Browse Source

gendynapi.py: don't generate parameter for '...'

Sylvain 2 years ago
parent
commit
ea8c7df91b
4 changed files with 1764 additions and 1 deletions
  1. 880 0
      src/dynapi/SDL_dynapi.sym
  2. 880 0
      src/dynapi/SDL_dynapi_overrides.h
  3. 0 1
      src/dynapi/SDL_dynapi_procs.h
  4. 4 0
      src/dynapi/gendynapi.py

+ 880 - 0
src/dynapi/SDL_dynapi.sym

@@ -865,6 +865,886 @@ SDL3_0.0.0 {
     SDL_GetTicksNS;
     SDL_DelayNS;
     SDL_GetEventState;
+    SDL_GetEventState;
+    SDL_GetEventState;
+    SDL_GetTicksNS;
+    SDL_DelayNS;
+    SDL_GetEventState;
+    SDL_GetWindowWMInfo;
+    SDL_memset4;
+    SDL_GetTicksNS;
+    SDL_DelayNS;
+    SDL_GetEventState;
+    SDL_GetWindowWMInfo;
+    SDL_memset4;
+    SDL_GetDefaultAudioInfo;
+    SDL_GetJoystickGUIDInfo;
+    SDL_GetTicksNS;
+    SDL_DelayNS;
+    SDL_ResetHint;
+    SDL_ResetHints;
+    SDL_SetPrimarySelectionText;
+    SDL_GetPrimarySelectionText;
+    SDL_HasPrimarySelectionText;
+    SDL_GetEventState;
+    SDL_GetWindowWMInfo;
+    SDL_GetPointDisplayIndex;
+    SDL_GetRectDisplayIndex;
+    SDL_GetWindowSizeInPixels;
+    SDL_EGL_GetProcAddress;
+    SDL_EGL_GetCurrentEGLDisplay;
+    SDL_EGL_GetCurrentEGLConfig;
+    SDL_EGL_GetWindowEGLSurface;
+    SDL_EGL_SetEGLAttributeCallbacks;
+    SDL_ResetKeyboard;
+    SDL_GetOriginalMemoryFunctions;
+    SDL_crc16;
+    SDL_memset4;
+    SDL_strcasestr;
+    SDL_GDKSuspendComplete;
+    SDL_GetNumAudioDrivers;
+    SDL_GetAudioDriver;
+    SDL_AudioInit;
+    SDL_AudioQuit;
+    SDL_GetCurrentAudioDriver;
+    SDL_OpenAudio;
+    SDL_GetNumAudioDevices;
+    SDL_GetAudioDeviceName;
+    SDL_GetAudioDeviceSpec;
+    SDL_GetDefaultAudioInfo;
+    SDL_OpenAudioDevice;
+    SDL_GetAudioStatus;
+    SDL_GetAudioDeviceStatus;
+    SDL_PauseAudio;
+    SDL_PauseAudioDevice;
+    SDL_LoadWAV_RW;
+    SDL_FreeWAV;
+    SDL_BuildAudioCVT;
+    SDL_ConvertAudio;
+    SDL_NewAudioStream;
+    SDL_AudioStreamPut;
+    SDL_AudioStreamGet;
+    SDL_AudioStreamAvailable;
+    SDL_AudioStreamFlush;
+    SDL_AudioStreamClear;
+    SDL_FreeAudioStream;
+    SDL_MixAudio;
+    SDL_MixAudioFormat;
+    SDL_QueueAudio;
+    SDL_DequeueAudio;
+    SDL_GetQueuedAudioSize;
+    SDL_ClearQueuedAudio;
+    SDL_LockAudio;
+    SDL_LockAudioDevice;
+    SDL_UnlockAudio;
+    SDL_UnlockAudioDevice;
+    SDL_CloseAudio;
+    SDL_CloseAudioDevice;
+    SDL_CreateShapedWindow;
+    SDL_IsShapedWindow;
+    SDL_SetWindowShape;
+    SDL_GetShapedWindowMode;
+    SDL_ComposeCustomBlendMode;
+    SDL_CreateMutex;
+    SDL_LockMutex;
+    SDL_TryLockMutex;
+    SDL_UnlockMutex;
+    SDL_DestroyMutex;
+    SDL_CreateSemaphore;
+    SDL_DestroySemaphore;
+    SDL_SemWait;
+    SDL_SemTryWait;
+    SDL_SemWaitTimeout;
+    SDL_SemPost;
+    SDL_SemValue;
+    SDL_CreateCond;
+    SDL_DestroyCond;
+    SDL_CondSignal;
+    SDL_CondBroadcast;
+    SDL_CondWait;
+    SDL_CondWaitTimeout;
+    SDL_LockJoysticks;
+    SDL_UnlockJoysticks;
+    SDL_NumJoysticks;
+    SDL_JoystickNameForIndex;
+    SDL_JoystickPathForIndex;
+    SDL_JoystickGetDevicePlayerIndex;
+    SDL_JoystickGetDeviceGUID;
+    SDL_JoystickGetDeviceVendor;
+    SDL_JoystickGetDeviceProduct;
+    SDL_JoystickGetDeviceProductVersion;
+    SDL_JoystickGetDeviceType;
+    SDL_JoystickGetDeviceInstanceID;
+    SDL_JoystickOpen;
+    SDL_JoystickFromInstanceID;
+    SDL_JoystickFromPlayerIndex;
+    SDL_JoystickAttachVirtual;
+    SDL_JoystickAttachVirtualEx;
+    SDL_JoystickDetachVirtual;
+    SDL_JoystickIsVirtual;
+    SDL_JoystickSetVirtualAxis;
+    SDL_JoystickSetVirtualButton;
+    SDL_JoystickSetVirtualHat;
+    SDL_JoystickName;
+    SDL_JoystickPath;
+    SDL_JoystickGetPlayerIndex;
+    SDL_JoystickSetPlayerIndex;
+    SDL_JoystickGetGUID;
+    SDL_JoystickGetVendor;
+    SDL_JoystickGetProduct;
+    SDL_JoystickGetProductVersion;
+    SDL_JoystickGetFirmwareVersion;
+    SDL_JoystickGetSerial;
+    SDL_JoystickGetType;
+    SDL_JoystickGetGUIDString;
+    SDL_JoystickGetGUIDFromString;
+    SDL_GetJoystickGUIDInfo;
+    SDL_JoystickGetAttached;
+    SDL_JoystickInstanceID;
+    SDL_JoystickNumAxes;
+    SDL_JoystickNumHats;
+    SDL_JoystickNumButtons;
+    SDL_JoystickUpdate;
+    SDL_JoystickEventState;
+    SDL_JoystickGetAxis;
+    SDL_JoystickGetAxisInitialState;
+    SDL_JoystickGetHat;
+    SDL_JoystickGetButton;
+    SDL_JoystickRumble;
+    SDL_JoystickRumbleTriggers;
+    SDL_JoystickHasLED;
+    SDL_JoystickHasRumble;
+    SDL_JoystickHasRumbleTriggers;
+    SDL_JoystickSetLED;
+    SDL_JoystickSendEffect;
+    SDL_JoystickClose;
+    SDL_JoystickCurrentPowerLevel;
+    SDL_LoadObject;
+    SDL_LoadFunction;
+    SDL_UnloadObject;
+    SDL_Metal_CreateView;
+    SDL_Metal_DestroyView;
+    SDL_Metal_GetLayer;
+    SDL_Metal_GetDrawableSize;
+    SDL_GetVersion;
+    SDL_GetRevision;
+    SDL_GetTicks;
+    SDL_GetTicksNS;
+    SDL_GetPerformanceCounter;
+    SDL_GetPerformanceFrequency;
+    SDL_Delay;
+    SDL_DelayNS;
+    SDL_AddTimer;
+    SDL_RemoveTimer;
+    SDL_GetCPUCount;
+    SDL_GetCPUCacheLineSize;
+    SDL_HasRDTSC;
+    SDL_HasAltiVec;
+    SDL_HasMMX;
+    SDL_Has3DNow;
+    SDL_HasSSE;
+    SDL_HasSSE2;
+    SDL_HasSSE3;
+    SDL_HasSSE41;
+    SDL_HasSSE42;
+    SDL_HasAVX;
+    SDL_HasAVX2;
+    SDL_HasAVX512F;
+    SDL_HasARMSIMD;
+    SDL_HasNEON;
+    SDL_HasLSX;
+    SDL_HasLASX;
+    SDL_GetSystemRAM;
+    SDL_SIMDGetAlignment;
+    SDL_SIMDAlloc;
+    SDL_SIMDRealloc;
+    SDL_SIMDFree;
+    SDL_RecordGesture;
+    SDL_SaveAllDollarTemplates;
+    SDL_SaveDollarTemplate;
+    SDL_LoadDollarTemplates;
+    SDL_GetBasePath;
+    SDL_GetPrefPath;
+    SDL_GetPixelFormatName;
+    SDL_PixelFormatEnumToMasks;
+    SDL_MasksToPixelFormatEnum;
+    SDL_AllocFormat;
+    SDL_FreeFormat;
+    SDL_AllocPalette;
+    SDL_SetPixelFormatPalette;
+    SDL_SetPaletteColors;
+    SDL_FreePalette;
+    SDL_MapRGB;
+    SDL_MapRGBA;
+    SDL_GetRGB;
+    SDL_GetRGBA;
+    SDL_CreateSurface;
+    SDL_CreateSurfaceFrom;
+    SDL_FreeSurface;
+    SDL_SetSurfacePalette;
+    SDL_LockSurface;
+    SDL_UnlockSurface;
+    SDL_LoadBMP_RW;
+    SDL_SaveBMP_RW;
+    SDL_SetSurfaceRLE;
+    SDL_HasSurfaceRLE;
+    SDL_SetColorKey;
+    SDL_HasColorKey;
+    SDL_GetColorKey;
+    SDL_SetSurfaceColorMod;
+    SDL_GetSurfaceColorMod;
+    SDL_SetSurfaceAlphaMod;
+    SDL_GetSurfaceAlphaMod;
+    SDL_SetSurfaceBlendMode;
+    SDL_GetSurfaceBlendMode;
+    SDL_SetClipRect;
+    SDL_GetClipRect;
+    SDL_DuplicateSurface;
+    SDL_ConvertSurface;
+    SDL_ConvertSurfaceFormat;
+    SDL_ConvertPixels;
+    SDL_PremultiplyAlpha;
+    SDL_FillRect;
+    SDL_FillRects;
+    SDL_UpperBlit;
+    SDL_LowerBlit;
+    SDL_SoftStretch;
+    SDL_SoftStretchLinear;
+    SDL_UpperBlitScaled;
+    SDL_LowerBlitScaled;
+    SDL_SetYUVConversionMode;
+    SDL_GetYUVConversionMode;
+    SDL_GetYUVConversionModeForResolution;
+    SDL_Vulkan_LoadLibrary;
+    SDL_Vulkan_GetVkGetInstanceProcAddr;
+    SDL_Vulkan_UnloadLibrary;
+    SDL_Vulkan_GetInstanceExtensions;
+    SDL_Vulkan_CreateSurface;
+    SDL_Vulkan_GetDrawableSize;
+    SDL_GetPlatform;
+    SDL_CreateThreadWithStackSize;
+    SDL_CreateThreadWithStackSize;
+    SDL_GetThreadName;
+    SDL_ThreadID;
+    SDL_GetThreadID;
+    SDL_SetThreadPriority;
+    SDL_WaitThread;
+    SDL_DetachThread;
+    SDL_TLSCreate;
+    SDL_TLSGet;
+    SDL_TLSSet;
+    SDL_TLSCleanup;
+    SDL_GetPreferredLocales;
+    SDL_SetHintWithPriority;
+    SDL_SetHint;
+    SDL_ResetHint;
+    SDL_ResetHints;
+    SDL_GetHint;
+    SDL_GetHintBoolean;
+    SDL_AddHintCallback;
+    SDL_DelHintCallback;
+    SDL_ClearHints;
+    SDL_SetClipboardText;
+    SDL_GetClipboardText;
+    SDL_HasClipboardText;
+    SDL_SetPrimarySelectionText;
+    SDL_GetPrimarySelectionText;
+    SDL_HasPrimarySelectionText;
+    SDL_OpenURL;
+    SDL_GetError;
+    SDL_GetErrorMsg;
+    SDL_ClearError;
+    SDL_Error;
+    SDL_ShowMessageBox;
+    SDL_ShowSimpleMessageBox;
+    SDL_HasIntersection;
+    SDL_IntersectRect;
+    SDL_UnionRect;
+    SDL_EnclosePoints;
+    SDL_IntersectRectAndLine;
+    SDL_HasIntersectionF;
+    SDL_IntersectFRect;
+    SDL_UnionFRect;
+    SDL_EncloseFPoints;
+    SDL_IntersectFRectAndLine;
+    SDL_GetMouseFocus;
+    SDL_GetMouseState;
+    SDL_GetGlobalMouseState;
+    SDL_GetRelativeMouseState;
+    SDL_WarpMouseInWindow;
+    SDL_WarpMouseGlobal;
+    SDL_SetRelativeMouseMode;
+    SDL_CaptureMouse;
