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@@ -1085,8 +1085,6 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro
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The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
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-The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY.
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-
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SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer.
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The refresh rate in SDL_DisplayMode is now a float.
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@@ -1149,6 +1147,7 @@ The following functions have been removed:
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SDL_Window id type is named SDL_WindowID
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The following symbols have been renamed:
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+* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY
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* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
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## SDL_vulkan.h
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