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Remove legacy SDL2 input grab API

Cameron Gutman 1 year ago
parent
commit
f14fb979c1

+ 3 - 0
docs/README-migration.md

@@ -709,6 +709,7 @@ Calling SDL_GetHint() with the name of the hint being changed from within a hint
 The following hints have been removed:
 * SDL_HINT_ACCELEROMETER_AS_JOYSTICK
 * SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS - gamepad buttons are always positional
+* SDL_HINT_GRAB_KEYBOARD - use SDL_SetWindowKeyboardGrab() instead
 * SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead
 * SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
 * SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
@@ -1718,6 +1719,8 @@ SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0
 
 SDL_GL_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.
 
+SDL_SetWindowGrab() and SDL_GetWindowGrab() have been removed. Use SDL_SetWindowMouseGrab()/SDL_GetWindowMouseGrab() or SDL_SetWindowKeyboardGrab()/SDL_GetWindowKeyboardGrab() for grabbing mouse and/or keyboard input respectively.
+
 The SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU window flags are now supported on Windows, Mac (Cocoa), X11, and Wayland. Creating windows with these flags must happen via the `SDL_CreatePopupWindow()` function. This function requires passing in the handle to a valid parent window for the popup, and the popup window is positioned relative to the parent.
 
 

+ 0 - 13
include/SDL3/SDL_hints.h

@@ -654,19 +654,6 @@ extern "C" {
  */
 #define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
 
-/**
- * A variable controlling whether grabbing input grabs the keyboard
- *
- * The variable can be set to the following values:
- *   "0"       - Grab will affect only the mouse. (default)
- *   "1"       - Grab will affect mouse and keyboard.
- *
- * By default SDL will not grab the keyboard so system shortcuts still work.
- *
- * This hint can be set anytime.
- */
-#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
-
 /**
  * A variable to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers.
  *

+ 2 - 2
include/SDL3/SDL_mouse.h

@@ -285,8 +285,8 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
  * mouse while the user is dragging something, until the user releases a mouse
  * button. It is not recommended that you capture the mouse for long periods
  * of time, such as the entire time your app is running. For that, you should
- * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending
- * on your goals.
+ * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowMouseGrab(),
+ * depending on your goals.
  *
  * While captured, mouse events still report coordinates relative to the
  * current (foreground) window, but those coordinates may be outside the

+ 3 - 41
include/SDL3/SDL_video.h

@@ -1152,7 +1152,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *win
  * \sa SDL_MaximizeWindow
  * \sa SDL_MinimizeWindow
  * \sa SDL_SetWindowFullscreen
- * \sa SDL_SetWindowGrab
+ * \sa SDL_SetWindowMouseGrab
  * \sa SDL_ShowWindow
  */
 extern DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
@@ -1776,28 +1776,6 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, con
  */
 extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
 
-/**
- * Set a window's input grab mode.
- *
- * When input is grabbed, the mouse is confined to the window. This function
- * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
- * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
- *
- * If the caller enables a grab while another window is currently grabbed, the
- * other window loses its grab in favor of the caller's window.
- *
- * \param window the window for which the input grab mode should be set
- * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
- * \returns 0 on success or a negative error code on failure; call
- *          SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetGrabbedWindow
- * \sa SDL_GetWindowGrab
- */
-extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
-
 /**
  * Set a window's keyboard grab mode.
  *
@@ -1826,7 +1804,6 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabb
  *
  * \sa SDL_GetWindowKeyboardGrab
  * \sa SDL_SetWindowMouseGrab
- * \sa SDL_SetWindowGrab
  */
 extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
 
@@ -1844,22 +1821,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bo
  *
  * \sa SDL_GetWindowMouseGrab
  * \sa SDL_SetWindowKeyboardGrab
- * \sa SDL_SetWindowGrab
  */
 extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
 
-/**
- * Get a window's input grab mode.
- *
- * \param window the window to query
- * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetWindowGrab
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
-
 /**
  * Get a window's keyboard grab mode.
  *
@@ -1869,7 +1833,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_SetWindowKeyboardGrab
- * \sa SDL_GetWindowGrab
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
 
@@ -1882,7 +1845,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_SetWindowKeyboardGrab
- * \sa SDL_GetWindowGrab
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
 
