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Renamed functions to get information from device IDs

Fixes https://github.com/libsdl-org/SDL/issues/10237
Sam Lantinga 9 meses atrás
pai
commit
e90060d07f

+ 28 - 28
docs/README-migration.md

@@ -461,7 +461,7 @@ SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been rena
 
 The SDL_EVENT_GAMEPAD_ADDED event now provides the joystick instance ID in the which member of the cdevice event structure.
 
-The functions SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() have been added to directly query the list of available gamepads.
+The functions SDL_GetGamepads(), SDL_GetGamepadNameFromID(), SDL_GetGamepadPathFromID(), SDL_GetGamepadPlayerIndexFromID(), SDL_GetGamepadGUIDFromID(), SDL_GetGamepadVendorFromID(), SDL_GetGamepadProductFromID(), SDL_GetGamepadProductVersionFromID(), and SDL_GetGamepadTypeFromID() have been added to directly query the list of available gamepads.
 
 The gamepad face buttons have been renamed from A/B/X/Y to North/South/East/West to indicate that they are positional rather than hardware-specific. You can use SDL_GetGamepadButtonLabel() to get the labels for the face buttons, e.g. A/B/X/Y or Cross/Circle/Square/Triangle. The hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS is ignored, and mappings that use this hint are translated correctly into positional buttons. Applications should provide a way for users to swap between South/East as their accept/cancel buttons, as this varies based on region and muscle memory. You can use an approach similar to the following to handle this:
 
@@ -624,12 +624,12 @@ The following functions have been removed:
 * SDL_GameControllerHasLED() - replaced with SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
 * SDL_GameControllerHasRumble() - replaced with SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
 * SDL_GameControllerHasRumbleTriggers() - replaced with SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
-* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping()
+* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadMappingFromID()
 * SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
-* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName()
+* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadNameFromID()
 * SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
-* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath()
-* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType()
+* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadPathFromID()
+* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadTypeFromID()
 
 The following symbols have been renamed:
 * SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
@@ -700,7 +700,7 @@ Rather than iterating over haptic devices using device index, there is a new fun
         if (haptics) {
             for (i = 0; i < num_haptics; ++i) {
                 SDL_HapticID instance_id = haptics[i];
-                const char *name = SDL_GetHapticInstanceName(instance_id);
+                const char *name = SDL_GetHapticNameFromID(instance_id);
 
                 SDL_Log("Haptic %" SDL_PRIu32 ": %s\n",
                         instance_id, name ? name : "Unknown");
@@ -741,8 +741,8 @@ The following functions have been renamed:
 * SDL_MouseIsHaptic() => SDL_IsMouseHaptic()
 
 The following functions have been removed:
-* SDL_HapticIndex() - replaced with SDL_GetHapticInstanceID()
-* SDL_HapticName() - replaced with SDL_GetHapticInstanceName()
+* SDL_HapticIndex() - replaced with SDL_GetHapticID()
+* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
 * SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
 * SDL_NumHaptics() - replaced with SDL_GetHaptics()
 
@@ -830,11 +830,11 @@ Rather than iterating over joysticks using device index, there is a new function
         if (joysticks) {
             for (i = 0; i < num_joysticks; ++i) {
                 SDL_JoystickID instance_id = joysticks[i];
-                const char *name = SDL_GetJoystickInstanceName(instance_id);
-                const char *path = SDL_GetJoystickInstancePath(instance_id);
+                const char *name = SDL_GetJoystickNameFromID(instance_id);
+                const char *path = SDL_GetJoystickPathFromID(instance_id);
 
                 SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
-                        instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickInstanceVendor(instance_id), SDL_GetJoystickInstanceProduct(instance_id));
+                        instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorFromID(instance_id), SDL_GetJoystickProductFromID(instance_id));
             }
             SDL_free(joysticks);
         }
@@ -845,7 +845,7 @@ Rather than iterating over joysticks using device index, there is a new function
 
 The SDL_EVENT_JOYSTICK_ADDED event now provides the joystick instance ID in the `which` member of the jdevice event structure.
 
-The functions SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() have been added to directly query the list of available joysticks.
+The functions SDL_GetJoysticks(), SDL_GetJoystickNameFromID(), SDL_GetJoystickPathFromID(), SDL_GetJoystickPlayerIndexFromID(), SDL_GetJoystickGUIDFromID(), SDL_GetJoystickVendorFromID(), SDL_GetJoystickProductFromID(), SDL_GetJoystickProductVersionFromID(), and SDL_GetJoystickTypeFromID() have been added to directly query the list of available joysticks.
 
 SDL_AttachVirtualJoystick() now returns the joystick instance ID instead of a device index, and returns 0 if there was an error.
 
