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@@ -7940,7 +7940,7 @@ static void D3D12_INTERNAL_InitBlitResources(
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samplerCreateInfo.min_lod = 0;
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samplerCreateInfo.max_lod = 1000;
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samplerCreateInfo.max_anisotropy = 1.0f;
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- samplerCreateInfo.compare_op = SDL_GPU_COMPAREOP_ALWAYS;
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+ samplerCreateInfo.compare_op = SDL_GPU_COMPAREOP_NEVER;
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renderer->blitNearestSampler = D3D12_CreateSampler(
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(SDL_GPURenderer *)renderer,
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