND_RETURN("This surface does not support presenting!", false);
     }
 
     // Run the device surface queries
@@ -4320,7 +4328,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
         physicalDevice,
         surface,
         &outputDetails->capabilities);
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false);
 
     if (!(outputDetails->capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)) {
         SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Opaque presentation unsupported! Expect weird transparency bugs!");
@@ -4331,13 +4339,13 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
         surface,
         &outputDetails->formatsLength,
         NULL);
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false);
     result = renderer->vkGetPhysicalDeviceSurfacePresentModesKHR(
         physicalDevice,
         surface,
         &outputDetails->presentModesLength,
         NULL);
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false);
 
     // Generate the arrays, if applicable
 
@@ -4357,7 +4365,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
             outputDetails->formats);
         if (result != VK_SUCCESS) {
             SDL_free(outputDetails->formats);
-            CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false)
+            CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false);
         }
     }
 
@@ -4379,7 +4387,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
         if (result != VK_SUCCESS) {
             SDL_free(outputDetails->formats);
             SDL_free(outputDetails->presentModes);
-            CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false)
+            CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false);
         }
     }
 
@@ -4619,7 +4627,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
             windowData->surface,
             NULL);
         windowData->surface = VK_NULL_HANDLE;
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSwapchainKHR, false)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSwapchainKHR, false);
     }
 
     vulkanResult = renderer->vkGetSwapchainImagesKHR(
@@ -4627,7 +4635,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
         windowData->swapchain,
         &windowData->imageCount,
         NULL);
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false);
 
     windowData->textureContainers = SDL_malloc(
         sizeof(VulkanTextureContainer) * windowData->imageCount);
@@ -4653,7 +4661,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
         windowData->swapchain,
         &windowData->imageCount,
         swapchainImages);
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false);
 
     for (i = 0; i < windowData->imageCount; i += 1) {
 
@@ -4737,7 +4745,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
                 NULL);
             windowData->surface = VK_NULL_HANDLE;
             windowData->swapchain = VK_NULL_HANDLE;
-            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false)
+            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
         }
 
         renderer->vkCreateSemaphore(
@@ -4757,7 +4765,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
                 NULL);
             windowData->surface = VK_NULL_HANDLE;
             windowData->swapchain = VK_NULL_HANDLE;
-            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false)
+            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
         }
 
         windowData->inFlightFences[i] = NULL;
@@ -4786,7 +4794,7 @@ static bool VULKAN_INTERNAL_BeginCommandBuffer(
         commandBuffer->commandBuffer,
         &beginInfo);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkBeginCommandBuffer, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkBeginCommandBuffer, false);
 
     return true;
 }
@@ -4798,7 +4806,7 @@ static bool VULKAN_INTERNAL_EndCommandBuffer(
     VkResult result = renderer->vkEndCommandBuffer(
         commandBuffer->commandBuffer);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkEndCommandBuffer, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkEndCommandBuffer, false);
 
     return true;
 }
@@ -5615,7 +5623,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
 
     if (vulkanResult != VK_SUCCESS) {
         VULKAN_INTERNAL_DestroyTexture(renderer, texture);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImage, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImage, NULL);
     }
 
     bindResult = VULKAN_INTERNAL_BindMemoryForImage(
@@ -5630,7 +5638,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
             NULL);
 
         VULKAN_INTERNAL_DestroyTexture(renderer, texture);
-        SET_STRING_ERROR_AND_RETURN("Unable to bind memory for texture!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Unable to bind memory for texture!", NULL);
     }
 
     texture->usedRegion->vulkanTexture = texture; // lol
@@ -5669,7 +5677,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
 
         if (vulkanResult != VK_SUCCESS) {
             VULKAN_INTERNAL_DestroyTexture(renderer, texture);
-            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, "vkCreateImageView", NULL)
+            CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, "vkCreateImageView", NULL);
         }
     }
 
@@ -6130,7 +6138,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
         NULL,
         &renderPass);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateRenderPass, VK_NULL_HANDLE)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateRenderPass, VK_NULL_HANDLE);
 
     return renderPass;
 }
@@ -6461,7 +6469,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(graphicsPipeline);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateGraphicsPipelines, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateGraphicsPipelines, NULL);
     }
 