@@ -873,7 +873,7 @@ The following functions have been renamed:
 * SDL_JoystickGetSerial() => SDL_GetJoystickSerial()
 * SDL_JoystickGetType() => SDL_GetJoystickType()
 * SDL_JoystickGetVendor() => SDL_GetJoystickVendor()
-* SDL_JoystickInstanceID() => SDL_GetJoystickInstanceID()
+* SDL_JoystickInstanceID() => SDL_GetJoystickID()
 * SDL_JoystickIsVirtual() => SDL_IsJoystickVirtual()
 * SDL_JoystickName() => SDL_GetJoystickName()
 * SDL_JoystickNumAxes() => SDL_GetNumJoystickAxes()
@@ -899,18 +899,18 @@ The following functions have been removed:
 * SDL_JoystickAttachVirtual() - replaced with SDL_AttachVirtualJoystick()
 * SDL_JoystickCurrentPowerLevel() - replaced with SDL_GetJoystickConnectionState() and SDL_GetJoystickPowerInfo()
 * SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
-* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID()
+* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickGUIDFromID()
 * SDL_JoystickGetDeviceInstanceID()
-* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickInstancePlayerIndex()
-* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickInstanceProduct()
-* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion()
-* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType()
-* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
+* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickPlayerIndexFromID()
+* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickProductFromID()
+* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickProductVersionFromID()
+* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickTypeFromID()
+* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickVendorFromID()
 * SDL_JoystickHasLED() - replaced with SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
 * SDL_JoystickHasRumble() - replaced with SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
 * SDL_JoystickHasRumbleTriggers() - replaced with SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
-* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
-* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()
+* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickNameFromID()
+* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickPathFromID()
 * SDL_NumJoysticks() - replaced with SDL_GetJoysticks()
 * SDL_VIRTUAL_JOYSTICK_DESC_VERSION - no longer needed, version info has been removed from SDL_VirtualJoystickDesc.
 
@@ -1571,9 +1571,9 @@ Rather than iterating over sensors using device index, there is a new function S
             for (i = 0; i < num_sensors; ++i) {
                 SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
                         sensors[i],
-                        SDL_GetSensorInstanceName(sensors[i]),
-                        SDL_GetSensorInstanceType(sensors[i]),
-                        SDL_GetSensorInstanceNonPortableType(sensors[i]));
+                        SDL_GetSensorNameFromID(sensors[i]),
+                        SDL_GetSensorTypeFromID(sensors[i]),
+                        SDL_GetSensorNonPortableTypeFromID(sensors[i]));
             }
             SDL_free(sensors);
         }
@@ -1589,7 +1589,7 @@ The following functions have been renamed:
 * SDL_SensorClose() => SDL_CloseSensor()
 * SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID()
 * SDL_SensorGetData() => SDL_GetSensorData()
-* SDL_SensorGetInstanceID() => SDL_GetSensorInstanceID()
+* SDL_SensorGetInstanceID() => SDL_GetSensorID()
 * SDL_SensorGetName() => SDL_GetSensorName()
 * SDL_SensorGetNonPortableType() => SDL_GetSensorNonPortableType()
 * SDL_SensorGetType() => SDL_GetSensorType()
@@ -1600,9 +1600,9 @@ The following functions have been removed:
 * SDL_LockSensors()
 * SDL_NumSensors() - replaced with SDL_GetSensors()
 * SDL_SensorGetDeviceInstanceID()
-* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorInstanceName()
-* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorInstanceNonPortableType()
-* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorInstanceType()
+* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorNameFromID()
+* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorNonPortableTypeFromID()
+* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorTypeFromID()
 * SDL_UnlockSensors()
 
 ## SDL_shape.h

+ 19 - 19
include/SDL3/SDL_gamepad.h

@@ -412,7 +412,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceGUID
+ * \sa SDL_GetJoystickGUIDFromID
  * \sa SDL_GetJoystickGUID
  */
 extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
@@ -431,7 +431,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_AddGamepadMapping
- * \sa SDL_GetGamepadInstanceMapping
+ * \sa SDL_GetGamepadMappingFromID
  * \sa SDL_GetGamepadMappingForGUID
  * \sa SDL_SetGamepadMapping
  */
@@ -511,7 +511,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
  * \sa SDL_GetGamepadName
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the implementation dependent path of a gamepad.
@@ -529,7 +529,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickI
  * \sa SDL_GetGamepadPath
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the player index of a gamepad.
@@ -544,7 +544,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickI
  * \sa SDL_GetGamepadPlayerIndex
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the implementation-dependent GUID of a gamepad.
@@ -561,7 +561,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID
  * \sa SDL_GetGamepadGUIDString
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the USB vendor ID of a gamepad, if available.
@@ -578,7 +578,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_Joys
  * \sa SDL_GetGamepadVendor
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the USB product ID of a gamepad, if available.
@@ -595,7 +595,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID i
  * \sa SDL_GetGamepadProduct
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the product version of a gamepad, if available.
@@ -612,7 +612,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID
  * \sa SDL_GetGamepadProductVersion
  * \sa SDL_GetGamepads
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the type of a gamepad.
@@ -628,7 +628,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_Joys
  * \sa SDL_GetGamepads
  * \sa SDL_GetRealGamepadInstanceType
  */
-extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the type of a gamepad, ignoring any mapping override.
@@ -640,7 +640,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_Joyst
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceType
+ * \sa SDL_GetGamepadTypeFromID
  * \sa SDL_GetGamepads
  * \sa SDL_GetRealGamepadType
  */
@@ -660,7 +660,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_J
  * \sa SDL_GetGamepads
  * \sa SDL_GetGamepadMapping
  */
-extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id);
 
 /**
  * Open a gamepad for use.
@@ -744,7 +744,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepa
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad);
+extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad);
 
 /**
  * Get the implementation-dependent name for an opened gamepad.
@@ -758,7 +758,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceName
+ * \sa SDL_GetGamepadNameFromID
  */
 extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
 