+    SDL_GetRelativeMouseMode;
+    SDL_CreateCursor;
+    SDL_CreateColorCursor;
+    SDL_CreateSystemCursor;
+    SDL_SetCursor;
+    SDL_GetCursor;
+    SDL_GetDefaultCursor;
+    SDL_FreeCursor;
+    SDL_ShowCursor;
+    SDL_PumpEvents;
+    SDL_PeepEvents;
+    SDL_HasEvent;
+    SDL_HasEvents;
+    SDL_FlushEvent;
+    SDL_FlushEvents;
+    SDL_PollEvent;
+    SDL_WaitEvent;
+    SDL_WaitEventTimeout;
+    SDL_PushEvent;
+    SDL_SetEventFilter;
+    SDL_GetEventFilter;
+    SDL_AddEventWatch;
+    SDL_DelEventWatch;
+    SDL_FilterEvents;
+    SDL_EventState;
+    SDL_GetEventState;
+    SDL_RegisterEvents;
+    SDL_GetWindowWMInfo;
+    SDL_GetNumVideoDrivers;
+    SDL_GetVideoDriver;
+    SDL_VideoInit;
+    SDL_VideoQuit;
+    SDL_GetCurrentVideoDriver;
+    SDL_GetNumVideoDisplays;
+    SDL_GetDisplayName;
+    SDL_GetDisplayBounds;
+    SDL_GetDisplayUsableBounds;
+    SDL_GetDisplayDPI;
+    SDL_GetDisplayOrientation;
+    SDL_GetNumDisplayModes;
+    SDL_GetDisplayMode;
+    SDL_GetDesktopDisplayMode;
+    SDL_GetCurrentDisplayMode;
+    SDL_GetClosestDisplayMode;
+    SDL_GetPointDisplayIndex;
+    SDL_GetRectDisplayIndex;
+    SDL_GetWindowDisplayIndex;
+    SDL_SetWindowDisplayMode;
+    SDL_GetWindowDisplayMode;
+    SDL_GetWindowICCProfile;
+    SDL_GetWindowPixelFormat;
+    SDL_CreateWindow;
+    SDL_CreateWindowFrom;
+    SDL_GetWindowID;
+    SDL_GetWindowFromID;
+    SDL_GetWindowFlags;
+    SDL_SetWindowTitle;
+    SDL_GetWindowTitle;
+    SDL_SetWindowIcon;
+    SDL_SetWindowData;
+    SDL_GetWindowData;
+    SDL_SetWindowPosition;
+    SDL_GetWindowPosition;
+    SDL_SetWindowSize;
+    SDL_GetWindowSize;
+    SDL_GetWindowBordersSize;
+    SDL_GetWindowSizeInPixels;
+    SDL_SetWindowMinimumSize;
+    SDL_GetWindowMinimumSize;
+    SDL_SetWindowMaximumSize;
+    SDL_GetWindowMaximumSize;
+    SDL_SetWindowBordered;
+    SDL_SetWindowResizable;
+    SDL_SetWindowAlwaysOnTop;
+    SDL_ShowWindow;
+    SDL_HideWindow;
+    SDL_RaiseWindow;
+    SDL_MaximizeWindow;
+    SDL_MinimizeWindow;
+    SDL_RestoreWindow;
+    SDL_SetWindowFullscreen;
+    SDL_GetWindowSurface;
+    SDL_UpdateWindowSurface;
+    SDL_UpdateWindowSurfaceRects;
+    SDL_SetWindowGrab;
+    SDL_SetWindowKeyboardGrab;
+    SDL_SetWindowMouseGrab;
+    SDL_GetWindowGrab;
+    SDL_GetWindowKeyboardGrab;
+    SDL_GetWindowMouseGrab;
+    SDL_GetGrabbedWindow;
+    SDL_SetWindowMouseRect;
+    SDL_GetWindowMouseRect;
+    SDL_SetWindowOpacity;
+    SDL_GetWindowOpacity;
+    SDL_SetWindowModalFor;
+    SDL_SetWindowInputFocus;
+    SDL_SetWindowHitTest;
+    SDL_FlashWindow;
+    SDL_DestroyWindow;
+    SDL_IsScreenSaverEnabled;
+    SDL_EnableScreenSaver;
+    SDL_DisableScreenSaver;
+    SDL_GL_LoadLibrary;
+    SDL_GL_GetProcAddress;
+    SDL_EGL_GetProcAddress;
+    SDL_GL_UnloadLibrary;
+    SDL_GL_ExtensionSupported;
+    SDL_GL_ResetAttributes;
+    SDL_GL_SetAttribute;
+    SDL_GL_GetAttribute;
+    SDL_GL_CreateContext;
+    SDL_GL_MakeCurrent;
+    SDL_GL_GetCurrentWindow;
+    SDL_GL_GetCurrentContext;
+    SDL_EGL_GetCurrentEGLDisplay;
+    SDL_EGL_GetCurrentEGLConfig;
+    SDL_EGL_GetWindowEGLSurface;
+    SDL_EGL_SetEGLAttributeCallbacks;
+    SDL_GL_GetDrawableSize;
+    SDL_GL_SetSwapInterval;
+    SDL_GL_GetSwapInterval;
+    SDL_GL_SwapWindow;
+    SDL_GL_DeleteContext;
+    SDL_GameControllerAddMappingsFromRW;
+    SDL_GameControllerAddMapping;
+    SDL_GameControllerNumMappings;
+    SDL_GameControllerMappingForIndex;
+    SDL_GameControllerMappingForGUID;
+    SDL_GameControllerMapping;
+    SDL_IsGameController;
+    SDL_GameControllerNameForIndex;
+    SDL_GameControllerPathForIndex;
+    SDL_GameControllerTypeForIndex;
+    SDL_GameControllerMappingForDeviceIndex;
+    SDL_GameControllerOpen;
+    SDL_GameControllerFromInstanceID;
+    SDL_GameControllerFromPlayerIndex;
+    SDL_GameControllerName;
+    SDL_GameControllerPath;
+    SDL_GameControllerGetType;
+    SDL_GameControllerGetPlayerIndex;
+    SDL_GameControllerSetPlayerIndex;
+    SDL_GameControllerGetVendor;
+    SDL_GameControllerGetProduct;
+    SDL_GameControllerGetProductVersion;
+    SDL_GameControllerGetFirmwareVersion;
+    SDL_GameControllerGetSerial;
+    SDL_GameControllerGetAttached;
+    SDL_GameControllerGetJoystick;
+    SDL_GameControllerEventState;
+    SDL_GameControllerUpdate;
+    SDL_GameControllerGetAxisFromString;
+    SDL_GameControllerGetStringForAxis;
+    SDL_GameControllerGetBindForAxis;
+    SDL_GameControllerHasAxis;
+    SDL_GameControllerGetAxis;
+    SDL_GameControllerGetButtonFromString;
+    SDL_GameControllerGetStringForButton;
+    SDL_GameControllerGetBindForButton;
+    SDL_GameControllerHasButton;
+    SDL_GameControllerGetButton;
+    SDL_GameControllerGetNumTouchpads;
+    SDL_GameControllerGetNumTouchpadFingers;
+    SDL_GameControllerGetTouchpadFinger;
+    SDL_GameControllerHasSensor;
+    SDL_GameControllerSetSensorEnabled;
+    SDL_GameControllerIsSensorEnabled;
+    SDL_GameControllerGetSensorDataRate;
+    SDL_GameControllerGetSensorData;
+    SDL_GameControllerRumble;
+    SDL_GameControllerRumbleTriggers;
+    SDL_GameControllerHasLED;
+    SDL_GameControllerHasRumble;
+    SDL_GameControllerHasRumbleTriggers;
+    SDL_GameControllerSetLED;
+    SDL_GameControllerSendEffect;
+    SDL_GameControllerClose;
+    SDL_GameControllerGetAppleSFSymbolsNameForButton;
+    SDL_GameControllerGetAppleSFSymbolsNameForAxis;
+    SDL_LogSetAllPriority;
+    SDL_LogSetPriority;
+    SDL_LogGetPriority;
+    SDL_LogResetPriorities;
+    SDL_LogMessageV;
+    SDL_LogGetOutputFunction;
+    SDL_LogSetOutputFunction;
+    SDL_GetKeyboardFocus;
+    SDL_GetKeyboardState;
+    SDL_ResetKeyboard;
+    SDL_GetModState;
+    SDL_SetModState;
+    SDL_GetKeyFromScancode;
+    SDL_GetScancodeFromKey;
+    SDL_GetScancodeName;
+    SDL_GetScancodeFromName;
+    SDL_GetKeyName;
+    SDL_GetKeyFromName;
+    SDL_StartTextInput;
+    SDL_IsTextInputActive;
+    SDL_StopTextInput;
+    SDL_ClearComposition;
+    SDL_IsTextInputShown;
+    SDL_SetTextInputRect;
+    SDL_HasScreenKeyboardSupport;
+    SDL_IsScreenKeyboardShown;
+    SDL_LockSensors;
+    SDL_UnlockSensors;
+    SDL_NumSensors;
+    SDL_SensorGetDeviceName;
+    SDL_SensorGetDeviceType;
+    SDL_SensorGetDeviceNonPortableType;
+    SDL_SensorGetDeviceInstanceID;
+    SDL_SensorOpen;
+    SDL_SensorFromInstanceID;
+    SDL_SensorGetName;
+    SDL_SensorGetType;
+    SDL_SensorGetNonPortableType;
+    SDL_SensorGetInstanceID;
+    SDL_SensorGetData;
+    SDL_SensorClose;
+    SDL_SensorUpdate;
+    SDL_hid_init;
+    SDL_hid_exit;
+    SDL_hid_device_change_count;
+    SDL_hid_enumerate;
+    SDL_hid_free_enumeration;
+    SDL_hid_open;
+    SDL_hid_open_path;
+    SDL_hid_write;
+    SDL_hid_read_timeout;
+    SDL_hid_read;
+    SDL_hid_set_nonblocking;
+    SDL_hid_send_feature_report;
+    SDL_hid_get_feature_report;
+    SDL_hid_close;
+    SDL_hid_get_manufacturer_string;
+    SDL_hid_get_product_string;
+    SDL_hid_get_serial_number_string;
+    SDL_hid_get_indexed_string;
+    SDL_hid_ble_scan;
+    SDL_GetNumTouchDevices;
+    SDL_GetTouchDevice;
+    SDL_GetTouchName;
+    SDL_GetTouchDeviceType;
+    SDL_GetNumTouchFingers;
+    SDL_GetTouchFinger;
+    SDL_NumHaptics;
+    SDL_HapticName;
+    SDL_HapticOpen;
+    SDL_HapticOpened;
+    SDL_HapticIndex;
+    SDL_MouseIsHaptic;
+    SDL_HapticOpenFromMouse;
+    SDL_JoystickIsHaptic;
+    SDL_HapticOpenFromJoystick;
+    SDL_HapticClose;
+    SDL_HapticNumEffects;
+    SDL_HapticNumEffectsPlaying;
+    SDL_HapticQuery;
+    SDL_HapticNumAxes;
+    SDL_HapticEffectSupported;
+    SDL_HapticNewEffect;
+    SDL_HapticUpdateEffect;
+    SDL_HapticRunEffect;
+    SDL_HapticStopEffect;
+    SDL_HapticDestroyEffect;
+    SDL_HapticGetEffectStatus;
+    SDL_HapticSetGain;
+    SDL_HapticSetAutocenter;
+    SDL_HapticPause;
+    SDL_HapticUnpause;
+    SDL_HapticStopAll;
+    SDL_HapticRumbleSupported;
+    SDL_HapticRumbleInit;
+    SDL_HapticRumblePlay;
+    SDL_HapticRumbleStop;
+    SDL_GUIDToString;
+    SDL_GUIDFromString;
+    SDL_AtomicTryLock;
+    SDL_AtomicLock;
+    SDL_AtomicUnlock;
+    SDL_MemoryBarrierReleaseFunction;
+    SDL_MemoryBarrierAcquireFunction;
+    SDL_AtomicCAS;
+    SDL_AtomicSet;
+    SDL_AtomicGet;
+    SDL_AtomicAdd;
+    SDL_AtomicCASPtr;
+    SDL_AtomicSetPtr;
+    SDL_AtomicGetPtr;
+    SDL_RWFromFile;
+    SDL_RWFromMem;
+    SDL_RWFromConstMem;
+    SDL_AllocRW;
