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@@ -145,7 +145,7 @@ keycode_to_SDL(int keycode)
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break;
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case AKEYCODE_DPAD_CENTER:
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/* This is handled better by applications as the A button */
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- /*button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
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+ /*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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