Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
@@ -732,7 +732,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
if (Android_Window)
{
- Android_SendResize(Android_Window);
+ Android_send_resize = 1;
}
SDL_UnlockMutex(Android_ActivityMutex);
@@ -66,6 +66,11 @@ android_egl_context_restore(SDL_Window *window)
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
+
+ if (Android_send_resize) {
+ Android_send_resize = 0;
+ Android_SendResize(window);
+ }
@@ -69,6 +69,7 @@ static int Android_ScreenRate = 0;
SDL_sem *Android_PauseSem = NULL;
SDL_sem *Android_ResumeSem = NULL;
SDL_mutex *Android_ActivityMutex = NULL;
+int Android_send_resize = 0;
static int
Android_Available(void)
@@ -44,6 +44,7 @@ extern int Android_SurfaceWidth;
extern int Android_SurfaceHeight;
extern SDL_sem *Android_PauseSem, *Android_ResumeSem;
extern SDL_mutex *Android_ActivityMutex;
+extern int Android_send_resize;
#endif /* SDL_androidvideo_h_ */