+    SDL_FreeRW;
+    SDL_RWsize;
+    SDL_RWseek;
+    SDL_RWtell;
+    SDL_RWread;
+    SDL_RWwrite;
+    SDL_RWclose;
+    SDL_LoadFile_RW;
+    SDL_LoadFile;
+    SDL_ReadU8;
+    SDL_ReadLE16;
+    SDL_ReadBE16;
+    SDL_ReadLE32;
+    SDL_ReadBE32;
+    SDL_ReadLE64;
+    SDL_ReadBE64;
+    SDL_WriteU8;
+    SDL_WriteLE16;
+    SDL_WriteBE16;
+    SDL_WriteLE32;
+    SDL_WriteBE32;
+    SDL_WriteLE64;
+    SDL_WriteBE64;
+    SDL_GetNumRenderDrivers;
+    SDL_GetRenderDriverInfo;
+    SDL_CreateWindowAndRenderer;
+    SDL_CreateRenderer;
+    SDL_CreateSoftwareRenderer;
+    SDL_GetRenderer;
+    SDL_RenderGetWindow;
+    SDL_GetRendererInfo;
+    SDL_GetRendererOutputSize;
+    SDL_CreateTexture;
+    SDL_CreateTextureFromSurface;
+    SDL_QueryTexture;
+    SDL_SetTextureColorMod;
+    SDL_GetTextureColorMod;
+    SDL_SetTextureAlphaMod;
+    SDL_GetTextureAlphaMod;
+    SDL_SetTextureBlendMode;
+    SDL_GetTextureBlendMode;
+    SDL_SetTextureScaleMode;
+    SDL_GetTextureScaleMode;
+    SDL_SetTextureUserData;
+    SDL_GetTextureUserData;
+    SDL_UpdateTexture;
+    SDL_UpdateYUVTexture;
+    SDL_UpdateNVTexture;
+    SDL_LockTexture;
+    SDL_LockTextureToSurface;
+    SDL_UnlockTexture;
+    SDL_RenderTargetSupported;
+    SDL_SetRenderTarget;
+    SDL_GetRenderTarget;
+    SDL_RenderSetLogicalSize;
+    SDL_RenderGetLogicalSize;
+    SDL_RenderSetIntegerScale;
+    SDL_RenderGetIntegerScale;
+    SDL_RenderSetViewport;
+    SDL_RenderGetViewport;
+    SDL_RenderSetClipRect;
+    SDL_RenderGetClipRect;
+    SDL_RenderIsClipEnabled;
+    SDL_RenderSetScale;
+    SDL_RenderGetScale;
+    SDL_RenderWindowToLogical;
+    SDL_RenderLogicalToWindow;
+    SDL_SetRenderDrawColor;
+    SDL_GetRenderDrawColor;
+    SDL_SetRenderDrawBlendMode;
+    SDL_GetRenderDrawBlendMode;
+    SDL_RenderClear;
+    SDL_RenderDrawPoint;
+    SDL_RenderDrawPoints;
+    SDL_RenderDrawLine;
+    SDL_RenderDrawLines;
+    SDL_RenderDrawRect;
+    SDL_RenderDrawRects;
+    SDL_RenderFillRect;
+    SDL_RenderFillRects;
+    SDL_RenderCopy;
+    SDL_RenderCopyEx;
+    SDL_RenderDrawPointF;
+    SDL_RenderDrawPointsF;
+    SDL_RenderDrawLineF;
+    SDL_RenderDrawLinesF;
+    SDL_RenderDrawRectF;
+    SDL_RenderDrawRectsF;
+    SDL_RenderFillRectF;
+    SDL_RenderFillRectsF;
+    SDL_RenderCopyF;
+    SDL_RenderCopyExF;
+    SDL_RenderGeometry;
+    SDL_RenderGeometryRaw;
+    SDL_RenderReadPixels;
+    SDL_RenderPresent;
+    SDL_DestroyTexture;
+    SDL_DestroyRenderer;
+    SDL_RenderFlush;
+    SDL_GL_BindTexture;
+    SDL_GL_UnbindTexture;
+    SDL_RenderGetMetalLayer;
+    SDL_RenderGetMetalCommandEncoder;
+    SDL_RenderSetVSync;
+    SDL_ReportAssertion;
+    SDL_SetAssertionHandler;
+    SDL_GetDefaultAssertionHandler;
+    SDL_GetAssertionHandler;
+    SDL_GetAssertionReport;
+    SDL_ResetAssertionReport;
+    SDL_GetPowerInfo;
+    SDL_malloc;
+    SDL_calloc;
+    SDL_realloc;
+    SDL_free;
+    SDL_GetOriginalMemoryFunctions;
+    SDL_GetMemoryFunctions;
+    SDL_SetMemoryFunctions;
+    SDL_GetNumAllocations;
+    SDL_getenv;
+    SDL_setenv;
+    SDL_qsort;
+    SDL_bsearch;
+    SDL_abs;
+    SDL_isalpha;
+    SDL_isalnum;
+    SDL_isblank;
+    SDL_iscntrl;
+    SDL_isdigit;
+    SDL_isxdigit;
+    SDL_ispunct;
+    SDL_isspace;
+    SDL_isupper;
+    SDL_islower;
+    SDL_isprint;
+    SDL_isgraph;
+    SDL_toupper;
+    SDL_tolower;
+    SDL_crc16;
+    SDL_crc32;
+    SDL_memset;
+    SDL_memset4;
+    SDL_memcpy;
+    SDL_memmove;
+    SDL_memcmp;
+    SDL_wcslen;
+    SDL_wcslcpy;
+    SDL_wcslcat;
+    SDL_wcsdup;
+    SDL_wcsstr;
+    SDL_wcscmp;
+    SDL_wcsncmp;
+    SDL_wcscasecmp;
+    SDL_wcsncasecmp;
+    SDL_strlen;
+    SDL_strlcpy;
+    SDL_utf8strlcpy;
+    SDL_strlcat;
+    SDL_strdup;
+    SDL_strrev;
+    SDL_strupr;
+    SDL_strlwr;
+    SDL_strchr;
+    SDL_strrchr;
+    SDL_strstr;
+    SDL_strcasestr;
+    SDL_strtokr;
+    SDL_utf8strlen;
+    SDL_utf8strnlen;
+    SDL_itoa;
+    SDL_uitoa;
+    SDL_ltoa;
+    SDL_ultoa;
+    SDL_lltoa;
+    SDL_ulltoa;
+    SDL_atoi;
+    SDL_atof;
+    SDL_strtol;
+    SDL_strtoul;
+    SDL_strtoll;
+    SDL_strtoull;
+    SDL_strtod;
+    SDL_strcmp;
+    SDL_strncmp;
+    SDL_strcasecmp;
+    SDL_strncasecmp;
+    SDL_vsscanf;
+    SDL_vsnprintf;
+    SDL_asprintf;
+    SDL_vasprintf;
+    SDL_acos;
+    SDL_acosf;
+    SDL_asin;
+    SDL_asinf;
+    SDL_atan;
+    SDL_atanf;
+    SDL_atan2;
+    SDL_atan2f;
+    SDL_ceil;
+    SDL_ceilf;
+    SDL_copysign;
+    SDL_copysignf;
+    SDL_cos;
+    SDL_cosf;
+    SDL_exp;
+    SDL_expf;
+    SDL_fabs;
+    SDL_fabsf;
+    SDL_floor;
+    SDL_floorf;
+    SDL_trunc;
+    SDL_truncf;
+    SDL_fmod;
+    SDL_fmodf;
+    SDL_log;
+    SDL_logf;
+    SDL_log10;
+    SDL_log10f;
+    SDL_pow;
+    SDL_powf;
+    SDL_round;
+    SDL_roundf;
+    SDL_lround;
+    SDL_lroundf;
+    SDL_scalbn;
+    SDL_scalbnf;
+    SDL_sin;
+    SDL_sinf;
+    SDL_sqrt;
+    SDL_sqrtf;
+    SDL_tan;
+    SDL_tanf;
+    SDL_iconv_open;
+    SDL_iconv_close;
+    SDL_iconv;
+    SDL_iconv_string;
+    SDL_Init;
+    SDL_InitSubSystem;
+    SDL_QuitSubSystem;
+    SDL_WasInit;
+    SDL_Quit;
+    SDL_SetMainReady;
+    SDL_WinRTRunApp;
+    SDL_UIKitRunApp;
+    SDL_GDKRunApp;
+    SDL_GDKSuspendComplete;
+    SDL_SetWindowsMessageHook;
+    SDL_RenderGetD3D11Device;
+    SDL_RenderGetD3D12Device;
+    SDL_DXGIGetOutputInfo;
+    SDL_LinuxSetThreadPriority;
+    SDL_LinuxSetThreadPriorityAndPolicy;
+    SDL_GetAndroidSDKVersion;
+    SDL_IsAndroidTV;
+    SDL_IsChromebook;
+    SDL_IsDeXMode;
+    SDL_AndroidBackButton;
+    SDL_AndroidRequestPermission;
+    SDL_AndroidShowToast;
+    SDL_AndroidSendMessage;
+    SDL_WinRTGetFSPathUNICODE;
+    SDL_WinRTGetFSPathUTF8;
+    SDL_WinRTGetDeviceFamily;
+    SDL_IsTablet;
+    SDL_OnApplicationWillTerminate;
+    SDL_OnApplicationDidReceiveMemoryWarning;
+    SDL_OnApplicationWillResignActive;
+    SDL_OnApplicationDidEnterBackground;
+    SDL_OnApplicationWillEnterForeground;
+    SDL_OnApplicationDidBecomeActive;
+    SDL_OnApplicationDidChangeStatusBarOrientation;
+    SDL_GDKGetTaskQueue;
+    SDL_asprintf;
+    SDL_asprintf;
+    SDL_vasprintf;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 880 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -889,3 +889,883 @@
 #define SDL_GetTicksNS SDL_GetTicksNS_REAL
 #define SDL_DelayNS SDL_DelayNS_REAL
 #define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetTicksNS SDL_GetTicksNS_REAL
+#define SDL_DelayNS SDL_DelayNS_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
+#define SDL_memset4 SDL_memset4_REAL
+#define SDL_GetTicksNS SDL_GetTicksNS_REAL
+#define SDL_DelayNS SDL_DelayNS_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
+#define SDL_memset4 SDL_memset4_REAL
+#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
+#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
+#define SDL_GetTicksNS SDL_GetTicksNS_REAL
+#define SDL_DelayNS SDL_DelayNS_REAL
+#define SDL_ResetHint SDL_ResetHint_REAL
+#define SDL_ResetHints SDL_ResetHints_REAL
+#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
+#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
+#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
+#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
+#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
+#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
+#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
+#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
+#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
+#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
+#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
+#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
+#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
+#define SDL_crc16 SDL_crc16_REAL
+#define SDL_memset4 SDL_memset4_REAL
+#define SDL_strcasestr SDL_strcasestr_REAL
+#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
+#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
+#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
+#define SDL_AudioInit SDL_AudioInit_REAL
+#define SDL_AudioQuit SDL_AudioQuit_REAL
+#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
+#define SDL_OpenAudio SDL_OpenAudio_REAL
+#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
+#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
+#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
+#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
