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@@ -157,7 +157,6 @@ typedef struct SDL_joylist_item
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char *name; /* "SideWinder 3D Pro" or whatever */
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SDL_JoystickGUID guid;
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dev_t devnum;
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- int steam_virtual_gamepad_slot;
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struct joystick_hwdata *hwdata;
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struct SDL_joylist_item *next;
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@@ -221,19 +220,6 @@ static SDL_bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version,
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}
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#endif /* SDL_JOYSTICK_HIDAPI */
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-static SDL_bool GetVirtualGamepadSlot(const char *name, int *slot)
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-{
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- const char *digits = SDL_strstr(name, "pad ");
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- if (digits) {
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- digits += 4;
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- if (SDL_isdigit(*digits)) {
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- *slot = SDL_atoi(digits);
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- return SDL_TRUE;
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- }
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- }
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- return SDL_FALSE;
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-}
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-
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static int GuessDeviceClass(int fd)
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{
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unsigned long evbit[NBITS(EV_MAX)] = { 0 };
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@@ -269,7 +255,7 @@ static int GuessIsSensor(int fd)
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return 0;
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}
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-static int IsJoystick(const char *path, int fd, char **name_return, Uint16 *vendor_return, Uint16 *product_return, SDL_JoystickGUID *guid)
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+static int IsJoystick(const char *path, int fd, char **name_return, SDL_JoystickGUID *guid)
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{
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struct input_id inpid;
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char *name;
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@@ -322,8 +308,6 @@ static int IsJoystick(const char *path, int fd, char **name_return, Uint16 *vend
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return 0;
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}
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*name_return = name;
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- *vendor_return = inpid.vendor;
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- *product_return = inpid.product;
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return 1;
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}
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@@ -401,7 +385,6 @@ static void MaybeAddDevice(const char *path)
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struct stat sb;
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int fd = -1;
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char *name = NULL;
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- Uint16 vendor, product;
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SDL_JoystickGUID guid;
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SDL_joylist_item *item;
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SDL_sensorlist_item *item_sensor;
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@@ -437,7 +420,7 @@ static void MaybeAddDevice(const char *path)
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SDL_Log("Checking %s\n", path);
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#endif
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- if (IsJoystick(path, fd, &name, &vendor, &product, &guid)) {
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+ if (IsJoystick(path, fd, &name, &guid)) {
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#ifdef DEBUG_INPUT_EVENTS
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SDL_Log("found joystick: %s\n", path);
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#endif
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@@ -449,16 +432,10 @@ static void MaybeAddDevice(const char *path)
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}
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item->devnum = sb.st_rdev;
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- item->steam_virtual_gamepad_slot = -1;
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item->path = SDL_strdup(path);
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item->name = name;
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item->guid = guid;
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- if (vendor == USB_VENDOR_VALVE &&
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- product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
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- GetVirtualGamepadSlot(item->name, &item->steam_virtual_gamepad_slot);
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- }
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-
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if ((!item->path) || (!item->name)) {
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FreeJoylistItem(item);
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goto done;
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@@ -851,91 +828,6 @@ static int sort_entries(const void *_a, const void *_b)
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return numA - numB;
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}
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-typedef struct
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-{
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- char *path;
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- int slot;
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-} VirtualGamepadEntry;
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-
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-static int SDLCALL sort_virtual_gamepads(const void *_a, const void *_b)
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-{
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- const VirtualGamepadEntry *a = (const VirtualGamepadEntry *)_a;
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- const VirtualGamepadEntry *b = (const VirtualGamepadEntry *)_b;
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- return a->slot - b->slot;
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-}
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-
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-static void LINUX_ScanSteamVirtualGamepads(void)
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-{
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- int i, count;
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- int fd;
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- struct dirent **entries = NULL;
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- char path[PATH_MAX];
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- char name[128];
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- struct input_id inpid;
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- int num_virtual_gamepads = 0;
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- int virtual_gamepad_slot;
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- VirtualGamepadEntry *virtual_gamepads = NULL;
