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@@ -47,6 +47,9 @@
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/* Apple Metal renderer implementation */
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+/* Used to re-create the window with Metal capability */
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+extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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+
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
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#ifdef __MACOSX__
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@@ -1578,6 +1581,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_MetalView view = NULL;
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CAMetalLayer *layer = nil;
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SDL_SysWMinfo syswm;
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+ Uint32 window_flags;
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+ SDL_bool changed_window = SDL_FALSE;
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SDL_VERSION(&syswm.version);
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if (!SDL_GetWindowWMInfo(window, &syswm)) {
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@@ -1588,10 +1593,18 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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+ window_flags = SDL_GetWindowFlags(window);
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+ if (!(window_flags & SDL_WINDOW_METAL)) {
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+ changed_window = SDL_TRUE;
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+ if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {
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+ goto error;
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+ }
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+ }
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+
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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- return NULL;
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+ goto error;
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}
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// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
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@@ -1600,7 +1613,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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if (mtldevice == nil) {
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SDL_free(renderer);
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SDL_SetError("Failed to obtain Metal device");
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- return NULL;
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+ goto error;
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}
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view = SDL_Metal_CreateView(window);
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@@ -1610,7 +1623,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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[mtldevice release];
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#endif
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SDL_free(renderer);
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- return NULL;
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+ goto error;
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}
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// !!! FIXME: error checking on all of this.
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@@ -1622,7 +1635,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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#endif
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SDL_Metal_DestroyView(view);
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SDL_free(renderer);
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- return NULL;
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+ goto error;
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}
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renderer->driverdata = (void*)CFBridgingRetain(data);
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@@ -1861,6 +1874,13 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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#endif
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return renderer;
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+
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+error:
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+ if (changed_window) {
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+ /* Uh oh, better try to put it back... */
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+ SDL_RecreateWindow(window, window_flags);
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+ }
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+ return NULL;
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}}
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SDL_RenderDriver METAL_RenderDriver = {
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