@@ -774,7 +774,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad)
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstancePath
+ * \sa SDL_GetGamepadPathFromID
  */
 extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
 
@@ -787,7 +787,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad)
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceType
+ * \sa SDL_GetGamepadTypeFromID
  */
 extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad);
 
@@ -843,7 +843,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad,
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceVendor
+ * \sa SDL_GetGamepadVendorFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
 
@@ -857,7 +857,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceProduct
+ * \sa SDL_GetGamepadProductFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
 
@@ -871,7 +871,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetGamepadInstanceProductVersion
+ * \sa SDL_GetGamepadProductVersionFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
 

+ 3 - 3
include/SDL3/SDL_haptic.h

@@ -961,7 +961,7 @@ extern SDL_DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count);
  * \sa SDL_GetHapticName
  * \sa SDL_OpenHaptic
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticInstanceName(SDL_HapticID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticNameFromID(SDL_HapticID instance_id);
 
 /**
  * Open a haptic device for use.
@@ -1009,7 +1009,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *haptic);
+extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
 
 /**
  * Get the implementation dependent name of a haptic device.
@@ -1023,7 +1023,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *hap
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetHapticInstanceName
+ * \sa SDL_GetHapticNameFromID
  */
 extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
 

+ 19 - 19
include/SDL3/SDL_joystick.h

@@ -112,7 +112,7 @@ typedef Uint32 SDL_JoystickID;
  *
  * In some cases, SDL can identify a low-level joystick as being a certain
  * type of device, and will report it through SDL_GetJoystickType (or
- * SDL_GetJoystickInstanceType).
+ * SDL_GetJoystickTypeFromID).
  *
  * This is by no means a complete list of everything that can be plugged into
  * a computer.
@@ -238,7 +238,7 @@ extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
  * \sa SDL_GetJoystickName
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the implementation dependent path of a joystick.
@@ -256,7 +256,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_Joystick
  * \sa SDL_GetJoystickPath
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the player index of a joystick.
@@ -271,7 +271,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_Joystick
  * \sa SDL_GetJoystickPlayerIndex
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the implementation-dependent GUID of a joystick.
@@ -287,7 +287,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickI
  * \sa SDL_GetJoystickGUID
  * \sa SDL_GetJoystickGUIDString
  */
-extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the USB vendor ID of a joystick, if available.
@@ -304,7 +304,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_Joy
  * \sa SDL_GetJoystickVendor
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the USB product ID of a joystick, if available.
@@ -321,7 +321,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID
  * \sa SDL_GetJoystickProduct
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the product version of a joystick, if available.
@@ -338,7 +338,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID
  * \sa SDL_GetJoystickProductVersion
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the type of a joystick, if available.
@@ -355,7 +355,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_Joy
  * \sa SDL_GetJoystickType
  * \sa SDL_GetJoysticks
  */
-extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id);
 
 /**
  * Open a joystick for use.
@@ -674,7 +674,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceName
+ * \sa SDL_GetJoystickNameFromID
  */
 extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
 
@@ -689,7 +689,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joysti
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstancePath
+ * \sa SDL_GetJoystickPathFromID
  */
 extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
 
@@ -735,7 +735,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystic
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceGUID
+ * \sa SDL_GetJoystickGUIDFromID
  * \sa SDL_GetJoystickGUIDString
  */
 extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
@@ -750,7 +750,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *j
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceVendor
+ * \sa SDL_GetJoystickVendorFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
 
@@ -764,7 +764,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick)
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceProduct
+ * \sa SDL_GetJoystickProductFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
 
@@ -778,7 +778,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceProductVersion
+ * \sa SDL_GetJoystickProductVersionFromID
  */
 extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
 
@@ -818,7 +818,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceType
+ * \sa SDL_GetJoystickTypeFromID
  */
 extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
 
@@ -835,7 +835,7 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *j
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceGUID
+ * \sa SDL_GetJoystickGUIDFromID
  * \sa SDL_GetJoystickGUID
  * \sa SDL_GetJoystickGUIDFromString
  */
@@ -872,7 +872,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetJoystickInstanceGUID
+ * \sa SDL_GetJoystickGUIDFromID
  */
 extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
 
@@ -896,7 +896,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystic
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickInstanceID(SDL_Joystick *joystick);
+extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
 
 /**
  * Get the number of general axis controls on a joystick.

+ 4 - 4
include/SDL3/SDL_oldnames.h

@@ -325,7 +325,7 @@
 #define SDL_JoystickGetSerial SDL_GetJoystickSerial
 #define SDL_JoystickGetType SDL_GetJoystickType
 #define SDL_JoystickGetVendor SDL_GetJoystickVendor
-#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
+#define SDL_JoystickInstanceID SDL_GetJoystickID
 #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
 #define SDL_JoystickName SDL_GetJoystickName
 #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
@@ -566,7 +566,7 @@
 #define SDL_SensorClose SDL_CloseSensor
 #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
 #define SDL_SensorGetData SDL_GetSensorData
-#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
+#define SDL_SensorGetInstanceID SDL_GetSensorID
 #define SDL_SensorGetName SDL_GetSensorName
 #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
 #define SDL_SensorGetType SDL_GetSensorType
@@ -923,7 +923,7 @@
 #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
 #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
 #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
-#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
+#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
 #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
 #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
 #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
@@ -1164,7 +1164,7 @@
 #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
 #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
 #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
-#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
+#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
 #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
 #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
 #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType

