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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_VIDEO_RENDER_VITA_VITA2D
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+
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+#include "SDL_hints.h"
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+#include "../SDL_sysrender.h"
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+
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+#include <psp2/types.h>
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+#include <psp2/display.h>
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+#include <psp2/gxm.h>
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+#include <psp2/kernel/processmgr.h>
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+#include <stdio.h>
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+#include <string.h>
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+#include <math.h>
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+#include <stdarg.h>
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+#include <stdlib.h>
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+
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+#include <vita2d.h>
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+
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+#define sceKernelDcacheWritebackAll() (void)0
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+
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+/* VITA renderer implementation, based on the vita2d lib */
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+
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+extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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+
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+static SDL_Renderer *VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags);
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+static void VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
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+static SDL_bool VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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+static int VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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+static int VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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+ const SDL_Rect *rect, const void *pixels, int pitch);
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+static int VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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+ const SDL_Rect * rect,
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+ const Uint8 *Yplane, int Ypitch,
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+ const Uint8 *Uplane, int Upitch,
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+ const Uint8 *Vplane, int Vpitch);
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+
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+static int VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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+ const SDL_Rect *rect, void **pixels, int *pitch);
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+
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+static void VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer,
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+ SDL_Texture *texture);
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+
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+static void VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
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+
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+static int VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer,
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+ SDL_Texture *texture);
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+
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+static int VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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+
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+static int VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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+
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+static int VITA_VITA2D_RenderClear(SDL_Renderer *renderer);
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+
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+static int VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
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+
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+static int VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer,
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+ const SDL_FPoint *points, int count);
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+
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+static int VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer,
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+ const SDL_FPoint *points, int count);
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+
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+static int VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
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+
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+static int VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer,
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+ const SDL_FRect *rects, int count);
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+
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+static int VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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+
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+static int VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
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+
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+static int VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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+ Uint32 pixel_format, void *pixels, int pitch);
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+
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+static int VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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+
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+static void VITA_VITA2D_RenderPresent(SDL_Renderer *renderer);
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+static void VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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+static void VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer);
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+
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+
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+SDL_RenderDriver VITA_VITA2D_RenderDriver = {
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+ .CreateRenderer = VITA_VITA2D_CreateRenderer,
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+ .info = {
