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@@ -1888,8 +1888,8 @@ static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joyst
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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axis = (data & 0x80) ? 32767 : -32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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@@ -1923,8 +1923,8 @@ static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick,
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SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
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@@ -1946,8 +1946,8 @@ static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joyst
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SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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axis = (data & 0x80) ? 32767 : -32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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@@ -1981,8 +1981,8 @@ static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick,
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SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
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