+ 10 - 4
include/SDL3/SDL_sensor.h

@@ -158,6 +158,8 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
 /**
  * Get the implementation dependent name of a sensor.
  *
+ * This can be called before any sensors are opened.
+ *
  * The returned string follows the SDL_GetStringRule.
  *
  * \param instance_id the sensor instance ID.
@@ -165,29 +167,33 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID instance_id);
+extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameFromID(SDL_SensorID instance_id);
 
 /**
  * Get the type of a sensor.
  *
+ * This can be called before any sensors are opened.
+ *
  * \param instance_id the sensor instance ID.
  * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is
  *          not valid.
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorID instance_id);
+extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeFromID(SDL_SensorID instance_id);
 
 /**
  * Get the platform dependent type of a sensor.
  *
+ * This can be called before any sensors are opened.
+ *
  * \param instance_id the sensor instance ID.
  * \returns the sensor platform dependent type, or -1 if `instance_id` is not
  *          valid.
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC int SDLCALL SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id);
+extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id);
 
 /**
  * Open a sensor for use.
@@ -261,7 +267,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorInstanceID(SDL_Sensor *sensor);
+extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor);
 
 /**
  * Get the current state of an opened sensor.

+ 25 - 25
src/dynapi/SDL_dynapi.sym

@@ -242,26 +242,24 @@ SDL3_0.0.0 {
     SDL_GetGamepadFirmwareVersion;
     SDL_GetGamepadFromInstanceID;
     SDL_GetGamepadFromPlayerIndex;
-    SDL_GetGamepadInstanceGUID;
-    SDL_GetGamepadInstanceID;
-    SDL_GetGamepadInstanceMapping;
-    SDL_GetGamepadInstanceName;
-    SDL_GetGamepadInstancePath;
-    SDL_GetGamepadInstancePlayerIndex;
-    SDL_GetGamepadInstanceProduct;
-    SDL_GetGamepadInstanceProductVersion;
-    SDL_GetGamepadInstanceType;
-    SDL_GetGamepadInstanceVendor;
+    SDL_GetGamepadGUIDFromID;
+    SDL_GetGamepadID;
     SDL_GetGamepadJoystick;
     SDL_GetGamepadMapping;
     SDL_GetGamepadMappingForGUID;
+    SDL_GetGamepadMappingFromID;
     SDL_GetGamepadMappings;
     SDL_GetGamepadName;
+    SDL_GetGamepadNameFromID;
     SDL_GetGamepadPath;
+    SDL_GetGamepadPathFromID;
     SDL_GetGamepadPlayerIndex;
+    SDL_GetGamepadPlayerIndexFromID;
     SDL_GetGamepadPowerInfo;
     SDL_GetGamepadProduct;
+    SDL_GetGamepadProductFromID;
     SDL_GetGamepadProductVersion;
+    SDL_GetGamepadProductVersionFromID;
     SDL_GetGamepadProperties;
     SDL_GetGamepadSensorData;
     SDL_GetGamepadSensorDataRate;
@@ -272,8 +270,10 @@ SDL3_0.0.0 {
     SDL_GetGamepadStringForType;
     SDL_GetGamepadTouchpadFinger;
     SDL_GetGamepadType;
+    SDL_GetGamepadTypeFromID;
     SDL_GetGamepadTypeFromString;
     SDL_GetGamepadVendor;
+    SDL_GetGamepadVendorFromID;
     SDL_GetGamepads;
     SDL_GetGlobalMouseState;
     SDL_GetGlobalProperties;
@@ -281,9 +281,9 @@ SDL3_0.0.0 {
     SDL_GetHapticEffectStatus;
     SDL_GetHapticFeatures;
     SDL_GetHapticFromInstanceID;
-    SDL_GetHapticInstanceID;
-    SDL_GetHapticInstanceName;
+    SDL_GetHapticID;
     SDL_GetHapticName;
+    SDL_GetHapticNameFromID;
     SDL_GetHaptics;
     SDL_GetHint;
     SDL_GetHintBoolean;
@@ -299,29 +299,29 @@ SDL3_0.0.0 {
     SDL_GetJoystickFromInstanceID;
     SDL_GetJoystickFromPlayerIndex;
     SDL_GetJoystickGUID;
+    SDL_GetJoystickGUIDFromID;
     SDL_GetJoystickGUIDFromString;
     SDL_GetJoystickGUIDInfo;
     SDL_GetJoystickGUIDString;
     SDL_GetJoystickHat;
-    SDL_GetJoystickInstanceGUID;
-    SDL_GetJoystickInstanceID;
-    SDL_GetJoystickInstanceName;
-    SDL_GetJoystickInstancePath;
-    SDL_GetJoystickInstancePlayerIndex;
-    SDL_GetJoystickInstanceProduct;
-    SDL_GetJoystickInstanceProductVersion;
-    SDL_GetJoystickInstanceType;
-    SDL_GetJoystickInstanceVendor;
+    SDL_GetJoystickID;
     SDL_GetJoystickName;
+    SDL_GetJoystickNameFromID;
     SDL_GetJoystickPath;
+    SDL_GetJoystickPathFromID;
     SDL_GetJoystickPlayerIndex;
+    SDL_GetJoystickPlayerIndexFromID;
     SDL_GetJoystickPowerInfo;
     SDL_GetJoystickProduct;
+    SDL_GetJoystickProductFromID;
     SDL_GetJoystickProductVersion;
+    SDL_GetJoystickProductVersionFromID;
     SDL_GetJoystickProperties;
     SDL_GetJoystickSerial;
     SDL_GetJoystickType;
+    SDL_GetJoystickTypeFromID;
     SDL_GetJoystickVendor;
+    SDL_GetJoystickVendorFromID;
     SDL_GetJoysticks;
     SDL_GetKeyFromName;
     SDL_GetKeyFromScancode;
@@ -419,14 +419,14 @@ SDL3_0.0.0 {
     SDL_GetSemaphoreValue;
     SDL_GetSensorData;
     SDL_GetSensorFromInstanceID;
-    SDL_GetSensorInstanceID;
-    SDL_GetSensorInstanceName;
-    SDL_GetSensorInstanceNonPortableType;
-    SDL_GetSensorInstanceType;
+    SDL_GetSensorID;
     SDL_GetSensorName;
+    SDL_GetSensorNameFromID;
     SDL_GetSensorNonPortableType;
+    SDL_GetSensorNonPortableTypeFromID;
     SDL_GetSensorProperties;
     SDL_GetSensorType;
+    SDL_GetSensorTypeFromID;
     SDL_GetSensors;
     SDL_GetSilenceValueForFormat;
     SDL_GetStorageFileSize;

