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Sync SDL3 wiki -> header

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SDL Wiki Bot il y a 1 mois
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f15832c685
1 fichiers modifiés avec 8 ajouts et 7 suppressions
  1. 8 7
      include/SDL3/SDL_video.h

+ 8 - 7
include/SDL3/SDL_video.h

@@ -1282,19 +1282,20 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
  *
  * These are additional supported properties with Emscripten:
  *
- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas element.
- *    This should start with a '#' sign
- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the binding element
- *   for keyboard inputs for this canvas. The variable can be one of:
+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas
+ *   element. This should start with a '#' sign
+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the
+ *   binding element for keyboard inputs for this canvas. The variable can be
+ *   one of:
  * - "#window": the javascript window object (default)
  * - "#document": the javascript document object
  * - "#screen": the javascript window.screen object
  * - "#canvas": the WebGL canvas element
  * - "#none": Don't bind anything at all
  * - any other string without a leading # sign applies to the element on the
- *   page with that ID.
- * Windows with the "tooltip" and "menu" properties are popup windows and have
- * the behaviors and guidelines outlined in SDL_CreatePopupWindow().
+ *   page with that ID. Windows with the "tooltip" and "menu" properties are
+ *   popup windows and have the behaviors and guidelines outlined in
+ *   SDL_CreatePopupWindow().
  *
  * If this window is being created to be used with an SDL_Renderer, you should
  * not add a graphics API specific property