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WinRT: fixed bug: Back button(s) weren't working on Win10

Many thanks go to Sylvain Becker for providing details on the fix!
David Ludwig 9 years ago
parent
commit
f2f435ee45
2 changed files with 22 additions and 4 deletions
  1. 19 3
      src/core/winrt/SDL_winrtapp_direct3d.cpp
  2. 3 1
      src/core/winrt/SDL_winrtapp_direct3d.h

+ 19 - 3
src/core/winrt/SDL_winrtapp_direct3d.cpp

@@ -364,7 +364,10 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
     window->CharacterReceived +=
         ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
 
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if NTDDI_VERSION >= NTDDI_WIN10
+    Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
+        ref new EventHandler<BackRequestedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
+#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
     HardwareButtons::BackPressed +=
         ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
 #endif
@@ -785,8 +788,8 @@ void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Wi
     WINRT_ProcessCharacterReceivedEvent(args);
 }
 
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
+template <typename BackButtonEventArgs>
+static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
 {
     SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
     SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
@@ -798,5 +801,18 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone:
         }
     }
 }
+
+#if NTDDI_VERSION == NTDDI_WIN10
+void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
+
+{
+    WINRT_OnBackButtonPressed(args);
+}
+#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
+
+{
+    WINRT_OnBackButtonPressed(args);
+}
 #endif
 

+ 3 - 1
src/core/winrt/SDL_winrtapp_direct3d.h

@@ -74,7 +74,9 @@ protected:
     void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
     void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
 
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if NTDDI_VERSION >= NTDDI_WIN10
+    void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
+#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
     void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
 #endif