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@@ -1574,15 +1574,16 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
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*
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* It is a common misconception that this function is required to write audio
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* data to an output stream in an audio callback. While you can do that,
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- * SDL_MixAudio() is really only needed when you're mixing a single
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- * audio stream with a volume adjustment.
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+ * SDL_MixAudio() is really only needed when you're mixing a single audio
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+ * stream with a volume adjustment.
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*
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* \param dst the destination for the mixed audio
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* \param src the source audio buffer to be mixed
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* \param format the SDL_AudioFormat structure representing the desired audio
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* format
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* \param len the length of the audio buffer in bytes
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- * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full audio volume
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+ * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full
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+ * audio volume
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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