|
@@ -0,0 +1,194 @@
|
|
|
+/*
|
|
|
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely.
|
|
|
+*/
|
|
|
+
|
|
|
+#include <stdlib.h>
|
|
|
+#include <stdio.h>
|
|
|
+
|
|
|
+#ifdef __EMSCRIPTEN__
|
|
|
+#include <emscripten/emscripten.h>
|
|
|
+#endif
|
|
|
+
|
|
|
+#include "SDL_test_common.h"
|
|
|
+
|
|
|
+/* Stolen from the mailing list */
|
|
|
+/* Creates a new mouse cursor from an XPM */
|
|
|
+
|
|
|
+
|
|
|
+/* XPM */
|
|
|
+static const char *arrow[] = {
|
|
|
+ /* width height num_colors chars_per_pixel */
|
|
|
+ " 32 32 3 1",
|
|
|
+ /* colors */
|
|
|
+ "X c #000000",
|
|
|
+ ". c #ffffff",
|
|
|
+ " c None",
|
|
|
+ /* pixels */
|
|
|
+ "X ",
|
|
|
+ "XX ",
|
|
|
+ "X.X ",
|
|
|
+ "X..X ",
|
|
|
+ "X...X ",
|
|
|
+ "X....X ",
|
|
|
+ "X.....X ",
|
|
|
+ "X......X ",
|
|
|
+ "X.......X ",
|
|
|
+ "X........X ",
|
|
|
+ "X.....XXXXX ",
|
|
|
+ "X..X..X ",
|
|
|
+ "X.X X..X ",
|
|
|
+ "XX X..X ",
|
|
|
+ "X X..X ",
|
|
|
+ " X..X ",
|
|
|
+ " X..X ",
|
|
|
+ " X..X ",
|
|
|
+ " XX ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ "0,0"
|
|
|
+};
|
|
|
+
|
|
|
+static SDL_Cursor*
|
|
|
+init_system_cursor(const char *image[])
|
|
|
+{
|
|
|
+ int i, row, col;
|
|
|
+ Uint8 data[4*32];
|
|
|
+ Uint8 mask[4*32];
|
|
|
+ int hot_x, hot_y;
|
|
|
+
|
|
|
+ i = -1;
|
|
|
+ for (row=0; row<32; ++row) {
|
|
|
+ for (col=0; col<32; ++col) {
|
|
|
+ if (col % 8) {
|
|
|
+ data[i] <<= 1;
|
|
|
+ mask[i] <<= 1;
|
|
|
+ } else {
|
|
|
+ ++i;
|
|
|
+ data[i] = mask[i] = 0;
|
|
|
+ }
|
|
|
+ switch (image[4+row][col]) {
|
|
|
+ case 'X':
|
|
|
+ data[i] |= 0x01;
|
|
|
+ mask[i] |= 0x01;
|
|
|
+ break;
|
|
|
+ case '.':
|
|
|
+ mask[i] |= 0x01;
|
|
|
+ break;
|
|
|
+ case ' ':
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
|
|
|
+ return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
|
|
|
+}
|
|
|
+
|
|
|
+static SDLTest_CommonState *state;
|
|
|
+int done;
|
|
|
+SDL_Cursor *cursor = NULL;
|
|
|
+
|
|
|
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
|
+static void
|
|
|
+quit(int rc)
|
|
|
+{
|
|
|
+ SDLTest_CommonQuit(state);
|
|
|
+ exit(rc);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+loop()
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ SDL_Event event;
|
|
|
+ /* Check for events */
|
|
|
+ while (SDL_PollEvent(&event)) {
|
|
|
+ SDLTest_CommonEvent(state, &event, &done);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < state->num_windows; ++i) {
|
|
|
+ SDL_Renderer *renderer = state->renderers[i];
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
+ }
|
|
|
+#ifdef __EMSCRIPTEN__
|
|
|
+ if (done) {
|
|
|
+ emscripten_cancel_main_loop();
|
|
|
+ }
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+main(int argc, char *argv[])
|
|
|
+{
|
|
|
+ int i;
|
|
|
+
|
|
|
+ /* Enable standard application logging */
|
|
|
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
+
|
|
|
+ /* Initialize test framework */
|
|
|
+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
|
+ if (!state) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ for (i = 1; i < argc;) {
|
|
|
+ int consumed;
|
|
|
+
|
|
|
+ consumed = SDLTest_CommonArg(state, i);
|
|
|
+ if (consumed == 0) {
|
|
|
+ consumed = -1;
|
|
|
+ }
|
|
|
+ if (consumed < 0) {
|
|
|
+ SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
|
|
|
+ quit(1);
|
|
|
+ }
|
|
|
+ i += consumed;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!SDLTest_CommonInit(state)) {
|
|
|
+ quit(2);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < state->num_windows; ++i) {
|
|
|
+ SDL_Renderer *renderer = state->renderers[i];
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
+ }
|
|
|
+
|
|
|
+ cursor = init_system_cursor(arrow);
|
|
|
+ SDL_SetCursor(cursor);
|
|
|
+
|
|
|
+ /* Main render loop */
|
|
|
+ done = 0;
|
|
|
+#ifdef __EMSCRIPTEN__
|
|
|
+ emscripten_set_main_loop(loop, 0, 1);
|
|
|
+#else
|
|
|
+ while (!done) {
|
|
|
+ loop();
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ SDL_FreeCursor(cursor);
|
|
|
+ quit(0);
|
|
|
+
|
|
|
+ /* keep the compiler happy ... */
|
|
|
+ return(0);
|
|
|
+}
|