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+ .name = "VITA",
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+ .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
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+ .num_texture_formats = 1,
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+ .texture_formats = {
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+ [0] = SDL_PIXELFORMAT_ABGR8888,
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+ },
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+ .max_texture_width = 1024,
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+ .max_texture_height = 1024,
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+ }
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+};
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+
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+#define VITA_VITA2D_SCREEN_WIDTH 960
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+#define VITA_VITA2D_SCREEN_HEIGHT 544
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+
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+#define VITA_VITA2D_FRAME_BUFFER_WIDTH 1024
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+#define VITA_VITA2D_FRAME_BUFFER_SIZE (VITA_VITA2D_FRAME_BUFFER_WIDTH*VITA_VITA2D_SCREEN_HEIGHT)
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+
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+#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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+#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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+#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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+#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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+
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+typedef struct
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+{
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+ void *frontbuffer;
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+ void *backbuffer;
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+ SDL_bool initialized;
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+ SDL_bool displayListAvail;
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+ unsigned int psm;
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+ unsigned int bpp;
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+ SDL_bool vsync;
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+ unsigned int currentColor;
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+ int currentBlendMode;
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+
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+} VITA_VITA2D_RenderData;
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+
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+
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+typedef struct
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+{
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+ vita2d_texture *tex;
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+ unsigned int pitch;
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+ unsigned int w;
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+ unsigned int h;
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+} VITA_VITA2D_TextureData;
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+
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+typedef struct
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+{
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+ SDL_Rect srcRect;
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+ SDL_FRect dstRect;
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+} VITA_VITA2D_CopyData;
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+
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+void
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+StartDrawing(SDL_Renderer *renderer)
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+{
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+ VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
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+ if(data->displayListAvail)
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+ return;
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+
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+ vita2d_start_drawing();
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+
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+ data->displayListAvail = SDL_TRUE;
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+}
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+
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+SDL_Renderer *
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+VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags)
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+{
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+
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+ SDL_Renderer *renderer;
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+ VITA_VITA2D_RenderData *data;
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+
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+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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+ if (!renderer) {
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+ SDL_OutOfMemory();
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+ return NULL;
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+ }
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+
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+ data = (VITA_VITA2D_RenderData *) SDL_calloc(1, sizeof(*data));
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+ if (!data) {
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+ VITA_VITA2D_DestroyRenderer(renderer);
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+ SDL_OutOfMemory();
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+ return NULL;
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+ }
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+
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+ renderer->WindowEvent = VITA_VITA2D_WindowEvent;
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+ renderer->SupportsBlendMode = VITA_VITA2D_SupportsBlendMode;
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+ renderer->CreateTexture = VITA_VITA2D_CreateTexture;
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+ renderer->UpdateTexture = VITA_VITA2D_UpdateTexture;
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+ renderer->UpdateTextureYUV = VITA_VITA2D_UpdateTextureYUV;
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+ renderer->LockTexture = VITA_VITA2D_LockTexture;
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+ renderer->UnlockTexture = VITA_VITA2D_UnlockTexture;
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+ renderer->SetTextureScaleMode = VITA_VITA2D_SetTextureScaleMode;
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+ renderer->SetRenderTarget = VITA_VITA2D_SetRenderTarget;