+#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
+#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
+#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
+#define SDL_PauseAudio SDL_PauseAudio_REAL
+#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
+#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
+#define SDL_FreeWAV SDL_FreeWAV_REAL
+#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
+#define SDL_ConvertAudio SDL_ConvertAudio_REAL
+#define SDL_NewAudioStream SDL_NewAudioStream_REAL
+#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL
+#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL
+#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
+#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
+#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
+#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
+#define SDL_MixAudio SDL_MixAudio_REAL
+#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
+#define SDL_QueueAudio SDL_QueueAudio_REAL
+#define SDL_DequeueAudio SDL_DequeueAudio_REAL
+#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
+#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
+#define SDL_LockAudio SDL_LockAudio_REAL
+#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
+#define SDL_UnlockAudio SDL_UnlockAudio_REAL
+#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
+#define SDL_CloseAudio SDL_CloseAudio_REAL
+#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
+#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
+#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
+#define SDL_SetWindowShape SDL_SetWindowShape_REAL
+#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
+#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
+#define SDL_CreateMutex SDL_CreateMutex_REAL
+#define SDL_LockMutex SDL_LockMutex_REAL
+#define SDL_TryLockMutex SDL_TryLockMutex_REAL
+#define SDL_UnlockMutex SDL_UnlockMutex_REAL
+#define SDL_DestroyMutex SDL_DestroyMutex_REAL
+#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
+#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
+#define SDL_SemWait SDL_SemWait_REAL
+#define SDL_SemTryWait SDL_SemTryWait_REAL
+#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
+#define SDL_SemPost SDL_SemPost_REAL
+#define SDL_SemValue SDL_SemValue_REAL
+#define SDL_CreateCond SDL_CreateCond_REAL
+#define SDL_DestroyCond SDL_DestroyCond_REAL
+#define SDL_CondSignal SDL_CondSignal_REAL
+#define SDL_CondBroadcast SDL_CondBroadcast_REAL
+#define SDL_CondWait SDL_CondWait_REAL
+#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
+#define SDL_LockJoysticks SDL_LockJoysticks_REAL
+#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
+#define SDL_NumJoysticks SDL_NumJoysticks_REAL
+#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
+#define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL
+#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
+#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
+#define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
+#define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL
+#define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL
+#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
+#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
+#define SDL_JoystickOpen SDL_JoystickOpen_REAL
+#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
+#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
+#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL
+#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_REAL
+#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL
+#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL
+#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL
+#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
+#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
+#define SDL_JoystickName SDL_JoystickName_REAL
+#define SDL_JoystickPath SDL_JoystickPath_REAL
+#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
+#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
+#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
+#define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL
+#define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL
+#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL
+#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
+#define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL
+#define SDL_JoystickGetType SDL_JoystickGetType_REAL
+#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
+#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
+#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
+#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
+#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
+#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
+#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
+#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
+#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
+#define SDL_JoystickEventState SDL_JoystickEventState_REAL
+#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
+#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
+#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
+#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
+#define SDL_JoystickRumble SDL_JoystickRumble_REAL
+#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
+#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
+#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
+#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
+#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
+#define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL
+#define SDL_JoystickClose SDL_JoystickClose_REAL
+#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
+#define SDL_LoadObject SDL_LoadObject_REAL
+#define SDL_LoadFunction SDL_LoadFunction_REAL
+#define SDL_UnloadObject SDL_UnloadObject_REAL
+#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
+#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
+#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
+#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
+#define SDL_GetVersion SDL_GetVersion_REAL
+#define SDL_GetRevision SDL_GetRevision_REAL
+#define SDL_GetTicks SDL_GetTicks_REAL
+#define SDL_GetTicksNS SDL_GetTicksNS_REAL
+#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
+#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
+#define SDL_Delay SDL_Delay_REAL
+#define SDL_DelayNS SDL_DelayNS_REAL
+#define SDL_AddTimer SDL_AddTimer_REAL
+#define SDL_RemoveTimer SDL_RemoveTimer_REAL
+#define SDL_GetCPUCount SDL_GetCPUCount_REAL
+#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
+#define SDL_HasRDTSC SDL_HasRDTSC_REAL
+#define SDL_HasAltiVec SDL_HasAltiVec_REAL
+#define SDL_HasMMX SDL_HasMMX_REAL
+#define SDL_Has3DNow SDL_Has3DNow_REAL
+#define SDL_HasSSE SDL_HasSSE_REAL
+#define SDL_HasSSE2 SDL_HasSSE2_REAL
+#define SDL_HasSSE3 SDL_HasSSE3_REAL
+#define SDL_HasSSE41 SDL_HasSSE41_REAL
+#define SDL_HasSSE42 SDL_HasSSE42_REAL
+#define SDL_HasAVX SDL_HasAVX_REAL
+#define SDL_HasAVX2 SDL_HasAVX2_REAL
+#define SDL_HasAVX512F SDL_HasAVX512F_REAL
+#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
+#define SDL_HasNEON SDL_HasNEON_REAL
+#define SDL_HasLSX SDL_HasLSX_REAL
+#define SDL_HasLASX SDL_HasLASX_REAL
+#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
+#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
+#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
+#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
+#define SDL_SIMDFree SDL_SIMDFree_REAL
+#define SDL_RecordGesture SDL_RecordGesture_REAL
+#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
+#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
+#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
+#define SDL_GetBasePath SDL_GetBasePath_REAL
+#define SDL_GetPrefPath SDL_GetPrefPath_REAL
+#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
+#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
+#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
+#define SDL_AllocFormat SDL_AllocFormat_REAL
+#define SDL_FreeFormat SDL_FreeFormat_REAL
+#define SDL_AllocPalette SDL_AllocPalette_REAL
+#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
+#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
+#define SDL_FreePalette SDL_FreePalette_REAL
+#define SDL_MapRGB SDL_MapRGB_REAL
+#define SDL_MapRGBA SDL_MapRGBA_REAL
+#define SDL_GetRGB SDL_GetRGB_REAL
