Doing so creates 2 empty displays at the beginning of the list.
@@ -83,8 +83,6 @@ N3DS_CreateDevice(void)
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
- device->num_displays = 2;
-
device->free = N3DS_DeleteDevice;
return device;