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-
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- count = scandir("/dev/input", &entries, filter_entries, NULL);
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- for (i = 0; i < count; ++i) {
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- (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name);
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-
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- fd = open(path, O_RDONLY | O_CLOEXEC, 0);
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- if (fd >= 0) {
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- if (ioctl(fd, EVIOCGID, &inpid) == 0 &&
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- inpid.vendor == USB_VENDOR_VALVE &&
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- inpid.product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD &&
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- ioctl(fd, EVIOCGNAME(sizeof(name)), name) > 0 &&
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- GetVirtualGamepadSlot(name, &virtual_gamepad_slot)) {
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- VirtualGamepadEntry *new_virtual_gamepads = (VirtualGamepadEntry *)SDL_realloc(virtual_gamepads, (num_virtual_gamepads + 1) * sizeof(*virtual_gamepads));
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- if (new_virtual_gamepads) {
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- VirtualGamepadEntry *entry = &new_virtual_gamepads[num_virtual_gamepads];
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- entry->path = SDL_strdup(path);
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- entry->slot = virtual_gamepad_slot;
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- if (entry->path) {
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- virtual_gamepads = new_virtual_gamepads;
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- ++num_virtual_gamepads;
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- } else {
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- SDL_free(entry->path);
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- SDL_free(new_virtual_gamepads);
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- }
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- }
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- }
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- close(fd);
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- }
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- free(entries[i]); /* This should NOT be SDL_free() */
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- }
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- free(entries); /* This should NOT be SDL_free() */
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-
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- if (num_virtual_gamepads > 1) {
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- SDL_qsort(virtual_gamepads, num_virtual_gamepads, sizeof(*virtual_gamepads), sort_virtual_gamepads);
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- }
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- for (i = 0; i < num_virtual_gamepads; ++i) {
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- MaybeAddDevice(virtual_gamepads[i].path);
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- SDL_free(virtual_gamepads[i].path);
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- }
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- SDL_free(virtual_gamepads);
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-}
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-
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-static void LINUX_ScanInputDevices(void)
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-{
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- int i, count;
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- struct dirent **entries = NULL;
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- char path[PATH_MAX];
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-
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- count = scandir("/dev/input", &entries, filter_entries, NULL);
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- if (count > 1) {
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- SDL_qsort(entries, count, sizeof(*entries), sort_entries);
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- }
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- for (i = 0; i < count; ++i) {
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- (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name);
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- MaybeAddDevice(path);
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-
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- free(entries[i]); /* This should NOT be SDL_free() */
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- }
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- free(entries); /* This should NOT be SDL_free() */
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-}
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-
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static void LINUX_FallbackJoystickDetect(void)
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{
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const Uint32 SDL_JOY_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */
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@@ -946,10 +838,21 @@ static void LINUX_FallbackJoystickDetect(void)
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/* Opening input devices can generate synchronous device I/O, so avoid it if we can */
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if (stat("/dev/input", &sb) == 0 && sb.st_mtime != last_input_dir_mtime) {
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- /* Look for Steam virtual gamepads first, and sort by Steam controller slot */
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- LINUX_ScanSteamVirtualGamepads();
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+ int i, count;
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+ struct dirent **entries = NULL;
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+ char path[PATH_MAX];
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- LINUX_ScanInputDevices();
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+ count = scandir("/dev/input", &entries, filter_entries, NULL);
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+ if (count > 1) {
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+ qsort(entries, count, sizeof(*entries), sort_entries);
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+ }
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+ for (i = 0; i < count; ++i) {
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+ (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name);
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+ MaybeAddDevice(path);
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+
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+ free(entries[i]); /* This should NOT be SDL_free() */
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+ }
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+ free(entries); /* This should NOT be SDL_free() */
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last_input_dir_mtime = sb.st_mtime;
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}
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@@ -1114,7 +1017,7 @@ static const char *LINUX_JoystickGetDevicePath(int device_index)
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static int LINUX_JoystickGetDevicePlayerIndex(int device_index)
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{
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- return JoystickByDevIndex(device_index)->steam_virtual_gamepad_slot;
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+ return -1;
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}
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static void LINUX_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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