+#define SDL_GetRGBA SDL_GetRGBA_REAL
+#define SDL_CreateSurface SDL_CreateSurface_REAL
+#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
+#define SDL_FreeSurface SDL_FreeSurface_REAL
+#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
+#define SDL_LockSurface SDL_LockSurface_REAL
+#define SDL_UnlockSurface SDL_UnlockSurface_REAL
+#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
+#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
+#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
+#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
+#define SDL_SetColorKey SDL_SetColorKey_REAL
+#define SDL_HasColorKey SDL_HasColorKey_REAL
+#define SDL_GetColorKey SDL_GetColorKey_REAL
+#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
+#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
+#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
+#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
+#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
+#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
+#define SDL_SetClipRect SDL_SetClipRect_REAL
+#define SDL_GetClipRect SDL_GetClipRect_REAL
+#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
+#define SDL_ConvertSurface SDL_ConvertSurface_REAL
+#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
+#define SDL_ConvertPixels SDL_ConvertPixels_REAL
+#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
+#define SDL_FillRect SDL_FillRect_REAL
+#define SDL_FillRects SDL_FillRects_REAL
+#define SDL_UpperBlit SDL_UpperBlit_REAL
+#define SDL_LowerBlit SDL_LowerBlit_REAL
+#define SDL_SoftStretch SDL_SoftStretch_REAL
+#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
+#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
+#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
+#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
+#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
+#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
+#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
+#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
+#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
+#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
+#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
+#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
+#define SDL_GetPlatform SDL_GetPlatform_REAL
+#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
+#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
+#define SDL_GetThreadName SDL_GetThreadName_REAL
+#define SDL_ThreadID SDL_ThreadID_REAL
+#define SDL_GetThreadID SDL_GetThreadID_REAL
+#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
+#define SDL_WaitThread SDL_WaitThread_REAL
+#define SDL_DetachThread SDL_DetachThread_REAL
+#define SDL_TLSCreate SDL_TLSCreate_REAL
+#define SDL_TLSGet SDL_TLSGet_REAL
+#define SDL_TLSSet SDL_TLSSet_REAL
+#define SDL_TLSCleanup SDL_TLSCleanup_REAL
+#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
+#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
+#define SDL_SetHint SDL_SetHint_REAL
+#define SDL_ResetHint SDL_ResetHint_REAL
+#define SDL_ResetHints SDL_ResetHints_REAL
+#define SDL_GetHint SDL_GetHint_REAL
+#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
+#define SDL_AddHintCallback SDL_AddHintCallback_REAL
+#define SDL_DelHintCallback SDL_DelHintCallback_REAL
+#define SDL_ClearHints SDL_ClearHints_REAL
+#define SDL_SetClipboardText SDL_SetClipboardText_REAL
+#define SDL_GetClipboardText SDL_GetClipboardText_REAL
+#define SDL_HasClipboardText SDL_HasClipboardText_REAL
+#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
+#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
+#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
+#define SDL_OpenURL SDL_OpenURL_REAL
+#define SDL_GetError SDL_GetError_REAL
+#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
+#define SDL_ClearError SDL_ClearError_REAL
+#define SDL_Error SDL_Error_REAL
+#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
+#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
+#define SDL_HasIntersection SDL_HasIntersection_REAL
+#define SDL_IntersectRect SDL_IntersectRect_REAL
+#define SDL_UnionRect SDL_UnionRect_REAL
+#define SDL_EnclosePoints SDL_EnclosePoints_REAL
+#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
+#define SDL_HasIntersectionF SDL_HasIntersectionF_REAL
+#define SDL_IntersectFRect SDL_IntersectFRect_REAL
+#define SDL_UnionFRect SDL_UnionFRect_REAL
+#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
+#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
+#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
+#define SDL_GetMouseState SDL_GetMouseState_REAL
+#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
+#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
+#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
+#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
+#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
+#define SDL_CaptureMouse SDL_CaptureMouse_REAL
+#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
+#define SDL_CreateCursor SDL_CreateCursor_REAL
+#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
+#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
+#define SDL_SetCursor SDL_SetCursor_REAL
+#define SDL_GetCursor SDL_GetCursor_REAL
+#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
+#define SDL_FreeCursor SDL_FreeCursor_REAL
+#define SDL_ShowCursor SDL_ShowCursor_REAL
+#define SDL_PumpEvents SDL_PumpEvents_REAL
+#define SDL_PeepEvents SDL_PeepEvents_REAL
+#define SDL_HasEvent SDL_HasEvent_REAL
+#define SDL_HasEvents SDL_HasEvents_REAL
+#define SDL_FlushEvent SDL_FlushEvent_REAL
+#define SDL_FlushEvents SDL_FlushEvents_REAL
+#define SDL_PollEvent SDL_PollEvent_REAL
+#define SDL_WaitEvent SDL_WaitEvent_REAL
+#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
+#define SDL_PushEvent SDL_PushEvent_REAL
+#define SDL_SetEventFilter SDL_SetEventFilter_REAL
+#define SDL_GetEventFilter SDL_GetEventFilter_REAL
+#define SDL_AddEventWatch SDL_AddEventWatch_REAL
+#define SDL_DelEventWatch SDL_DelEventWatch_REAL
+#define SDL_FilterEvents SDL_FilterEvents_REAL
+#define SDL_EventState SDL_EventState_REAL
+#define SDL_GetEventState SDL_GetEventState_REAL
+#define SDL_RegisterEvents SDL_RegisterEvents_REAL
+#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
+#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
+#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
+#define SDL_VideoInit SDL_VideoInit_REAL
+#define SDL_VideoQuit SDL_VideoQuit_REAL
+#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
+#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
+#define SDL_GetDisplayName SDL_GetDisplayName_REAL
+#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
+#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
+#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
+#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
+#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
+#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
+#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
+#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
+#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
+#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
+#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
+#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
+#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
+#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
+#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
+#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
+#define SDL_CreateWindow SDL_CreateWindow_REAL
+#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
+#define SDL_GetWindowID SDL_GetWindowID_REAL
+#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
+#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
+#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
+#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
+#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
+#define SDL_SetWindowData SDL_SetWindowData_REAL
+#define SDL_GetWindowData SDL_GetWindowData_REAL
+#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
+#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
+#define SDL_SetWindowSize SDL_SetWindowSize_REAL
+#define SDL_GetWindowSize SDL_GetWindowSize_REAL
+#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
+#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
+#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