+ 25 - 25
src/dynapi/SDL_dynapi_overrides.h

@@ -267,26 +267,24 @@
 #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
 #define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
 #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
-#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
-#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
-#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
-#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
-#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
-#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL
-#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL
-#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL
-#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL
-#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL
+#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
+#define SDL_GetGamepadID SDL_GetGamepadID_REAL
 #define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
 #define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
 #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
+#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL
 #define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
 #define SDL_GetGamepadName SDL_GetGamepadName_REAL
+#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL
 #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
+#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL
 #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
+#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL
 #define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
 #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
+#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL
 #define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
+#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL
 #define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
 #define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
 #define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
@@ -297,8 +295,10 @@
 #define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
 #define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
 #define SDL_GetGamepadType SDL_GetGamepadType_REAL
+#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL
 #define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
 #define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
+#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL
 #define SDL_GetGamepads SDL_GetGamepads_REAL
 #define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
 #define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
@@ -306,9 +306,9 @@
 #define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
 #define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
 #define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
-#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
-#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
+#define SDL_GetHapticID SDL_GetHapticID_REAL
 #define SDL_GetHapticName SDL_GetHapticName_REAL
+#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
 #define SDL_GetHaptics SDL_GetHaptics_REAL
 #define SDL_GetHint SDL_GetHint_REAL
 #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
@@ -324,29 +324,29 @@
 #define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
 #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
 #define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
+#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
 #define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
 #define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
 #define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
 #define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
-#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL
-#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL
-#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL
-#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL
-#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL
-#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL
-#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL
-#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL
-#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL
+#define SDL_GetJoystickID SDL_GetJoystickID_REAL
 #define SDL_GetJoystickName SDL_GetJoystickName_REAL
+#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL
 #define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
+#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL
 #define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
+#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL
 #define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
 #define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
+#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL
 #define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
+#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL
 #define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
 #define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
 #define SDL_GetJoystickType SDL_GetJoystickType_REAL
+#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL
 #define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
+#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL
 #define SDL_GetJoysticks SDL_GetJoysticks_REAL
 #define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
 #define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
@@ -444,14 +444,14 @@
 #define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
 #define SDL_GetSensorData SDL_GetSensorData_REAL
 #define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
-#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
-#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL
-#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL
-#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
+#define SDL_GetSensorID SDL_GetSensorID_REAL
 #define SDL_GetSensorName SDL_GetSensorName_REAL
+#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
 #define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
+#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL
 #define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
 #define SDL_GetSensorType SDL_GetSensorType_REAL
+#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL
 #define SDL_GetSensors SDL_GetSensors_REAL
 #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
 #define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL

+ 25 - 25
src/dynapi/SDL_dynapi_procs.h

@@ -287,26 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
-SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
-SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
+SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
@@ -317,8 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
 SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
@@ -326,9 +326,9 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
-SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),return)
+SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
 SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
@@ -344,29 +344,29 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
 SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return)
-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
@@ -464,14 +464,14 @@ SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
-SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return)
-SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return)
+SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
 SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
+SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
 SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)

+ 4 - 4
src/haptic/SDL_haptic.c

@@ -92,7 +92,7 @@ SDL_HapticID *SDL_GetHaptics(int *count)
     return haptics;
 }
 
-const char *SDL_GetHapticInstanceName(SDL_HapticID instance_id)
+const char *SDL_GetHapticNameFromID(SDL_HapticID instance_id)
 {
     int device_index;
     const char *name = NULL;
@@ -178,7 +178,7 @@ SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id)
     return haptic;
 }
 
-SDL_HapticID SDL_GetHapticInstanceID(SDL_Haptic *haptic)
+SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic)
 {
     CHECK_HAPTIC_MAGIC(haptic, 0);
 