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+ renderer->QueueSetViewport = VITA_VITA2D_QueueSetViewport;
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+ renderer->QueueSetDrawColor = VITA_VITA2D_QueueSetDrawColor;
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+ renderer->QueueDrawPoints = VITA_VITA2D_QueueDrawPoints;
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+ renderer->QueueDrawLines = VITA_VITA2D_QueueDrawPoints; // lines and points queue the same way.
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+ renderer->QueueFillRects = VITA_VITA2D_QueueFillRects;
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+ renderer->QueueCopy = VITA_VITA2D_QueueCopy;
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+ renderer->QueueCopyEx = VITA_VITA2D_QueueCopyEx;
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+ renderer->RunCommandQueue = VITA_VITA2D_RunCommandQueue;
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+ renderer->RenderReadPixels = VITA_VITA2D_RenderReadPixels;
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+ renderer->RenderPresent = VITA_VITA2D_RenderPresent;
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+ renderer->DestroyTexture = VITA_VITA2D_DestroyTexture;
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+ renderer->DestroyRenderer = VITA_VITA2D_DestroyRenderer;
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+ renderer->info = VITA_VITA2D_RenderDriver.info;
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+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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+ renderer->driverdata = data;
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+ renderer->window = window;
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+
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+ if (data->initialized != SDL_FALSE)
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+ return 0;
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+ data->initialized = SDL_TRUE;
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+
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+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
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+ data->vsync = SDL_TRUE;
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+ } else {
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+ data->vsync = SDL_FALSE;
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+ }
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+
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+ vita2d_init();
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+ vita2d_set_vblank_wait(data->vsync);
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+
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+ return renderer;
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+}
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+
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+static void
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+VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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+{
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+
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+}
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+
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+static SDL_bool
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+VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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+{
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+ return SDL_FALSE;
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+}
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+
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+static int
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+VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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+{
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+ VITA_VITA2D_TextureData* vita_texture = (VITA_VITA2D_TextureData*) SDL_calloc(1, sizeof(*vita_texture));
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+
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+ if(!vita_texture)
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+ return -1;
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+
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+ vita_texture->tex = vita2d_create_empty_texture(texture->w, texture->h);
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+
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+ if(!vita_texture->tex)
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+ {
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+ SDL_free(vita_texture);
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+ return SDL_OutOfMemory();
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+ }
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+
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+ texture->driverdata = vita_texture;
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+
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+ VITA_VITA2D_SetTextureScaleMode(renderer, texture, texture->scaleMode);
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+
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+ vita_texture->w = vita2d_texture_get_width(vita_texture->tex);
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+ vita_texture->h = vita2d_texture_get_height(vita_texture->tex);
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+ vita_texture->pitch = vita2d_texture_get_stride(vita_texture->tex);
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+
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+ return 0;
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+}
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+
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+
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+static int
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+VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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+ const SDL_Rect *rect, const void *pixels, int pitch)
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+{
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+ const Uint8 *src;
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+ Uint8 *dst;
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+ int row, length,dpitch;
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+ src = pixels;
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+
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+ VITA_VITA2D_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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+ length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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+ if (length == pitch && length == dpitch) {
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+ SDL_memcpy(dst, src, length*rect->h);
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+ } else {
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+ for (row = 0; row < rect->h; ++row) {
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+ SDL_memcpy(dst, src, length);
