@@ -592,7 +592,7 @@ GLES2_TexSubImage2D(GLES2_DriverContext *data, GLenum target, GLint xoffset, GLi
/* Reformat the texture data into a tightly packed array */
src_pitch = width * bpp;
- src = (Uint8 *)data;
+ src = (Uint8 *) pixels;
if (pitch != src_pitch) {
blob = (Uint8 *)SDL_malloc(src_pitch * height);
if (!blob) {