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@@ -128,7 +128,7 @@ calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt)
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* leave alpha with a zero mask, but we should still swizzle the bits.
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*/
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/* ARGB */
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- const static const struct SDL_PixelFormat default_pixel_format = {
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+ static const struct SDL_PixelFormat default_pixel_format = {
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0, NULL, 0, 0,
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{0, 0},
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0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000,
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