@@ -222,7 +222,7 @@ SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
     {
         /* Must be a valid joystick */
         if (SDL_IsJoystickValid(joystick) &&
-            !SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) {
+            !SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
             result = SDL_SYS_JoystickIsHaptic(joystick);
         }
     }
@@ -246,7 +246,7 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
         }
 
         /* Joystick must be haptic */
-        if (SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick)) ||
+        if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
             SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
             SDL_SetError("Haptic: Joystick isn't a haptic device.");
             SDL_UnlockJoysticks();

+ 25 - 25
src/joystick/SDL_gamepad.c

@@ -1778,8 +1778,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
 
     SDL_AssertJoysticksLocked();
 
-    name = SDL_GetJoystickInstanceName(instance_id);
-    guid = SDL_GetJoystickInstanceGUID(instance_id);
+    name = SDL_GetJoystickNameFromID(instance_id);
+    guid = SDL_GetJoystickGUIDFromID(instance_id);
     mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
     if (!mapping && create_mapping) {
         SDL_GamepadMapping raw_map;
@@ -2246,7 +2246,7 @@ char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
  */
 int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
 {
-    SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+    SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
     int retval = -1;
 
     if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
@@ -2420,7 +2420,7 @@ SDL_JoystickID *SDL_GetGamepads(int *count)
     return joysticks;
 }
 
-const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
+const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id)
 {
     const char *retval = NULL;
 
@@ -2429,7 +2429,7 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
         GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
         if (mapping) {
             if (SDL_strcmp(mapping->name, "*") == 0) {
-                retval = SDL_GetJoystickInstanceName(instance_id);
+                retval = SDL_GetJoystickNameFromID(instance_id);
             } else {
                 retval = mapping->name;
             }
@@ -2440,37 +2440,37 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
     return retval;
 }
 
-const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id)
+const char *SDL_GetGamepadPathFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstancePath(instance_id);
+    return SDL_GetJoystickPathFromID(instance_id);
 }
 
-int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id)
+int SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstancePlayerIndex(instance_id);
+    return SDL_GetJoystickPlayerIndexFromID(instance_id);
 }
 
-SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id)
+SDL_JoystickGUID SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstanceGUID(instance_id);
+    return SDL_GetJoystickGUIDFromID(instance_id);
 }
 
-Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id)
+Uint16 SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstanceVendor(instance_id);
+    return SDL_GetJoystickVendorFromID(instance_id);
 }
 
-Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id)
+Uint16 SDL_GetGamepadProductFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstanceProduct(instance_id);
+    return SDL_GetJoystickProductFromID(instance_id);
 }
 
-Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id)
+Uint16 SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id)
 {
-    return SDL_GetJoystickInstanceProductVersion(instance_id);
+    return SDL_GetJoystickProductVersionFromID(instance_id);
 }
 
-SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id)
+SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
 {
     SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
 
@@ -2507,11 +2507,11 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
 
     SDL_LockJoysticks();
     {
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
         if (info) {
             type = info->type;
         } else {
-            type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id));
+            type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDFromID(instance_id), SDL_GetJoystickNameFromID(instance_id));
         }
     }
     SDL_UnlockJoysticks();
@@ -2519,7 +2519,7 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
     return type;
 }
 
-char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
+char *SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id)
 {
     char *retval = NULL;
 
@@ -2528,7 +2528,7 @@ char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
         GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
         if (mapping) {
             char pchGUID[33];
-            const SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+            const SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
             SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
             SDL_asprintf(&retval, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
         }
@@ -3272,14 +3272,14 @@ int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *d
     return SDL_Unsupported();
 }
 
-SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad)
+SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad)
 {
     SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
 
     if (!joystick) {
         return 0;
     }
-    return SDL_GetJoystickInstanceID(joystick);
+    return SDL_GetJoystickID(joystick);
 }
 
 SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
@@ -3336,7 +3336,7 @@ SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
     {
         CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN);
 
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(gamepad->joystick->instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(gamepad->joystick->instance_id);
         if (info) {
             type = info->type;
         } else {

+ 28 - 28
src/joystick/SDL_joystick.c

@@ -754,7 +754,7 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
     return joysticks;
 }
 
-const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id)
+const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id)
 {
     SDL_JoystickDriver *driver;
     int device_index;
@@ -770,7 +770,7 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL
 /*
  * Get the implementation dependent name of a joystick
  */
-const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
+const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id)
 {
     SDL_JoystickDriver *driver;
     int device_index;
@@ -778,7 +778,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
     const SDL_SteamVirtualGamepadInfo *info;
 
     SDL_LockJoysticks();
-    info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
+    info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
     if (info) {
         name = info->name;
     } else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
@@ -792,7 +792,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
 /*
  * Get the implementation dependent path of a joystick
  */
-const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id)
+const char *SDL_GetJoystickPathFromID(SDL_JoystickID instance_id)
 {
     SDL_JoystickDriver *driver;
     int device_index;
@@ -813,7 +813,7 @@ const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id)
 /*
  *  Get the player index of a joystick, or -1 if it's not available
  */
-int SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id)
+int SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id)
 {
     int player_index;
 
@@ -864,14 +864,14 @@ static SDL_bool IsROGAlly(SDL_Joystick *joystick)
                 for (i = 0; sensors[i]; ++i) {
                     SDL_SensorID sensor = sensors[i];
 