@@ -1893,8 +1855,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetWindowGrab
- * \sa SDL_SetWindowGrab
+ * \sa SDL_SetWindowMouseGrab
+ * \sa SDL_SetWindowKeyboardGrab
  */
 extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
 

+ 0 - 2
src/dynapi/SDL_dynapi.sym

@@ -462,7 +462,6 @@ SDL3_0.0.0 {
     SDL_GetWindowFlags;
     SDL_GetWindowFromID;
     SDL_GetWindowFullscreenMode;
-    SDL_GetWindowGrab;
     SDL_GetWindowICCProfile;
     SDL_GetWindowID;
     SDL_GetWindowKeyboardGrab;
@@ -752,7 +751,6 @@ SDL3_0.0.0 {
     SDL_SetWindowFocusable;
     SDL_SetWindowFullscreen;
     SDL_SetWindowFullscreenMode;
-    SDL_SetWindowGrab;
     SDL_SetWindowHitTest;
     SDL_SetWindowIcon;
     SDL_SetWindowInputFocus;

+ 0 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -487,7 +487,6 @@
 #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
 #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
 #define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
-#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
 #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
 #define SDL_GetWindowID SDL_GetWindowID_REAL
 #define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
@@ -776,7 +775,6 @@
 #define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
 #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
 #define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
-#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
 #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
 #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
 #define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL

+ 0 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -518,7 +518,6 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
 SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
@@ -796,7 +795,6 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),retu
 SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)

+ 1 - 1
src/test/SDL_test_common.c

@@ -2300,7 +2300,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Ctrl-G toggle mouse grab */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window));
+                    SDL_SetWindowMouseGrab(window, !SDL_GetWindowMouseGrab(window));
                 }
             }
             break;

+ 1 - 28
src/video/SDL_video.c

@@ -1911,12 +1911,7 @@ static void ApplyWindowFlags(SDL_Window *window, SDL_WindowFlags flags)
     }
 
     if (flags & SDL_WINDOW_MOUSE_GRABBED) {
-        /* We must specifically call SDL_SetWindowGrab() and not
-           SDL_SetWindowMouseGrab() here because older applications may use
-           this flag plus SDL_HINT_GRAB_KEYBOARD to indicate that they want
-           the keyboard grabbed too and SDL_SetWindowMouseGrab() won't do that.
-        */
-        SDL_SetWindowGrab(window, SDL_TRUE);
+        SDL_SetWindowMouseGrab(window, SDL_TRUE);
     }
     if (flags & SDL_WINDOW_KEYBOARD_GRABBED) {
         SDL_SetWindowKeyboardGrab(window, SDL_TRUE);
@@ -3311,23 +3306,6 @@ void SDL_UpdateWindowGrab(SDL_Window *window)
     }
 }
 
-int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
-{
-    int ret_mouse_grab = 0;
-    int ret_keyboard_grab = 0;
-
-    CHECK_WINDOW_MAGIC(window, -1);
-    CHECK_WINDOW_NOT_POPUP(window, -1);
-
-    ret_mouse_grab = SDL_SetWindowMouseGrab(window, grabbed);
-
-    if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
-        ret_keyboard_grab = SDL_SetWindowKeyboardGrab(window, grabbed);
-    }
-
-    return (!ret_mouse_grab && !ret_keyboard_grab) ? 0 : -1;
-}
-
 int SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
 {
     CHECK_WINDOW_MAGIC(window, -1);
@@ -3388,11 +3366,6 @@ int SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
     return 0;
 }
 
-SDL_bool SDL_GetWindowGrab(SDL_Window *window)
-{
-    return SDL_GetWindowKeyboardGrab(window) || SDL_GetWindowMouseGrab(window);
-}
-
 SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window *window)
 {
     CHECK_WINDOW_MAGIC(window, SDL_FALSE);

+ 0 - 2
test/testautomation_hints.c

@@ -9,7 +9,6 @@
 static const char *HintsEnum[] = {
     SDL_HINT_FRAMEBUFFER_ACCELERATION,
     SDL_HINT_GAMECONTROLLERCONFIG,
-    SDL_HINT_GRAB_KEYBOARD,
     SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
     SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK,
     SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
@@ -28,7 +27,6 @@ static const char *HintsEnum[] = {
 static const char *HintsVerbose[] = {
     "SDL_FRAMEBUFFER_ACCELERATION",
     "SDL_GAMECONTROLLERCONFIG",
-    "SDL_GRAB_KEYBOARD",
     "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS",
     "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK",
     "SDL_MOUSE_RELATIVE_MODE_WARP",

