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By default Xcode expects the framework target name to be the name of the project.

Sam Lantinga 1 year ago
parent
commit
e4460e897f
1 changed files with 6 additions and 6 deletions
  1. 6 6
      Xcode/SDL/SDL.xcodeproj/project.pbxproj

+ 6 - 6
Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -2263,9 +2263,9 @@
 /* End PBXHeadersBuildPhase section */
 
 /* Begin PBXNativeTarget section */
-		BECDF5FE0761BA81005FE872 /* SDL3.framework */ = {
+		BECDF5FE0761BA81005FE872 /* SDL3 */ = {
 			isa = PBXNativeTarget;
-			buildConfigurationList = 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3.framework" */;
+			buildConfigurationList = 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3" */;
 			buildPhases = (
 				BECDF5FF0761BA81005FE872 /* Headers */,
 				BECDF62A0761BA81005FE872 /* Resources */,
@@ -2278,7 +2278,7 @@
 			comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it.\n\n";
 			dependencies = (
 			);
-			name = SDL3.framework;
+			name = SDL3;
 			productInstallPath = "@executable_path/../Frameworks";
 			productName = SDL;
 			productReference = BECDF66C0761BA81005FE872 /* SDL3.framework */;
@@ -2314,7 +2314,7 @@
 			projectDirPath = "";
 			projectRoot = "";
 			targets = (
-				BECDF5FE0761BA81005FE872 /* SDL3.framework */,
+				BECDF5FE0761BA81005FE872 /* SDL3 */,
 				F3B38CEC296F63B6005DA6D3 /* SDL3.xcframework */,
 				F3676F582A7885080091160D /* SDL3.dmg */,
 			);
@@ -2369,7 +2369,7 @@
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 			shellPath = /bin/sh;
-			shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n    echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n    exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"${FRAMEWORK_NAME}.framework\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${MACOS_ARCHIVE_PATH} \\\n    -sdk macosx \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n    \n# iOS simulator\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n    -sdk iphonesimulator \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n    -sdk iphoneos \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n    -sdk appletvsimulator \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n    -sdk appletvos \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n    -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
+			shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n    echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n    exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"${FRAMEWORK_NAME}\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${MACOS_ARCHIVE_PATH} \\\n    -sdk macosx \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n    \n# iOS simulator\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n    -sdk iphonesimulator \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n    -sdk iphoneos \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n    ONLY_ACTIVE_ARCH=NO \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n    -sdk appletvsimulator \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n    -scheme \"${SCHEME}\" \\\n    -project \"${PROJECT_NAME}.xcodeproj\" \\\n    -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n    -sdk appletvos \\\n    BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n    SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n    -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n    -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
 		};
 /* End PBXShellScriptBuildPhase section */
 
@@ -2723,7 +2723,7 @@
 /* End XCBuildConfiguration section */
 
 /* Begin XCConfigurationList section */
-		0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3.framework" */ = {
+		0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3" */ = {
 			isa = XCConfigurationList;
 			buildConfigurations = (
 				00CFA628106A568900758660 /* Debug */,