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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL
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+
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+#include "SDL_cocoavideo.h"
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+#include "SDL_cocoaopengles.h"
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+#include "SDL_cocoaopengl.h"
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+#include "SDL_log.h"
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+
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+/* EGL implementation of SDL OpenGL support */
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+
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+int
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+Cocoa_GLES_LoadLibrary(_THIS, const char *path) {
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+
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+ /* If the profile requested is not GL ES, switch over to WIN_GL functions */
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+ if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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+#if SDL_VIDEO_OPENGL_CGL
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+ Cocoa_GLES_UnloadLibrary(_this);
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+ _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
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+ _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
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+ _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
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+ _this->GL_CreateContext = Cocoa_GL_CreateContext;
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+ _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
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+ _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
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+ _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
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+ _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
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+ _this->GL_DeleteContext = Cocoa_GL_DeleteContext;
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+ return Cocoa_GL_LoadLibrary(_this, path);
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+#else
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+ return SDL_SetError("SDL not configured with OpenGL/CGL support");
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+#endif
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+ }
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+
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+ if (_this->egl_data == NULL) {
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+ return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
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+ }
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+
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+ return 0;
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+}
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+
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+SDL_GLContext
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+Cocoa_GLES_CreateContext(_THIS, SDL_Window * window)
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+{
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+ SDL_GLContext context;
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+ SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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+
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+#if SDL_VIDEO_OPENGL_CGL
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+ if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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+ /* Switch to CGL based functions */
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+ Cocoa_GLES_UnloadLibrary(_this);
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+ _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
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+ _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
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+ _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
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+ _this->GL_CreateContext = Cocoa_GL_CreateContext;
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+ _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
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+ _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
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+ _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
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+ _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
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+ _this->GL_DeleteContext = Cocoa_GL_DeleteContext;
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+
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+ if (Cocoa_GL_LoadLibrary(_this, NULL) != 0) {
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+ return NULL;
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+ }
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+
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+ return Cocoa_GL_CreateContext(_this, window);
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+ }
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+#endif
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+
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+ context = SDL_EGL_CreateContext(_this, data->egl_surface);
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+ return context;
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+}
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+
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+void
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+Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
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+{
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+ SDL_EGL_DeleteContext(_this, context);
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+ Cocoa_GLES_UnloadLibrary(_this);
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+}
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+
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+SDL_EGL_SwapWindow_impl(Cocoa)
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+SDL_EGL_MakeCurrent_impl(Cocoa)
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+
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+int
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+Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
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+{
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+ /* The current context is lost in here; save it and reset it. */
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+ SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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+ SDL_Window *current_win = SDL_GL_GetCurrentWindow();
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+ SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
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+
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+
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+ if (_this->egl_data == NULL) {
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+ if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
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+ SDL_EGL_UnloadLibrary(_this);
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+ return -1;
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+ }
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+ }
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+
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+ /* Create the GLES window surface */
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+ NSView* v = windowdata->nswindow.contentView;
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+ windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)[v layer]);
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+
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+ if (windowdata->egl_surface == EGL_NO_SURFACE) {
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+ return SDL_SetError("Could not create GLES window surface");
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+ }
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+
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+ return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
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+}
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+
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+#endif /* SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL */
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+
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+/* vi: set ts=4 sw=4 expandtab: */
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