+#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
+#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
+#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
+#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
+#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
+#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
+#define SDL_ShowWindow SDL_ShowWindow_REAL
+#define SDL_HideWindow SDL_HideWindow_REAL
+#define SDL_RaiseWindow SDL_RaiseWindow_REAL
+#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
+#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
+#define SDL_RestoreWindow SDL_RestoreWindow_REAL
+#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
+#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
+#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
+#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
+#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
+#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
+#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
+#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
+#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
+#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
+#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
+#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
+#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
+#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
+#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
+#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
+#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
+#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
+#define SDL_FlashWindow SDL_FlashWindow_REAL
+#define SDL_DestroyWindow SDL_DestroyWindow_REAL
+#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
+#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
+#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
+#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
+#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
+#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
+#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
+#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
+#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
+#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
+#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
+#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
+#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
+#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
+#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
+#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
+#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
+#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
+#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
+#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
+#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
+#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
+#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
+#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
+#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
+#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
+#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
+#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
+#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
+#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
+#define SDL_IsGameController SDL_IsGameController_REAL
+#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
+#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL
+#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
+#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
+#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
+#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
+#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL
+#define SDL_GameControllerName SDL_GameControllerName_REAL
+#define SDL_GameControllerPath SDL_GameControllerPath_REAL
+#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
+#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
+#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
+#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL
+#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL
+#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL
+#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_REAL
+#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL
+#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
+#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
+#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
+#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
+#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
+#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
+#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
+#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL
+#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
+#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
+#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
+#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
+#define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL
+#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
+#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL
+#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL
+#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL
+#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL
+#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
+#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
+#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
+#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
+#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
+#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
+#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
+#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
+#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
+#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
+#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL
+#define SDL_GameControllerClose SDL_GameControllerClose_REAL
+#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_REAL
+#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL
+#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
+#define SDL_LogSetPriority SDL_LogSetPriority_REAL
+#define SDL_LogGetPriority SDL_LogGetPriority_REAL
+#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
+#define SDL_LogMessageV SDL_LogMessageV_REAL
+#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
+#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
+#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
+#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
+#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
+#define SDL_GetModState SDL_GetModState_REAL
+#define SDL_SetModState SDL_SetModState_REAL
+#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
+#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
+#define SDL_GetScancodeName SDL_GetScancodeName_REAL
+#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
+#define SDL_GetKeyName SDL_GetKeyName_REAL
+#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
+#define SDL_StartTextInput SDL_StartTextInput_REAL
+#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
+#define SDL_StopTextInput SDL_StopTextInput_REAL
+#define SDL_ClearComposition SDL_ClearComposition_REAL
+#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
+#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
+#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
+#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
+#define SDL_LockSensors SDL_LockSensors_REAL
+#define SDL_UnlockSensors SDL_UnlockSensors_REAL
+#define SDL_NumSensors SDL_NumSensors_REAL
+#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
+#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
+#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
+#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
+#define SDL_SensorOpen SDL_SensorOpen_REAL
+#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
+#define SDL_SensorGetName SDL_SensorGetName_REAL
+#define SDL_SensorGetType SDL_SensorGetType_REAL
+#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
+#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
+#define SDL_SensorGetData SDL_SensorGetData_REAL
+#define SDL_SensorClose SDL_SensorClose_REAL
+#define SDL_SensorUpdate SDL_SensorUpdate_REAL