+ 11 - 62
test/testautomation_video.c

@@ -491,9 +491,6 @@ static void setAndCheckWindowMouseGrabState(SDL_Window *window, SDL_bool desired
         SDLTest_AssertCheck(
             SDL_GetGrabbedWindow() == window,
             "Grabbed window should be to our window");
-        SDLTest_AssertCheck(
-            SDL_GetWindowGrab(window),
-            "SDL_GetWindowGrab() should return SDL_TRUE");
         SDLTest_AssertCheck(
             SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_GRABBED,
             "SDL_WINDOW_MOUSE_GRABBED should be set");
@@ -526,9 +523,6 @@ static void setAndCheckWindowKeyboardGrabState(SDL_Window *window, SDL_bool desi
         SDLTest_AssertCheck(
             SDL_GetGrabbedWindow() == window,
             "Grabbed window should be set to our window");
-        SDLTest_AssertCheck(
-            SDL_GetWindowGrab(window),
-            "SDL_GetWindowGrab() should return SDL_TRUE");
         SDLTest_AssertCheck(
             SDL_GetWindowFlags(window) & SDL_WINDOW_KEYBOARD_GRABBED,
             "SDL_WINDOW_KEYBOARD_GRABBED should be set");
@@ -542,8 +536,10 @@ static void setAndCheckWindowKeyboardGrabState(SDL_Window *window, SDL_bool desi
 /**
  * Tests keyboard and mouse grab support
  *
- * \sa SDL_GetWindowGrab
- * \sa SDL_SetWindowGrab
+ * \sa SDL_GetWindowMouseGrab
+ * \sa SDL_GetWindowKeyboardGrab
+ * \sa SDL_SetWindowMouseGrab
+ * \sa SDL_SetWindowKeyboardGrab
  */
 static int video_getSetWindowGrab(void *arg)
 {
@@ -589,8 +585,6 @@ static int video_getSetWindowGrab(void *arg)
     /* F */
     setAndCheckWindowKeyboardGrabState(window, SDL_FALSE);
     setAndCheckWindowMouseGrabState(window, SDL_FALSE);
-    SDLTest_AssertCheck(!SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab should return SDL_FALSE");
     SDLTest_AssertCheck(SDL_GetGrabbedWindow() == NULL,
                         "Expected NULL grabbed window");
 
@@ -603,92 +597,47 @@ static int video_getSetWindowGrab(void *arg)
     /* F --> T */
     setAndCheckWindowMouseGrabState(window, SDL_TRUE);
     setAndCheckWindowKeyboardGrabState(window, SDL_TRUE);
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
 
     /* T --> T */
     setAndCheckWindowKeyboardGrabState(window, SDL_TRUE);
     setAndCheckWindowMouseGrabState(window, SDL_TRUE);
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
 
     /* M: T --> F */
     /* K: T --> T */
     setAndCheckWindowKeyboardGrabState(window, SDL_TRUE);
     setAndCheckWindowMouseGrabState(window, SDL_FALSE);
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
 
     /* M: F --> T */
     /* K: T --> F */
     setAndCheckWindowMouseGrabState(window, SDL_TRUE);
     setAndCheckWindowKeyboardGrabState(window, SDL_FALSE);
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
 
     /* M: T --> F */
     /* K: F --> F */
     setAndCheckWindowMouseGrabState(window, SDL_FALSE);
     setAndCheckWindowKeyboardGrabState(window, SDL_FALSE);
-    SDLTest_AssertCheck(!SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_FALSE");
     SDLTest_AssertCheck(SDL_GetGrabbedWindow() == NULL,
                         "Expected NULL grabbed window");
 