     SDL_SetAtomicInt(&graphicsPipeline->referenceCount, 0);
@@ -6481,7 +6489,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
     VulkanComputePipeline *vulkanComputePipeline;
 
     if (createinfo->format != SDL_GPU_SHADERFORMAT_SPIRV) {
-        SET_STRING_ERROR_AND_RETURN("Incompatible shader format for Vulkan!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Incompatible shader format for Vulkan!", NULL);
     }
 
     vulkanComputePipeline = SDL_malloc(sizeof(VulkanComputePipeline));
@@ -6499,7 +6507,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(vulkanComputePipeline);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL);
     }
 
     pipelineShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
@@ -6541,7 +6549,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
 
     if (vulkanResult != VK_SUCCESS) {
         VULKAN_INTERNAL_DestroyComputePipeline(renderer, vulkanComputePipeline);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateComputePipeline, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateComputePipeline, NULL);
         return NULL;
     }
 
@@ -6586,7 +6594,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(vulkanSampler);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSampler, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSampler, NULL);
     }
 
     SDL_SetAtomicInt(&vulkanSampler->referenceCount, 0);
@@ -6619,7 +6627,7 @@ static SDL_GPUShader *VULKAN_CreateShader(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(vulkanShader);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL);
     }
 
     entryPointNameLength = SDL_strlen(createinfo->entrypoint) + 1;
@@ -7172,7 +7180,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
         SDL_UnlockMutex(renderer->framebufferFetchLock);
     } else {
         SDL_free(vulkanFramebuffer);
-        CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL);
     }
 
     return vulkanFramebuffer;
@@ -9097,7 +9105,7 @@ static bool VULKAN_INTERNAL_AllocateCommandBuffer(
         &allocateInfo,
         &commandBufferHandle);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateCommandBuffers, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateCommandBuffers, false);
 
     commandBuffer = SDL_malloc(sizeof(VulkanCommandBuffer));
     commandBuffer->renderer = renderer;
@@ -9225,7 +9233,7 @@ static VulkanCommandPool *VULKAN_INTERNAL_FetchCommandPool(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_free(vulkanCommandPool);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateCommandPool, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateCommandPool, NULL);
         return NULL;
     }
 
@@ -9367,7 +9375,7 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
         commandBuffer->commandBuffer,
         VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, NULL)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, NULL);
 
     if (!VULKAN_INTERNAL_BeginCommandBuffer(renderer, commandBuffer)) {
         return NULL;
@@ -9392,7 +9400,7 @@ static bool VULKAN_QueryFence(
     } else if (result == VK_NOT_READY) {
         return false;
     } else {
-        SET_ERROR_AND_RETURN("vkGetFenceStatus: %s", VkErrorMessages(result), false)
+        SET_ERROR_AND_RETURN("vkGetFenceStatus: %s", VkErrorMessages(result), false);
     }
 }
 
@@ -9459,7 +9467,7 @@ static bool VULKAN_SupportsSwapchainComposition(
     bool result = false;
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false)
+        SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false);
     }
 
     surface = windowData->surface;
@@ -9504,7 +9512,7 @@ static bool VULKAN_SupportsPresentMode(
     bool result = false;
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Must claim window before querying present mode support!", false)
+        SET_STRING_ERROR_AND_RETURN("Must claim window before querying present mode support!", false);
     }
 
     surface = windowData->surface;
@@ -9577,7 +9585,7 @@ static bool VULKAN_ClaimWindow(
             return false;
         }
     } else {
-        SET_STRING_ERROR_AND_RETURN("Window already claimed!", false)
+        SET_STRING_ERROR_AND_RETURN("Window already claimed!", false);
     }
 }
 
@@ -9672,7 +9680,7 @@ static bool VULKAN_AcquireSwapchainTexture(
 
     windowData = VULKAN_INTERNAL_FetchWindowData(window);
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot acquire a swapchain texture from an unclaimed window!", false)
+        SET_STRING_ERROR_AND_RETURN("Cannot acquire a swapchain texture from an unclaimed window!", false);
     }
 
     // If window data marked as needing swapchain recreate, try to recreate
@@ -9843,7 +9851,7 @@ static SDL_GPUTextureFormat VULKAN_GetSwapchainTextureFormat(
     WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID)
+        SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID);
     }
 
     return SwapchainCompositionToSDLFormat(
@@ -9861,15 +9869,15 @@ static bool VULKAN_SetSwapchainParameters(
     WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
 
     if (windowData == NULL) {
-        SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false)
+        SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false);
     }
 
     if (!VULKAN_SupportsSwapchainComposition(driverData, window, swapchainComposition)) {
-        SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false)
+        SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false);
     }
 
     if (!VULKAN_SupportsPresentMode(driverData, window, presentMode)) {
-        SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false)
+        SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false);
     }
 
     windowData->presentMode = presentMode;
@@ -9932,7 +9940,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
             NULL,
             &fence);
 