+#define SDL_hid_init SDL_hid_init_REAL
+#define SDL_hid_exit SDL_hid_exit_REAL
+#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
+#define SDL_hid_enumerate SDL_hid_enumerate_REAL
+#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
+#define SDL_hid_open SDL_hid_open_REAL
+#define SDL_hid_open_path SDL_hid_open_path_REAL
+#define SDL_hid_write SDL_hid_write_REAL
+#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
+#define SDL_hid_read SDL_hid_read_REAL
+#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
+#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
+#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
+#define SDL_hid_close SDL_hid_close_REAL
+#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
+#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
+#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
+#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
+#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
+#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
+#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
+#define SDL_GetTouchName SDL_GetTouchName_REAL
+#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
+#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
+#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
+#define SDL_NumHaptics SDL_NumHaptics_REAL
+#define SDL_HapticName SDL_HapticName_REAL
+#define SDL_HapticOpen SDL_HapticOpen_REAL
+#define SDL_HapticOpened SDL_HapticOpened_REAL
+#define SDL_HapticIndex SDL_HapticIndex_REAL
+#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
+#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
+#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
+#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
+#define SDL_HapticClose SDL_HapticClose_REAL
+#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
+#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
+#define SDL_HapticQuery SDL_HapticQuery_REAL
+#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
+#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
+#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
+#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
+#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
+#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
+#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
+#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
+#define SDL_HapticSetGain SDL_HapticSetGain_REAL
+#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
+#define SDL_HapticPause SDL_HapticPause_REAL
+#define SDL_HapticUnpause SDL_HapticUnpause_REAL
+#define SDL_HapticStopAll SDL_HapticStopAll_REAL
+#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
+#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
+#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
+#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
+#define SDL_GUIDToString SDL_GUIDToString_REAL
+#define SDL_GUIDFromString SDL_GUIDFromString_REAL
+#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
+#define SDL_AtomicLock SDL_AtomicLock_REAL
+#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
+#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
+#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
+#define SDL_AtomicCAS SDL_AtomicCAS_REAL
+#define SDL_AtomicSet SDL_AtomicSet_REAL
+#define SDL_AtomicGet SDL_AtomicGet_REAL
+#define SDL_AtomicAdd SDL_AtomicAdd_REAL
+#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
+#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
+#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
+#define SDL_RWFromFile SDL_RWFromFile_REAL
+#define SDL_RWFromMem SDL_RWFromMem_REAL
+#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
+#define SDL_AllocRW SDL_AllocRW_REAL
+#define SDL_FreeRW SDL_FreeRW_REAL
+#define SDL_RWsize SDL_RWsize_REAL
+#define SDL_RWseek SDL_RWseek_REAL
+#define SDL_RWtell SDL_RWtell_REAL
+#define SDL_RWread SDL_RWread_REAL
+#define SDL_RWwrite SDL_RWwrite_REAL
+#define SDL_RWclose SDL_RWclose_REAL
+#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
+#define SDL_LoadFile SDL_LoadFile_REAL
+#define SDL_ReadU8 SDL_ReadU8_REAL
+#define SDL_ReadLE16 SDL_ReadLE16_REAL
+#define SDL_ReadBE16 SDL_ReadBE16_REAL
+#define SDL_ReadLE32 SDL_ReadLE32_REAL
+#define SDL_ReadBE32 SDL_ReadBE32_REAL
+#define SDL_ReadLE64 SDL_ReadLE64_REAL
+#define SDL_ReadBE64 SDL_ReadBE64_REAL
+#define SDL_WriteU8 SDL_WriteU8_REAL
+#define SDL_WriteLE16 SDL_WriteLE16_REAL
+#define SDL_WriteBE16 SDL_WriteBE16_REAL
+#define SDL_WriteLE32 SDL_WriteLE32_REAL
+#define SDL_WriteBE32 SDL_WriteBE32_REAL
+#define SDL_WriteLE64 SDL_WriteLE64_REAL
+#define SDL_WriteBE64 SDL_WriteBE64_REAL
+#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
+#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
+#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
+#define SDL_CreateRenderer SDL_CreateRenderer_REAL
+#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
+#define SDL_GetRenderer SDL_GetRenderer_REAL
+#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
+#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
+#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
+#define SDL_CreateTexture SDL_CreateTexture_REAL
+#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
+#define SDL_QueryTexture SDL_QueryTexture_REAL
+#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
+#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
+#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
+#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
+#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
+#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
+#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
+#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
+#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
+#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
+#define SDL_UpdateTexture SDL_UpdateTexture_REAL
+#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
+#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
+#define SDL_LockTexture SDL_LockTexture_REAL
+#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
+#define SDL_UnlockTexture SDL_UnlockTexture_REAL
+#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
+#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
+#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
+#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
+#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
+#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
+#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
+#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
+#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
+#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
+#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
+#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
+#define SDL_RenderSetScale SDL_RenderSetScale_REAL
+#define SDL_RenderGetScale SDL_RenderGetScale_REAL
+#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
+#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
+#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
+#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
+#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
+#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
+#define SDL_RenderClear SDL_RenderClear_REAL
+#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
+#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
+#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
+#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
+#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
+#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
+#define SDL_RenderFillRect SDL_RenderFillRect_REAL
+#define SDL_RenderFillRects SDL_RenderFillRects_REAL
+#define SDL_RenderCopy SDL_RenderCopy_REAL
+#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
+#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
+#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
+#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
+#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
+#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
+#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
+#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
+#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
+#define SDL_RenderCopyF SDL_RenderCopyF_REAL
+#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
