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@@ -1068,7 +1068,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
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/* Compile or load the selected shader instance */
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entry->id = data->glCreateShader(instance->type);
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if (instance->format == (GLenum)-1) {
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- data->glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
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+ data->glShaderSource(entry->id, 1, (const char **)(char *)&instance->data, NULL);
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data->glCompileShader(entry->id);
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data->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
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} else {
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