-                    if (!has_ally_accel && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
-                        const char *sensor_name = SDL_GetSensorInstanceName(sensor);
+                    if (!has_ally_accel && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
+                        const char *sensor_name = SDL_GetSensorNameFromID(sensor);
                         if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
                             has_ally_accel = SDL_TRUE;
                         }
                     }
-                    if (!has_ally_gyro && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
-                        const char *sensor_name = SDL_GetSensorInstanceName(sensor);
+                    if (!has_ally_gyro && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
+                        const char *sensor_name = SDL_GetSensorNameFromID(sensor);
                         if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
                             has_ally_gyro = SDL_TRUE;
                         }
@@ -966,14 +966,14 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
         for (i = 0; sensors[i]; ++i) {
             SDL_SensorID sensor = sensors[i];
 
-            if (!joystick->accel_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
+            if (!joystick->accel_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
                 /* Increment the sensor subsystem reference count */
                 SDL_InitSubSystem(SDL_INIT_SENSOR);
 
                 joystick->accel_sensor = sensor;
                 SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
             }
-            if (!joystick->gyro_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
+            if (!joystick->gyro_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
                 /* Increment the sensor subsystem reference count */
                 SDL_InitSubSystem(SDL_INIT_SENSOR);
 
@@ -1151,7 +1151,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
     }
 
     /* Get the Steam Input API handle */
-    info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
+    info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
     if (info) {
         joystick->steam_handle = info->handle;
     }
@@ -1567,7 +1567,7 @@ SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick)
 /*
  * Get the instance id for this opened joystick
  */
-SDL_JoystickID SDL_GetJoystickInstanceID(SDL_Joystick *joystick)
+SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick)
 {
     SDL_JoystickID retval;
 
@@ -1651,7 +1651,7 @@ const char *SDL_GetJoystickName(SDL_Joystick *joystick)
     {
         CHECK_JOYSTICK_MAGIC(joystick, NULL);
 
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
         if (info) {
             retval = info->name;
         } else {
@@ -2362,7 +2362,7 @@ static void SendSteamHandleUpdateEvents(void)
             continue;
         }
 
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
         if (info) {
             if (joystick->steam_handle != info->handle) {
                 joystick->steam_handle = info->handle;
@@ -3258,7 +3258,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
 }
 
 /* return the guid for this index */
-SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id)
+SDL_JoystickGUID SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id)
 {
     SDL_JoystickDriver *driver;
     int device_index;
@@ -3275,17 +3275,17 @@ SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id)
     return guid;
 }
 
-Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id)
+Uint16 SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id)
 {
     Uint16 vendor;
     const SDL_SteamVirtualGamepadInfo *info;
 
     SDL_LockJoysticks();
-    info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
+    info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
     if (info) {
         vendor = info->vendor_id;
     } else {
-        SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+        SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
 
         SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
     }
@@ -3294,17 +3294,17 @@ Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id)
     return vendor;
 }
 
-Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id)
+Uint16 SDL_GetJoystickProductFromID(SDL_JoystickID instance_id)
 {
     Uint16 product;
     const SDL_SteamVirtualGamepadInfo *info;
 
     SDL_LockJoysticks();
-    info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
+    info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
     if (info) {
         product = info->product_id;
     } else {
-        SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+        SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
 
         SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
     }
@@ -3313,19 +3313,19 @@ Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id)
     return product;
 }
 
-Uint16 SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id)
+Uint16 SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id)
 {
     Uint16 version;
-    SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+    SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
 
     SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
     return version;
 }
 
-SDL_JoystickType SDL_GetJoystickInstanceType(SDL_JoystickID instance_id)
+SDL_JoystickType SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id)
 {
     SDL_JoystickType type;
-    SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
+    SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
 
     type = SDL_GetJoystickGUIDType(guid);
     if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
@@ -3362,7 +3362,7 @@ Uint16 SDL_GetJoystickVendor(SDL_Joystick *joystick)
     {
         CHECK_JOYSTICK_MAGIC(joystick, 0);
 
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
         if (info) {
             vendor = info->vendor_id;
         } else {
@@ -3385,7 +3385,7 @@ Uint16 SDL_GetJoystickProduct(SDL_Joystick *joystick)
     {
         CHECK_JOYSTICK_MAGIC(joystick, 0);
 
-        info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
+        info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
         if (info) {
             product = info->product_id;
         } else {

+ 1 - 1
src/joystick/SDL_joystick_c.h

@@ -170,7 +170,7 @@ extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_
 extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
 
 /* Function to get the Steam virtual gamepad info for a joystick */
-extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id);
+extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id);
 
 /* Internal sanity checking functions */
 extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick);

+ 3 - 3
src/joystick/vita/SDL_sysjoystick.c

@@ -234,7 +234,7 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
     SceCtrlData *pad = NULL;
     Uint64 timestamp = SDL_GetTicksNS();
 
-    int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
+    int index = (int)SDL_GetJoystickID(joystick) - 1;
 
     if (index == 0)
         pad = &pad0;
@@ -327,7 +327,7 @@ static SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
 
 static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
 {
-    int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
+    int index = (int)SDL_GetJoystickID(joystick) - 1;
     SceCtrlActuator act;
 
     if (index < 0 || index > 3) {
@@ -349,7 +349,7 @@ static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint
 
 static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
 {
-    int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
+    int index = (int)SDL_GetJoystickID(joystick) - 1;
     if (index < 0 || index > 3) {
         return -1;
     }

