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iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.

This matches the SDL_GL_CreateContext behavior in OS X.
Alex Szpakowski 9 years ago
parent
commit
ecfdb10cfa
1 changed files with 2 additions and 6 deletions
  1. 2 6
      src/video/uikit/SDL_uikitopenglview.m

+ 2 - 6
src/video/uikit/SDL_uikitopenglview.m

@@ -88,12 +88,8 @@
             GLint maxsamples = 0;
             glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
 
-            /* Verify that the sample count is supported before creating any
-             * multisample Renderbuffers, to avoid generating GL errors. */
-            if (samples > maxsamples) {
-                SDL_SetError("Failed creating OpenGL ES framebuffer: Unsupported MSAA sample count");
-                return nil;
-            }
+            /* Clamp the samples to the max supported count. */
+            samples = MIN(samples, maxsamples);
         }
 
         if (sRGB) {