-    /* Using the older SDL_SetWindowGrab API should only grab mouse by default */
-    SDL_SetWindowGrab(window, SDL_TRUE);
-    SDLTest_AssertPass("Call to SDL_SetWindowGrab(SDL_TRUE)");
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
-    SDLTest_AssertCheck(SDL_GetWindowMouseGrab(window),
-                        "SDL_GetWindowMouseGrab() should return SDL_TRUE");
-    SDLTest_AssertCheck(!SDL_GetWindowKeyboardGrab(window),
-                        "SDL_GetWindowKeyboardGrab() should return SDL_FALSE");
-    SDL_SetWindowGrab(window, SDL_FALSE);
-    SDLTest_AssertCheck(!SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_FALSE");
-    SDLTest_AssertCheck(!SDL_GetWindowMouseGrab(window),
-                        "SDL_GetWindowMouseGrab() should return SDL_FALSE");
-    SDLTest_AssertCheck(!SDL_GetWindowKeyboardGrab(window),
-                        "SDL_GetWindowKeyboardGrab() should return SDL_FALSE");
-
-    /* Now test with SDL_HINT_GRAB_KEYBOARD set. We should get keyboard grab now. */
-    SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
-    SDL_SetWindowGrab(window, SDL_TRUE);
-    SDLTest_AssertPass("Call to SDL_SetWindowGrab(SDL_TRUE)");
-    SDLTest_AssertCheck(SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_TRUE");
-    SDLTest_AssertCheck(SDL_GetWindowMouseGrab(window),
-                        "SDL_GetWindowMouseGrab() should return SDL_TRUE");
-    SDLTest_AssertCheck(SDL_GetWindowKeyboardGrab(window),
-                        "SDL_GetWindowKeyboardGrab() should return SDL_TRUE");
-    SDL_SetWindowGrab(window, SDL_FALSE);
-    SDLTest_AssertCheck(!SDL_GetWindowGrab(window),
-                        "SDL_GetWindowGrab() should return SDL_FALSE");
-    SDLTest_AssertCheck(!SDL_GetWindowMouseGrab(window),
-                        "SDL_GetWindowMouseGrab() should return SDL_FALSE");
-    SDLTest_AssertCheck(!SDL_GetWindowKeyboardGrab(window),
-                        "SDL_GetWindowKeyboardGrab() should return SDL_FALSE");
-
     /* Negative tests */
-    SDL_GetWindowGrab(NULL);
-    SDLTest_AssertPass("Call to SDL_GetWindowGrab(window=NULL)");
+    SDL_GetWindowMouseGrab(NULL);
+    SDLTest_AssertPass("Call to SDL_GetWindowMouseGrab(window=NULL)");
     checkInvalidWindowError();
 
     SDL_GetWindowKeyboardGrab(NULL);
     SDLTest_AssertPass("Call to SDL_GetWindowKeyboardGrab(window=NULL)");
     checkInvalidWindowError();
 
-    SDL_SetWindowGrab(NULL, SDL_FALSE);
-    SDLTest_AssertPass("Call to SDL_SetWindowGrab(window=NULL,SDL_FALSE)");
+    SDL_SetWindowMouseGrab(NULL, SDL_FALSE);
+    SDLTest_AssertPass("Call to SDL_SetWindowMouseGrab(window=NULL,SDL_FALSE)");
     checkInvalidWindowError();
 
     SDL_SetWindowKeyboardGrab(NULL, SDL_FALSE);
     SDLTest_AssertPass("Call to SDL_SetWindowKeyboardGrab(window=NULL,SDL_FALSE)");
     checkInvalidWindowError();
 
-    SDL_SetWindowGrab(NULL, SDL_TRUE);
-    SDLTest_AssertPass("Call to SDL_SetWindowGrab(window=NULL,SDL_TRUE)");
+    SDL_SetWindowMouseGrab(NULL, SDL_TRUE);
+    SDLTest_AssertPass("Call to SDL_SetWindowMouseGrab(window=NULL,SDL_TRUE)");
     checkInvalidWindowError();
 
     SDL_SetWindowKeyboardGrab(NULL, SDL_TRUE);
@@ -2319,7 +2268,7 @@ static const SDLTest_TestCaseReference videoTest9 = {
 };
 
 static const SDLTest_TestCaseReference videoTest10 = {
-    (SDLTest_TestCaseFp)video_getSetWindowGrab, "video_getSetWindowGrab", "Checks SDL_GetWindowGrab and SDL_SetWindowGrab positive and negative cases", TEST_ENABLED
+    (SDLTest_TestCaseFp)video_getSetWindowGrab, "video_getSetWindowGrab", "Checks input grab positive and negative cases", TEST_ENABLED
 };
 
 static const SDLTest_TestCaseReference videoTest11 = {