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@@ -183,7 +183,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
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&out->color
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Patcher create fragment failed: %d\n", err);
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return;
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}
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@@ -198,7 +198,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
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&out->texture
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Patcher create fragment failed: %d\n", err);
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return;
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}
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@@ -213,7 +213,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
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&out->textureTint
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Patcher create fragment failed: %d\n", err);
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return;
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}
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@@ -416,7 +416,7 @@ gxm_init(SDL_Renderer *renderer)
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err = sceGxmInitialize(&initializeParams);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "gxm init failed: %d\n", err);
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return err;
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}
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@@ -462,7 +462,7 @@ gxm_init(SDL_Renderer *renderer)
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data->contextParams.fragmentUsseRingBufferOffset = fragmentUsseRingBufferOffset;
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err = sceGxmCreateContext(&data->contextParams, &data->gxm_context);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create context failed: %d\n", err);
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return err;
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}
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@@ -479,7 +479,7 @@ gxm_init(SDL_Renderer *renderer)
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// create the render target
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err = sceGxmCreateRenderTarget(&renderTargetParams, &data->renderTarget);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "render target creation failed: %d\n", err);
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return err;
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}
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@@ -516,7 +516,7 @@ gxm_init(SDL_Renderer *renderer)
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data->displayBufferData[i]
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %d\n", err);
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return err;
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}
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@@ -524,7 +524,7 @@ gxm_init(SDL_Renderer *renderer)
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// create a sync object that we will associate with this buffer
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err = sceGxmSyncObjectCreate(&data->displayBufferSync[i]);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "sync object creation failed: %d\n", err);
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return err;
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}
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@@ -611,7 +611,7 @@ gxm_init(SDL_Renderer *renderer)
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patcherParams.fragmentUsseOffset = patcherFragmentUsseOffset;
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err = sceGxmShaderPatcherCreate(&patcherParams, &data->shaderPatcher);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "shader patcher creation failed: %d\n", err);
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return err;
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}
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@@ -619,86 +619,86 @@ gxm_init(SDL_Renderer *renderer)
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// check the shaders
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err = sceGxmProgramCheck(clearVertexProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (clear vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(clearFragmentProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (clear fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(colorVertexProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (color vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(colorFragmentProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (color fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(textureVertexProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (texture vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(textureFragmentProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (texture fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmProgramCheck(textureTintFragmentProgramGxp);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "check program (texture tint fragment) failed: %d\n", err);
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return err;
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}
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// register programs with the patcher
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, clearVertexProgramGxp, &data->clearVertexProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (clear vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, clearFragmentProgramGxp, &data->clearFragmentProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (clear fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, colorVertexProgramGxp, &data->colorVertexProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (color vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, colorFragmentProgramGxp, &data->colorFragmentProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (color fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, textureVertexProgramGxp, &data->textureVertexProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (texture vertex) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, textureFragmentProgramGxp, &data->textureFragmentProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (texture fragment) failed: %d\n", err);
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return err;
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}
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err = sceGxmShaderPatcherRegisterProgram(data->shaderPatcher, textureTintFragmentProgramGxp, &data->textureTintFragmentProgramId);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "register program (texture tint fragment) failed: %d\n", err);
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return err;
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}
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@@ -729,7 +729,7 @@ gxm_init(SDL_Renderer *renderer)
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1,
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&data->clearVertexProgram
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
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return err;
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}
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@@ -743,7 +743,7 @@ gxm_init(SDL_Renderer *renderer)
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clearVertexProgramGxp,
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&data->clearFragmentProgram
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
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return err;
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}
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@@ -815,7 +815,7 @@ gxm_init(SDL_Renderer *renderer)
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1,
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&data->colorVertexProgram
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
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return err;
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}
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@@ -856,7 +856,7 @@ gxm_init(SDL_Renderer *renderer)
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1,
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&data->textureVertexProgram
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);
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- if (err != SCE_OK) {
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+ if (err != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
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return err;
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}
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