|
@@ -2102,12 +2102,10 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad
|
|
|
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
|
|
|
break;
|
|
|
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
|
|
|
- /* TODO: Is this right? SDL_gamepad.h says P2 is the lower right */
|
|
|
- GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
|
|
|
break;
|
|
|
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
|
|
|
- /* TODO: Is this right? SDL_gamepad.h says P3 is the upper left */
|
|
|
- GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
|
|
|
break;
|
|
|
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
|
|
|
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);
|