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+ src += pitch;
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+ dst += dpitch;
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+ }
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+ }
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+
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+ sceKernelDcacheWritebackAll();
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+ return 0;
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+}
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+
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+static int
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+VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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+ const SDL_Rect * rect,
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+ const Uint8 *Yplane, int Ypitch,
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+ const Uint8 *Uplane, int Upitch,
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+ const Uint8 *Vplane, int Vpitch)
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+{
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+ return 0;
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+}
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+
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+static int
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+VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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+ const SDL_Rect *rect, void **pixels, int *pitch)
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+{
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+ VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
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+
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+ *pixels =
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+ (void *) ((Uint8 *) vita2d_texture_get_datap(vita_texture->tex)
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+ + (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
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+ *pitch = vita_texture->pitch;
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+ return 0;
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+}
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+
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+static void
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+VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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+{
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+ // no needs to update texture data on ps vita. VITA_VITA2D_LockTexture
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+ // already return a pointer to the vita2d texture pixels buffer.
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+ // This really improve framerate when using lock/unlock.
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+
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+ /*
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+ VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
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+ SDL_Rect rect;
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+
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+ // We do whole texture updates, at least for now
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+ rect.x = 0;
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+ rect.y = 0;
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+ rect.w = texture->w;
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+ rect.h = texture->h;
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+ VITA_VITA2D_UpdateTexture(renderer, texture, &rect, vita_texture->data, vita_texture->pitch);
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+ */
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+}
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+
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+static void
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+VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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+{
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+ VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
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+
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+ /*
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+ set texture filtering according to scaleMode
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+ suported hint values are nearest (0, default) or linear (1)
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+ vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
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+ or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
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+ */
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+
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+ int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
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+ ? SCE_GXM_TEXTURE_FILTER_POINT
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+ : SCE_GXM_TEXTURE_FILTER_LINEAR);
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+ vita2d_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
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+
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+ return;
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+}
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+
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+static int
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+VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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+{
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+ return 0;
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+}
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+
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+static int
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+VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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+{
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|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
|
|
+{
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static void
|
|
|
+VITA_VITA2D_SetBlendMode(SDL_Renderer *renderer, int blendMode)
|
|
|
+{
|
|
|
+ /*VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
|
|
+ if (blendMode != data-> currentBlendMode) {
|
|
|
+ switch (blendMode) {
|
|
|
+ case SDL_BLENDMODE_NONE:
|
|
|
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
|
+ sceGuDisable(GU_BLEND);
|
|
|
+ break;
|
|
|
+ case SDL_BLENDMODE_BLEND:
|
|
|
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
|
+ sceGuEnable(GU_BLEND);
|
|
|
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
|
|
+ break;
|
|
|
+ case SDL_BLENDMODE_ADD:
|
|
|
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
|
+ sceGuEnable(GU_BLEND);
|
|
|
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
