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Renaming SDL_eventaction to SDL_EventAction

Petar Popovic 1 year ago
parent
commit
f08c31060a
3 changed files with 5 additions and 5 deletions
  1. 2 2
      include/SDL3/SDL_events.h
  2. 1 1
      src/dynapi/SDL_dynapi_procs.h
  3. 2 2
      src/events/SDL_events.c

+ 2 - 2
include/SDL3/SDL_events.h

@@ -828,7 +828,7 @@ typedef enum
     SDL_ADDEVENT,
     SDL_PEEKEVENT,
     SDL_GETEVENT
-} SDL_eventaction;
+} SDL_EventAction;
 
 /**
  * Check the event queue for messages and optionally return them.
@@ -868,7 +868,7 @@ typedef enum
  * \sa SDL_PumpEvents
  * \sa SDL_PushEvent
  */
-extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType);
 /* @} */
 
 /**

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -647,7 +647,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)

+ 2 - 2
src/events/SDL_events.c

@@ -839,7 +839,7 @@ static int SDL_SendWakeupEvent(void)
 }
 
 /* Lock the event queue, take a peep at it, and unlock it */
-static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
+static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAction action,
                                   Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
 {
     int i, used, sentinels_expected = 0;
@@ -904,7 +904,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventact
 
     return used;
 }
-int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
+int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action,
                    Uint32 minType, Uint32 maxType)
 {
     return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);