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@@ -17,22 +17,54 @@
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extern void SDL_Android_Init(JNIEnv* env, jclass cls);
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/* Start up the SDL app */
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-int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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+int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
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{
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+ int i;
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+ int argc;
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+ int status;
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+
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/* This interface could expand with ABI negotiation, callbacks, etc. */
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SDL_Android_Init(env, cls);
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SDL_SetMainReady();
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- /* Run the application code! */
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+ /* Prepare the arguments. */
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+
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+ int len = (*env)->GetArrayLength(env, array);
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+ char* argv[1 + len + 1];
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+ argc = 0;
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/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
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https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
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*/
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- int status;
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- char *argv[2];
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- argv[0] = SDL_strdup("app_process");
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- argv[1] = NULL;
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- status = SDL_main(1, argv);
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+ argv[argc++] = SDL_strdup("app_process");
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+ for (i = 0; i < len; ++i) {
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+ const char* utf;
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+ char* arg = NULL;
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+ jstring string = (*env)->GetObjectArrayElement(env, array, i);
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+ if (string) {
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+ utf = (*env)->GetStringUTFChars(env, string, 0);
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+ if (utf) {
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+ arg = SDL_strdup(utf);
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+ (*env)->ReleaseStringUTFChars(env, string, utf);
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+ }
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+ }
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+ if (!arg) {
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+ arg = SDL_strdup("");
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+ }
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+ argv[argc++] = arg;
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+ }
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+ argv[argc] = NULL;
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+
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+
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+ /* Run the application. */
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+
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+ status = SDL_main(argc, argv);
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+
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+ /* Release the arguments. */
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+
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+ for (i = 0; i < argc; ++i) {
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+ SDL_free(argv[i]);
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+ }
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/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
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/* exit(status); */
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