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@@ -446,7 +446,7 @@ typedef struct SDL_MouseMotionEvent
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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- SDL_MouseID which; /**< The mouse instance id or SDL_TOUCH_MOUSEID */
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+ SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
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SDL_MouseButtonFlags state; /**< The current button state */
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float x; /**< X coordinate, relative to window */
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float y; /**< Y coordinate, relative to window */
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@@ -465,7 +465,7 @@ typedef struct SDL_MouseButtonEvent
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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- SDL_MouseID which; /**< The mouse instance id or SDL_TOUCH_MOUSEID */
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+ SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
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Uint8 button; /**< The mouse button index */
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bool down; /**< true if the button is pressed */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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@@ -485,7 +485,7 @@ typedef struct SDL_MouseWheelEvent
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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- SDL_MouseID which; /**< The mouse instance id */
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+ SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */
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float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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