|
|
+ break;
|
|
|
+ case SDL_BLENDMODE_MOD:
|
|
|
+ sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
|
+ sceGuEnable(GU_BLEND);
|
|
|
+ sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ data->currentBlendMode = blendMode;
|
|
|
+ }*/
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RenderClear(SDL_Renderer *renderer)
|
|
|
+{
|
|
|
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
|
+ vita2d_set_clear_color(color);
|
|
|
+
|
|
|
+ vita2d_clear_screen();
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
|
|
+{
|
|
|
+ const size_t vertlen = (sizeof (float) * 2) * count;
|
|
|
+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+ SDL_memcpy(verts, points, vertlen);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points,
|
|
|
+ int count)
|
|
|
+{
|
|
|
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
|
+ int i;
|
|
|
+
|
|
|
+ for (i = 0; i < count; ++i) {
|
|
|
+ vita2d_draw_pixel(points[i].x, points[i].y, color);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points,
|
|
|
+ int count)
|
|
|
+{
|
|
|
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
|
+ int i;
|
|
|
+
|
|
|
+ for (i = 0; i < count; ++i) {
|
|
|
+ if (i < count -1) {
|
|
|
+ vita2d_draw_line(points[i].x, points[i].y, points[i+1].x, points[i+1].y, color);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
|
+{
|
|
|
+ const size_t outLen = count * sizeof (SDL_FRect);
|
|
|
+ SDL_FRect *outRects = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
|
|
+
|
|
|
+ if (!outRects) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+ SDL_memcpy(outRects, rects, outLen);
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects,
|
|
|
+ int count)
|
|
|
+{
|
|
|
+ int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
|
+ int i;
|
|
|
+
|
|
|
+ for (i = 0; i < count; ++i) {
|
|
|
+ const SDL_FRect *rect = &rects[i];
|
|
|
+
|
|
|
+ vita2d_draw_rectangle(rect->x, rect->y, rect->w, rect->h, color);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+#define PI 3.14159265358979f
|
|
|
+
|
|
|
+#define radToDeg(x) ((x)*180.f/PI)
|
|
|
+#define degToRad(x) ((x)*PI/180.f)
|
|
|
+
|
|
|
+float MathAbs(float x)
|
|
|
+{
|
|
|
+ return (x < 0) ? -x : x;
|
|
|
+}
|
|
|
+
|
|
|
+void MathSincos(float r, float *s, float *c)
|
|
|
+{
|
|
|
+ *s = sinf(r);
|
|
|
+ *c = cosf(r);
|
|
|
+}
|
|
|
+
|
|
|
+void Swap(float *a, float *b)
|
|
|
+{
|
|
|
+ float n=*a;
|
|
|
+ *a = *b;
|
|
|
+ *b = n;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
+{
|
|
|
+ const size_t outLen = sizeof (VITA_VITA2D_CopyData);
|
|
|
+ VITA_VITA2D_CopyData *outData = (VITA_VITA2D_CopyData *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
|
|
+
|
|
|
+ if (!outData) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
+
|
|
|
+ SDL_memcpy(&outData->srcRect, srcrect, sizeof(SDL_Rect));
|
|
|
+ SDL_memcpy(&outData->dstRect, dstrect, sizeof(SDL_FRect));
|
|
|
+
|
|
|
+ Uint8 r, g, b, a;
|
|
|
+ SDL_GetTextureColorMod(texture, &r, &g, &b);
|
|
|
+ SDL_GetTextureAlphaMod(texture, &a);
|
|
|
+
|
|
|
+ cmd->data.draw.r = r;
|
|
|
+ cmd->data.draw.g = g;
|
|
|
+ cmd->data.draw.b = b;
|
|
|
+ cmd->data.draw.a = a;
|
|
|
+ cmd->data.draw.blend = renderer->blendMode;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
+{
|
|
|
+ StartDrawing(renderer);
|
|
|
+
|
|
|
+ while (cmd) {
|
|
|
+ switch (cmd->command) {
|
|
|
+ case SDL_RENDERCMD_SETDRAWCOLOR: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_CLEAR: {
|
|
|
+ VITA_VITA2D_RenderClear(renderer);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const size_t first = cmd->data.draw.first;
|
|
|
+ const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
|
|
+ VITA_VITA2D_RenderDrawPoints(renderer, points, count);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const size_t first = cmd->data.draw.first;
|
|
|
+ const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
|
|
+
|
|
|
+ VITA_VITA2D_RenderDrawLines(renderer, points, count);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const size_t first = cmd->data.draw.first;
|
|
|
+ const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + first);
|
|
|
+
|
|
|
+ VITA_VITA2D_RenderFillRects(renderer, rects, count);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY: {
|
|
|
+ const size_t first = cmd->data.draw.first;
|
|
|
+ const VITA_VITA2D_CopyData *copyData = (VITA_VITA2D_CopyData *) (((Uint8 *) vertices) + first);
|
|
|
+
|
|
|
+ VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) cmd->data.draw.texture->driverdata;
|
|
|
+
|
|
|
+ const SDL_Rect *srcrect = ©Data->srcRect;
|
|
|
+ const SDL_FRect *dstrect = ©Data->dstRect;
|
|
|
+
|
|
|
+ float scaleX = dstrect->w == srcrect->w ? 1 : (float)(dstrect->w/srcrect->w);
|
|
|
+ float scaleY = dstrect->h == srcrect->h ? 1 : (float)(dstrect->h/srcrect->h);
|
|
|
+
|
|
|
+ Uint8 r, g, b, a;
|
|
|
+ r = cmd->data.draw.r;
|
|
|
+ g = cmd->data.draw.g;
|
|
|
+ b = cmd->data.draw.b;
|
|
|
+ a = cmd->data.draw.a;
|
|
|
+
|
|
|
+ VITA_VITA2D_SetBlendMode(renderer, cmd->data.draw.blend);
|
|
|
+
|
|
|
+ if(r == 255 && g == 255 && b == 255 && a == 255)
|
|
|
+ {
|
|
|
+ vita2d_draw_texture_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
|
|
+ srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY);
|
|
|
+ } else {
|
|
|
+ vita2d_draw_texture_tint_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
|
|
+ srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY, (a << 24) + (b << 16) + (g << 8) + r);
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY_EX: {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd = cmd->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
|
|
+ Uint32 pixel_format, void *pixels, int pitch)
|
|
|
+{
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
|
|
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
|
+{
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+VITA_VITA2D_RenderPresent(SDL_Renderer *renderer)
|
|
|
+{
|
|
|
+ VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
|
|
+ if(!data->displayListAvail)
|
|
|
+ return;
|
|
|
+
|
|
|
+ vita2d_end_drawing();
|
|
|
+ vita2d_wait_rendering_done();
|
|
|
+ vita2d_swap_buffers();
|
|
|
+
|
|
|
+ data->displayListAvail = SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
+{
|
|
|
+ VITA_VITA2D_RenderData *renderdata = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
|
|
+ VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
|
|
+
|
|
|
+ if (renderdata == 0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if(vita_texture == 0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ vita2d_wait_rendering_done();
|
|
|
+ vita2d_free_texture(vita_texture->tex);
|
|
|
+ SDL_free(vita_texture);
|
|
|
+ texture->driverdata = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer)
|
|
|
+{
|
|
|
+ VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
|
|
+ if (data) {
|
|
|
+ if (!data->initialized)
|
|
|
+ return;
|
|
|
+
|
|
|
+ vita2d_fini();
|
|
|
+
|
|
|
+ data->initialized = SDL_FALSE;
|
|
|
+ data->displayListAvail = SDL_FALSE;
|
|
|
+ SDL_free(data);
|
|
|
+ }
|
|
|
+ SDL_free(renderer);
|
|
|
+}
|
|
|
+
|
|
|
+#endif /* SDL_VIDEO_RENDER_VITA_VITA2D */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|
|
|
+
|