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@@ -172,6 +172,8 @@ SDL_FreeWAV has been removed and calls can be replaced with SDL_free.
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SDL_LoadWAV() is a proper function now and no longer a macro (but offers the same functionality otherwise).
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+SDL_LoadWAV_RW() and SDL_LoadWAV() return an int now: zero on success, -1 on error, like most of SDL. They no longer return a pointer to an SDL_AudioSpec.
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SDL_AudioCVT interface has been removed, the SDL_AudioStream interface (for audio supplied in pieces) or the new SDL_ConvertAudioSamples() function (for converting a complete audio buffer in one call) can be used instead.
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Code that used to look like this:
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