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@@ -306,6 +306,11 @@ SDL_error *SDL_GetErrBuf(bool create)
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#endif // SDL_THREADS_DISABLED
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}
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+static bool ThreadValid(SDL_Thread *thread)
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+{
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+ return SDL_ObjectValid(thread, SDL_OBJECT_TYPE_THREAD);
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+}
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+
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void SDL_RunThread(SDL_Thread *thread)
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{
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void *userdata = thread->userdata;
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@@ -326,9 +331,10 @@ void SDL_RunThread(SDL_Thread *thread)
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SDL_CleanupTLS();
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// Mark us as ready to be joined (or detached)
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- if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
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+ if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_COMPLETE)) {
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// Clean up if something already detached us.
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- if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
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+ if (SDL_GetThreadState(thread) == SDL_THREAD_DETACHED) {
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+ SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
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SDL_free(thread);
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}
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@@ -364,7 +370,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
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return NULL;
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}
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thread->status = -1;
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- SDL_SetAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE);
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+ SDL_SetAtomicInt(&thread->state, SDL_THREAD_ALIVE);
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// Set up the arguments for the thread
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if (name) {
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@@ -379,9 +385,12 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
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thread->userdata = userdata;
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thread->stacksize = stacksize;
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+ SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, true);
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+
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// Create the thread and go!
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if (!SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread)) {
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// Oops, failed. Gotta free everything
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+ SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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SDL_free(thread->name);
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SDL_free(thread);
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thread = NULL;
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@@ -420,10 +429,12 @@ SDL_Thread *SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *nam
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SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)
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{
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- SDL_ThreadID id;
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+ SDL_ThreadID id = 0;
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if (thread) {
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- id = thread->threadid;
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+ if (ThreadValid(thread)) {
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+ id = thread->threadid;
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+ }
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} else {
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id = SDL_GetCurrentThreadID();
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}
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@@ -432,7 +443,7 @@ SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)
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const char *SDL_GetThreadName(SDL_Thread *thread)
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{
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- if (thread) {
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+ if (ThreadValid(thread)) {
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return SDL_GetPersistentString(thread->name);
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} else {
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return NULL;
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@@ -446,39 +457,47 @@ bool SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority)
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void SDL_WaitThread(SDL_Thread *thread, int *status)
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{
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- if (thread) {
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- SDL_SYS_WaitThread(thread);
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+ if (!ThreadValid(thread) || SDL_GetThreadState(thread) == SDL_THREAD_DETACHED) {
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if (status) {
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- *status = thread->status;
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+ *status = -1;
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}
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- SDL_free(thread->name);
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- SDL_free(thread);
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+ return;
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+ }
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+
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+ SDL_SYS_WaitThread(thread);
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+ if (status) {
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+ *status = thread->status;
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}
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+ SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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+ SDL_free(thread->name);
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+ SDL_free(thread);
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}
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SDL_ThreadState SDL_GetThreadState(SDL_Thread *thread)
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{
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+ if (!ThreadValid(thread)) {
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+ return SDL_THREAD_UNKNOWN;
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+ }
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+
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return (SDL_ThreadState)SDL_GetAtomicInt(&thread->state);
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}
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void SDL_DetachThread(SDL_Thread *thread)
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{
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- if (!thread) {
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+ if (!ThreadValid(thread)) {
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return;
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}
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// Grab dibs if the state is alive+joinable.
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- if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
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+ if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_DETACHED)) {
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SDL_SYS_DetachThread(thread);
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} else {
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// all other states are pretty final, see where we landed.
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- const int thread_state = SDL_GetAtomicInt(&thread->state);
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- if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
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+ SDL_ThreadState thread_state = SDL_GetThreadState(thread);
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+ if (thread_state == SDL_THREAD_DETACHED) {
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return; // already detached (you shouldn't call this twice!)
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- } else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
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+ } else if (thread_state == SDL_THREAD_COMPLETE) {
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SDL_WaitThread(thread, NULL); // already done, clean it up.
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- } else {
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- SDL_assert(0 && "Unexpected thread state");
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}
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}
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}
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