+ 4 - 4
src/sensor/SDL_sensor.c

@@ -238,7 +238,7 @@ static SDL_bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_Sensor
 /*
  * Get the implementation dependent name of a sensor
  */
-const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id)
+const char *SDL_GetSensorNameFromID(SDL_SensorID instance_id)
 {
     SDL_SensorDriver *driver;
     int device_index;
@@ -253,7 +253,7 @@ const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id)
     return name ? SDL_FreeLater(SDL_strdup(name)) : NULL;
 }
 
-SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id)
+SDL_SensorType SDL_GetSensorTypeFromID(SDL_SensorID instance_id)
 {
     SDL_SensorDriver *driver;
     int device_index;
@@ -268,7 +268,7 @@ SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id)
     return type;
 }
 
-int SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id)
+int SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id)
 {
     SDL_SensorDriver *driver;
     int device_index;
@@ -453,7 +453,7 @@ int SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
 /*
  * Get the instance id for this opened sensor
  */
-SDL_SensorID SDL_GetSensorInstanceID(SDL_Sensor *sensor)
+SDL_SensorID SDL_GetSensorID(SDL_Sensor *sensor)
 {
     SDL_SensorID retval;
 

+ 4 - 4
test/testautomation_joystick.c

@@ -61,7 +61,7 @@ static int TestVirtualJoystick(void *arg)
             SDL_UpdateJoysticks();
             SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
 
-            gamepad = SDL_OpenGamepad(SDL_GetJoystickInstanceID(joystick));
+            gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
             SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
             if (gamepad) {
                 SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), desc.name) == 0, "SDL_GetGamepadName()");
@@ -69,7 +69,7 @@ static int TestVirtualJoystick(void *arg)
                 SDLTest_AssertCheck(SDL_GetGamepadProduct(gamepad) == desc.product_id, "SDL_GetGamepadProduct()");
 
                 /* Set an explicit mapping with a different name */
-                SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
+                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
                 SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Gamepad") == 0, "SDL_GetGamepadName() == Virtual Gamepad");
                 SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
 
@@ -83,7 +83,7 @@ static int TestVirtualJoystick(void *arg)
                 SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
 
                 /* Set an explicit mapping with legacy Nintendo style buttons */
-                SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
+                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
                 SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() == Virtual Nintendo Gamepad");
                 SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
 
@@ -97,7 +97,7 @@ static int TestVirtualJoystick(void *arg)
                 SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
 
                 /* Set an explicit mapping with PS4 style buttons */
-                SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
+                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
                 SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() == Virtual PS4 Gamepad");
                 SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
 

+ 1 - 1
test/testcontroller.c

@@ -1371,7 +1371,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
     }
 
     if (controller->joystick) {
-        SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickInstanceID(controller->joystick));
+        SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickID(controller->joystick));
         x = SCREEN_WIDTH - (FONT_CHARACTER_SIZE * SDL_strlen(text)) - 8.0f;
         y = 8.0f;
         SDLTest_DrawString(renderer, x, y, text);

+ 2 - 2
test/testhaptic.c

@@ -86,7 +86,7 @@ int main(int argc, char **argv)
     haptics = SDL_GetHaptics(&num_haptics);
     SDL_Log("%d Haptic devices detected.\n", num_haptics);
     for (i = 0; i < num_haptics; ++i) {
-        SDL_Log("    %s\n", SDL_GetHapticInstanceName(haptics[i]));
+        SDL_Log("    %s\n", SDL_GetHapticNameFromID(haptics[i]));
     }
     if (haptics) {
         if (num_haptics == 0) {
@@ -108,7 +108,7 @@ int main(int argc, char **argv)
         /* Try to find matching device */
         else {
             for (i = 0; i < num_haptics; i++) {
-                if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
+                if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
                     break;
                 }
             }

+ 1 - 1
test/testrumble.c

@@ -109,7 +109,7 @@ int main(int argc, char **argv)
         /* Try to find matching device */
         else {
             for (i = 0; i < num_haptics; i++) {
-                if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
+                if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
                     break;
                 }
             }

+ 4 - 4
test/testsensor.c

@@ -91,11 +91,11 @@ int main(int argc, char **argv)
         for (i = 0; i < num_sensors; ++i) {
             SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %s, platform type %d\n",
                     sensors[i],
-                    SDL_GetSensorInstanceName(sensors[i]),
-                    GetSensorTypeString(SDL_GetSensorInstanceType(sensors[i])),
-                    SDL_GetSensorInstanceNonPortableType(sensors[i]));
+                    SDL_GetSensorNameFromID(sensors[i]),
+                    GetSensorTypeString(SDL_GetSensorTypeFromID(sensors[i])),
+                    SDL_GetSensorNonPortableTypeFromID(sensors[i]));
 
-            if (SDL_GetSensorInstanceType(sensors[i]) != SDL_SENSOR_UNKNOWN) {
+            if (SDL_GetSensorTypeFromID(sensors[i]) != SDL_SENSOR_UNKNOWN) {
                 SDL_Sensor *sensor = SDL_OpenSensor(sensors[i]);
                 if (!sensor) {
                     SDL_Log("Couldn't open sensor %" SDL_PRIu32 ": %s\n", sensors[i], SDL_GetError());