+#define SDL_RenderGeometry SDL_RenderGeometry_REAL
+#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
+#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
+#define SDL_RenderPresent SDL_RenderPresent_REAL
+#define SDL_DestroyTexture SDL_DestroyTexture_REAL
+#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
+#define SDL_RenderFlush SDL_RenderFlush_REAL
+#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
+#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
+#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
+#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
+#define SDL_RenderSetVSync SDL_RenderSetVSync_REAL
+#define SDL_ReportAssertion SDL_ReportAssertion_REAL
+#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
+#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
+#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
+#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
+#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
+#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
+#define SDL_malloc SDL_malloc_REAL
+#define SDL_calloc SDL_calloc_REAL
+#define SDL_realloc SDL_realloc_REAL
+#define SDL_free SDL_free_REAL
+#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
+#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
+#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
+#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
+#define SDL_getenv SDL_getenv_REAL
+#define SDL_setenv SDL_setenv_REAL
+#define SDL_qsort SDL_qsort_REAL
+#define SDL_bsearch SDL_bsearch_REAL
+#define SDL_abs SDL_abs_REAL
+#define SDL_isalpha SDL_isalpha_REAL
+#define SDL_isalnum SDL_isalnum_REAL
+#define SDL_isblank SDL_isblank_REAL
+#define SDL_iscntrl SDL_iscntrl_REAL
+#define SDL_isdigit SDL_isdigit_REAL
+#define SDL_isxdigit SDL_isxdigit_REAL
+#define SDL_ispunct SDL_ispunct_REAL
+#define SDL_isspace SDL_isspace_REAL
+#define SDL_isupper SDL_isupper_REAL
+#define SDL_islower SDL_islower_REAL
+#define SDL_isprint SDL_isprint_REAL
+#define SDL_isgraph SDL_isgraph_REAL
+#define SDL_toupper SDL_toupper_REAL
+#define SDL_tolower SDL_tolower_REAL
+#define SDL_crc16 SDL_crc16_REAL
+#define SDL_crc32 SDL_crc32_REAL
+#define SDL_memset SDL_memset_REAL
+#define SDL_memset4 SDL_memset4_REAL
+#define SDL_memcpy SDL_memcpy_REAL
+#define SDL_memmove SDL_memmove_REAL
+#define SDL_memcmp SDL_memcmp_REAL
+#define SDL_wcslen SDL_wcslen_REAL
+#define SDL_wcslcpy SDL_wcslcpy_REAL
+#define SDL_wcslcat SDL_wcslcat_REAL
+#define SDL_wcsdup SDL_wcsdup_REAL
+#define SDL_wcsstr SDL_wcsstr_REAL
+#define SDL_wcscmp SDL_wcscmp_REAL
+#define SDL_wcsncmp SDL_wcsncmp_REAL
+#define SDL_wcscasecmp SDL_wcscasecmp_REAL
+#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
+#define SDL_strlen SDL_strlen_REAL
+#define SDL_strlcpy SDL_strlcpy_REAL
+#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
+#define SDL_strlcat SDL_strlcat_REAL
+#define SDL_strdup SDL_strdup_REAL
+#define SDL_strrev SDL_strrev_REAL
+#define SDL_strupr SDL_strupr_REAL
+#define SDL_strlwr SDL_strlwr_REAL
+#define SDL_strchr SDL_strchr_REAL
+#define SDL_strrchr SDL_strrchr_REAL
+#define SDL_strstr SDL_strstr_REAL
+#define SDL_strcasestr SDL_strcasestr_REAL
+#define SDL_strtokr SDL_strtokr_REAL
+#define SDL_utf8strlen SDL_utf8strlen_REAL
+#define SDL_utf8strnlen SDL_utf8strnlen_REAL
+#define SDL_itoa SDL_itoa_REAL
+#define SDL_uitoa SDL_uitoa_REAL
+#define SDL_ltoa SDL_ltoa_REAL
+#define SDL_ultoa SDL_ultoa_REAL
+#define SDL_lltoa SDL_lltoa_REAL
+#define SDL_ulltoa SDL_ulltoa_REAL
+#define SDL_atoi SDL_atoi_REAL
+#define SDL_atof SDL_atof_REAL
+#define SDL_strtol SDL_strtol_REAL
+#define SDL_strtoul SDL_strtoul_REAL
+#define SDL_strtoll SDL_strtoll_REAL
+#define SDL_strtoull SDL_strtoull_REAL
+#define SDL_strtod SDL_strtod_REAL
+#define SDL_strcmp SDL_strcmp_REAL
+#define SDL_strncmp SDL_strncmp_REAL
+#define SDL_strcasecmp SDL_strcasecmp_REAL
+#define SDL_strncasecmp SDL_strncasecmp_REAL
+#define SDL_vsscanf SDL_vsscanf_REAL
+#define SDL_vsnprintf SDL_vsnprintf_REAL
+#define SDL_asprintf SDL_asprintf_REAL
+#define SDL_vasprintf SDL_vasprintf_REAL
+#define SDL_acos SDL_acos_REAL
+#define SDL_acosf SDL_acosf_REAL
+#define SDL_asin SDL_asin_REAL
+#define SDL_asinf SDL_asinf_REAL
+#define SDL_atan SDL_atan_REAL
+#define SDL_atanf SDL_atanf_REAL
+#define SDL_atan2 SDL_atan2_REAL
+#define SDL_atan2f SDL_atan2f_REAL
+#define SDL_ceil SDL_ceil_REAL
+#define SDL_ceilf SDL_ceilf_REAL
+#define SDL_copysign SDL_copysign_REAL
+#define SDL_copysignf SDL_copysignf_REAL
+#define SDL_cos SDL_cos_REAL
+#define SDL_cosf SDL_cosf_REAL
+#define SDL_exp SDL_exp_REAL
+#define SDL_expf SDL_expf_REAL
+#define SDL_fabs SDL_fabs_REAL
+#define SDL_fabsf SDL_fabsf_REAL
+#define SDL_floor SDL_floor_REAL
+#define SDL_floorf SDL_floorf_REAL
+#define SDL_trunc SDL_trunc_REAL
+#define SDL_truncf SDL_truncf_REAL
+#define SDL_fmod SDL_fmod_REAL
+#define SDL_fmodf SDL_fmodf_REAL
+#define SDL_log SDL_log_REAL
+#define SDL_logf SDL_logf_REAL
+#define SDL_log10 SDL_log10_REAL
+#define SDL_log10f SDL_log10f_REAL
+#define SDL_pow SDL_pow_REAL
+#define SDL_powf SDL_powf_REAL
+#define SDL_round SDL_round_REAL
+#define SDL_roundf SDL_roundf_REAL
+#define SDL_lround SDL_lround_REAL
+#define SDL_lroundf SDL_lroundf_REAL
+#define SDL_scalbn SDL_scalbn_REAL
+#define SDL_scalbnf SDL_scalbnf_REAL
+#define SDL_sin SDL_sin_REAL
+#define SDL_sinf SDL_sinf_REAL
+#define SDL_sqrt SDL_sqrt_REAL
+#define SDL_sqrtf SDL_sqrtf_REAL
+#define SDL_tan SDL_tan_REAL
+#define SDL_tanf SDL_tanf_REAL
+#define SDL_iconv_open SDL_iconv_open_REAL
+#define SDL_iconv_close SDL_iconv_close_REAL
+#define SDL_iconv SDL_iconv_REAL
+#define SDL_iconv_string SDL_iconv_string_REAL
+#define SDL_Init SDL_Init_REAL
+#define SDL_InitSubSystem SDL_InitSubSystem_REAL
+#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
+#define SDL_WasInit SDL_WasInit_REAL
+#define SDL_Quit SDL_Quit_REAL
+#define SDL_SetMainReady SDL_SetMainReady_REAL
+#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
+#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
+#define SDL_GDKRunApp SDL_GDKRunApp_REAL
+#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
+#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
+#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
+#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
+#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
+#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
+#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
+#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
+#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
+#define SDL_IsChromebook SDL_IsChromebook_REAL
+#define SDL_IsDeXMode SDL_IsDeXMode_REAL
+#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
+#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
+#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
+#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
+#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
+#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
+#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
+#define SDL_IsTablet SDL_IsTablet_REAL
+#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
+#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
+#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
+#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
+#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
+#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
+#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
+#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
+#define SDL_asprintf SDL_asprintf_REAL
+#define SDL_asprintf SDL_asprintf_REAL
+#define SDL_vasprintf SDL_vasprintf_REAL

+ 0 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -868,7 +868,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S
 SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
 SDL_DYNAPI_PROC(int,SDL_RenderSetVSync,(SDL_Renderer *a, int b),(a,b),return)
 #if !SDL_DYNAPI_PROC_NO_VARARGS
-SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
 #endif
 SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
 SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)

+ 4 - 0
src/dynapi/gendynapi.py

@@ -403,6 +403,10 @@ def add_dyn_api(proc):
         if argtype == "void":
             continue
 
+        # Special case, '...' has no parameter name
+        if argtype == "...":
+            continue
+
         # Var name: a, b, c, ...
         varname = chr(i)
         i += 1