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@@ -1,11 +1,11 @@
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-Porting
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-=======
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+Porting
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+=======
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* Porting To A New Platform
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The first thing you have to do when porting to a new platform, is look at
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include/SDL_platform.h and create an entry there for your operating system.
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-The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
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+The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
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Ideally SDL_platform.h will be able to auto-detect the system it's building
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on based on C preprocessor symbols.
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@@ -15,7 +15,9 @@ There are two basic ways of building SDL at the moment:
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If you have a GNUish system, then you might try this. Edit configure.in,
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take a look at the large section labelled:
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+
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"Set up the configuration based on the host platform!"
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+
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Add a section for your platform, and then re-run autogen.sh and build!
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2. Using an IDE:
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@@ -27,6 +29,7 @@ There are two basic ways of building SDL at the moment:
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Add the top level include directory to the header search path, and then add
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the following sources to the project:
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+
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src/*.c
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src/atomic/*.c
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src/audio/*.c
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