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateFence, NULL)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateFence, NULL);
 
         handle = SDL_malloc(sizeof(VulkanFenceHandle));
         handle->fence = fence;
@@ -9952,7 +9960,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
 
     SDL_UnlockMutex(renderer->fencePool.lock);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkResetFences, NULL)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkResetFences, NULL);
 
     return handle;
 }
@@ -10168,7 +10176,7 @@ static bool VULKAN_WaitForFences(
         waitAll,
         SDL_MAX_UINT64);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkWaitForFences, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkWaitForFences, false);
 
     SDL_stack_free(vkFences);
 
@@ -10204,7 +10212,7 @@ static bool VULKAN_Wait(
 
     result = renderer->vkDeviceWaitIdle(renderer->logicalDevice);
 
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkDeviceWaitIdle, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkDeviceWaitIdle, false);
 
     SDL_LockMutex(renderer->submitLock);
 
@@ -10317,7 +10325,7 @@ static bool VULKAN_Submit(
 
     if (vulkanResult != VK_SUCCESS) {
         SDL_UnlockMutex(renderer->submitLock);
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkQueueSubmit, false)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkQueueSubmit, false);
     }
 
     // Present, if applicable
@@ -10356,7 +10364,7 @@ static bool VULKAN_Submit(
                 SDL_UnlockMutex(renderer->submitLock);
             }
 
-            CHECK_VULKAN_ERROR_AND_RETURN(presentResult, vkQueuePresentKHR, false)
+            CHECK_VULKAN_ERROR_AND_RETURN(presentResult, vkQueuePresentKHR, false);
         }
 
         presentData->windowData->frameCounter =
@@ -10432,7 +10440,7 @@ static bool VULKAN_Cancel(
     result = renderer->vkResetCommandBuffer(
         vulkanCommandBuffer->commandBuffer,
         VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
-    CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, false)
+    CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, false);
 
     vulkanCommandBuffer->autoReleaseFence = false;
     SDL_LockMutex(renderer->submitLock);
@@ -10930,7 +10938,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
             &renderer->supportsDebugUtils,
             &renderer->supportsColorspace)) {
         SDL_stack_free((char *)instanceExtensionNames);
-        SET_STRING_ERROR_AND_RETURN("Required Vulkan instance extensions not supported", false)
+        SET_STRING_ERROR_AND_RETURN("Required Vulkan instance extensions not supported", false);
     }
 
     if (renderer->supportsDebugUtils) {
@@ -10975,7 +10983,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
     SDL_stack_free((char *)instanceExtensionNames);
 
     if (vulkanResult != VK_SUCCESS) {
-        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateInstance, 0)
+        CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateInstance, 0);
     }
 
     return 1;
@@ -11129,7 +11137,7 @@ static Uint8 VULKAN_INTERNAL_DeterminePhysicalDevice(VulkanRenderer *renderer)
         renderer->instance,
         &physicalDeviceCount,
         NULL);
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkEnumeratePhysicalDevices, 0)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkEnumeratePhysicalDevices, 0);
 
     if (physicalDeviceCount == 0) {
         SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Failed to find any GPUs with Vulkan support");
@@ -11329,7 +11337,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
         NULL,
         &renderer->logicalDevice);
     SDL_stack_free((void *)deviceExtensions);
-    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDevice, 0)
+    CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDevice, 0);
 
     // Load vkDevice entry points
 
@@ -11454,7 +11462,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
     if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
         SDL_free(renderer);
         SDL_Vulkan_UnloadLibrary();
-        SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL);
     }
 
     SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Vulkan");
@@ -11482,7 +11490,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
             renderer)) {
         SDL_free(renderer);
         SDL_Vulkan_UnloadLibrary();
-        SET_STRING_ERROR_AND_RETURN("Failed to create logical device!", NULL)
+        SET_STRING_ERROR_AND_RETURN("Failed to create logical device!", NULL);
     }
 
     // FIXME: just move this into this function